forked from enlightenment/efl
efl_canvas_animation_rotate: adjust API
Summary: in task T8288 we concluded that a few APIs need to be adjusted in order to stabelize animation classes at some point. This also adds a new macro to eina in order to create EINA_VECTOR2 values more easily. ref T8288 Reviewers: Jaehyun_Cho, segfaultxavi, zmike Reviewed By: zmike Subscribers: cedric, #reviewers, #committers Tags: #efl Maniphest Tasks: T8288 Differential Revision: https://phab.enlightenment.org/D10350
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@ -90,7 +90,7 @@ test_efl_anim_group_parallel(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSE
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, 0.5, 0.5);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, EINA_VECTOR2(0.5, 0.5));
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//Scale Animation to zoom out
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Efl_Canvas_Animation *scale_half_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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@ -113,7 +113,7 @@ test_efl_anim_group_parallel(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSE
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//Rotate from 0 to 45 degrees Animation
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Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, 0.5, 0.5);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, EINA_VECTOR2(0.5, 0.5));
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//Scale Animation to zoom in
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Efl_Canvas_Animation *scale_double_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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@ -86,7 +86,7 @@ test_efl_anim_group_sequential(void *data EINA_UNUSED, Evas_Object *obj EINA_UNU
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/* Animations to hide button */
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//Rotate from 0 to 45 degrees Animation
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Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, 0.5, 0.5);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, EINA_VECTOR2(0.5, 0.5));
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//Scale Animation to zoom in
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Efl_Canvas_Animation *scale_double_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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@ -120,7 +120,7 @@ test_efl_anim_group_sequential(void *data EINA_UNUSED, Evas_Object *obj EINA_UNU
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, 0.5, 0.5);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
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//Show Sequential Group Animation
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@ -84,13 +84,13 @@ test_efl_anim_rotate(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void
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//Rotate from 0 to 45 degrees Animation
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Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0,NULL, 0.5, 0.5);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(cw_45_degrees_anim, 1.0);
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efl_animation_final_state_keep_set(cw_45_degrees_anim, EINA_TRUE);
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, 0.5, 0.5);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
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efl_animation_final_state_keep_set(ccw_45_degrees_anim, EINA_TRUE);
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@ -151,13 +151,13 @@ test_efl_anim_rotate_relative(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUS
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//Rotate from 0 to 45 degrees Animation
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Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, pivot, 0.5, 0.5);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, pivot, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(cw_45_degrees_anim, 1.0);
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efl_animation_final_state_keep_set(cw_45_degrees_anim, EINA_TRUE);
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, pivot, 0.5, 0.5);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, pivot, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
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efl_animation_final_state_keep_set(ccw_45_degrees_anim, EINA_TRUE);
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@ -219,13 +219,13 @@ test_efl_anim_rotate_absolute(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUS
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//Rotate from 0 to 45 degrees Animation
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Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_absolute_set(cw_45_degrees_anim, 0.0, 45.0, 0, 0);
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efl_animation_rotate_absolute_set(cw_45_degrees_anim, 0.0, 45.0, EINA_POSITION2D(0, 0));
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efl_animation_duration_set(cw_45_degrees_anim, 1.0);
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efl_animation_final_state_keep_set(cw_45_degrees_anim, EINA_TRUE);
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_absolute_set(ccw_45_degrees_anim, 45.0, 0.0, 0, 0);
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efl_animation_rotate_absolute_set(ccw_45_degrees_anim, 45.0, 0.0, EINA_POSITION2D(0, 0));
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efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
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efl_animation_final_state_keep_set(ccw_45_degrees_anim, EINA_TRUE);
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@ -32,6 +32,7 @@
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typedef struct _Eina_Vector2 Eina_Vector2;
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typedef struct _Eina_Vector3 Eina_Vector3;
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#define EINA_VECTOR2(x, y) ((Eina_Vector2) {(x), (y)})
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/**
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* @}
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* @defgroup Eina_Vector2 Vectors in floating point
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@ -8,16 +8,14 @@ _efl_canvas_animation_rotate_rotate_set(Eo *eo_obj EINA_UNUSED,
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double from_degree,
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double to_degree,
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Efl_Canvas_Object *pivot,
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double cx,
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double cy)
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Eina_Vector2 center_point)
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{
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pd->from.degree = from_degree;
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pd->to.degree = to_degree;
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//TODO: check whether ref for pivot should be added.
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pd->rel_pivot.obj = pivot;
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pd->rel_pivot.cx = cx;
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pd->rel_pivot.cy = cy;
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pd->rel_pivot.pos = center_point;
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pd->use_rel_pivot = EINA_TRUE;
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}
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@ -27,8 +25,7 @@ _efl_canvas_animation_rotate_rotate_get(const Eo *eo_obj EINA_UNUSED,
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double *from_degree,
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double *to_degree,
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Efl_Canvas_Object **pivot,
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double *cx,
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double *cy)
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Eina_Vector2 *center_point)
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{
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if (!pd->use_rel_pivot)
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{
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@ -45,11 +42,8 @@ _efl_canvas_animation_rotate_rotate_get(const Eo *eo_obj EINA_UNUSED,
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if (pivot)
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*pivot = pd->rel_pivot.obj;
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if (cx)
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*cx = pd->rel_pivot.cx;
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if (cy)
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*cy = pd->rel_pivot.cy;
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if (center_point)
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*center_point = pd->rel_pivot.pos;
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}
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EOLIAN static void
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@ -57,14 +51,12 @@ _efl_canvas_animation_rotate_rotate_absolute_set(Eo *eo_obj EINA_UNUSED,
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Efl_Canvas_Animation_Rotate_Data *pd,
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double from_degree,
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double to_degree,
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Evas_Coord cx,
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Evas_Coord cy)
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Eina_Position2D abs)
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{
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pd->from.degree = from_degree;
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pd->to.degree = to_degree;
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pd->abs_pivot.cx = cx;
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pd->abs_pivot.cy = cy;
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pd->abs_pivot = abs;
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pd->use_rel_pivot = EINA_FALSE;
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}
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@ -73,8 +65,7 @@ _efl_canvas_animation_rotate_rotate_absolute_get(const Eo *eo_obj EINA_UNUSED,
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Efl_Canvas_Animation_Rotate_Data *pd,
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double *from_degree,
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double *to_degree,
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Evas_Coord *cx,
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Evas_Coord *cy)
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Eina_Position2D *abs)
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{
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if (pd->use_rel_pivot)
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{
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@ -88,11 +79,8 @@ _efl_canvas_animation_rotate_rotate_absolute_get(const Eo *eo_obj EINA_UNUSED,
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if (to_degree)
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*to_degree = pd->to.degree;
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if (cx)
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*cx = pd->abs_pivot.cx;
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if (cy)
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*cy = pd->abs_pivot.cy;
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if (abs)
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*abs = pd->abs_pivot;
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}
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EOLIAN static double
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@ -113,13 +101,13 @@ _efl_canvas_animation_rotate_efl_canvas_animation_animation_apply(Eo *eo_obj,
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efl_gfx_mapping_rotate(target,
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new_degree,
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(pd->rel_pivot.obj) ? pd->rel_pivot.obj : target,
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pd->rel_pivot.cx, pd->rel_pivot.cy);
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pd->rel_pivot.pos.x, pd->rel_pivot.pos.y);
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}
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else
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{
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efl_gfx_mapping_rotate_absolute(target,
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new_degree,
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pd->abs_pivot.cx, pd->abs_pivot.cy);
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pd->abs_pivot.x, pd->abs_pivot.y);
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}
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return progress;
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@ -135,11 +123,11 @@ _efl_canvas_animation_rotate_efl_object_constructor(Eo *eo_obj,
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pd->to.degree = 0.0;
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pd->rel_pivot.obj = NULL;
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pd->rel_pivot.cx = 0.5;
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pd->rel_pivot.cy = 0.5;
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pd->rel_pivot.pos.x = 0.5;
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pd->rel_pivot.pos.y = 0.5;
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pd->abs_pivot.cx = 0;
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pd->abs_pivot.cy = 0;
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pd->abs_pivot.x = 0;
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pd->abs_pivot.y = 0;
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pd->use_rel_pivot = EINA_TRUE;
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@ -15,10 +15,7 @@ class @beta Efl.Canvas.Animation_Rotate extends Efl.Canvas.Animation
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to_degree: double; [[Rotation degree when animation ends]]
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pivot: Efl.Canvas.Object; [[Pivot object for the center point.
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If the pivot object is $NULL, then the object is rotated on itself.]]
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cx: double; [[X relative coordinate of the center point.
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The left end is 0.0 and the right end is 1.0 (the center is 0.5).]]
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cy: double; [[Y relative coordinate of the center point.
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The top end is 0.0 and the bottom end is 1.0 (the center is 0.5).]]
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center_point : Eina.Vector2; [[Relative coordinate of the center point.]]
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}
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}
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@property rotate_absolute {
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@ -30,8 +27,7 @@ class @beta Efl.Canvas.Animation_Rotate extends Efl.Canvas.Animation
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values {
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from_degree: double; [[Rotation degree when animation starts]]
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to_degree: double; [[Rotation degree when animation ends]]
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cx: int; [[X absolute coordinate of the center point.]]
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cy: int; [[Y absolute coordinate of the center point.]]
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center_pointer : Eina.Position2D; [[absolute coordinate of the center point.]]
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}
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}
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}
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@ -12,15 +12,10 @@ typedef struct _Efl_Canvas_Animation_Rotate_Property
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double degree;
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} Efl_Canvas_Animation_Rotate_Property;
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typedef struct _Efl_Canvas_Animation_Rotate_Absolute_Pivot
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{
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Evas_Coord cx, cy;
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} Efl_Canvas_Animation_Rotate_Absolute_Pivot;
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typedef struct _Efl_Canvas_Animation_Rotate_Relative_Pivot
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{
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Efl_Canvas_Object *obj;
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double cx, cy;
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Eina_Vector2 pos;
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} Efl_Canvas_Animation_Rotate_Relative_Pivot;
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typedef struct _Efl_Canvas_Animation_Rotate_Data
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@ -28,7 +23,7 @@ typedef struct _Efl_Canvas_Animation_Rotate_Data
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Efl_Canvas_Animation_Rotate_Property from;
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Efl_Canvas_Animation_Rotate_Property to;
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Efl_Canvas_Animation_Rotate_Absolute_Pivot abs_pivot;
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Eina_Position2D abs_pivot;
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Efl_Canvas_Animation_Rotate_Relative_Pivot rel_pivot;
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Eina_Bool use_rel_pivot;
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