From b88eb4b9fc17b77963230f3e5155d794fdd55fcf Mon Sep 17 00:00:00 2001 From: Bruno Dilly Date: Tue, 13 Mar 2012 18:48:31 +0000 Subject: [PATCH] Emotion generic: Don't cancel player add cb on first try If it's not the player we expect, let's give the other registered callbacks a chance. SVN revision: 69300 --- legacy/emotion/src/modules/generic/emotion_generic.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/legacy/emotion/src/modules/generic/emotion_generic.c b/legacy/emotion/src/modules/generic/emotion_generic.c index b67a78be5e..4c2c6fb136 100644 --- a/legacy/emotion/src/modules/generic/emotion_generic.c +++ b/legacy/emotion/src/modules/generic/emotion_generic.c @@ -849,8 +849,8 @@ _player_add_cb(void *data, int type __UNUSED__, void *event) if (ev->player.exe != player) { - ERR("ev->player != player."); - return ECORE_CALLBACK_DONE; + INF("ev->player != player."); + return ECORE_CALLBACK_PASS_ON; } _player_send_cmd(ev, EM_CMD_INIT);