forked from enlightenment/efl
ector: further document gl buffer base class
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159171a073
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@ -1,13 +1,16 @@
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mixin Ector.GL.Buffer.Base (Ector.Buffer)
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{
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[[Ector GL buffer base class]]
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methods {
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@property texture {
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[[GL texture ID]]
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get {}
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values {
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texid: int; [[GL texture ID]]
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}
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}
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@property fbo {
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[[Framebuffer object ID]]
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get {}
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values {
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fboid: int; [[GL framebuffer ID, 0 if there is no FBO]]
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@ -38,8 +41,8 @@ mixin Ector.GL.Buffer.Base (Ector.Buffer)
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attach @protected {
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[[Attach to an existing texture (or FBO). Used from child classes.]]
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params {
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texid: int;
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fboid: int;
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texid: int; [[GL texture ID]]
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fboid: int; [[Framebuffer object ID]]
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cspace: Efl.Gfx.Colorspace;
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imw: int;
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imh: int;
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