Evas filters: Fix Eo documentation of program.set

The generated header "looked" a bit broken and some bits of doc
were dropped during the transition. Not a very big deal. :)
This commit is contained in:
Jean-Philippe Andre 2014-03-17 16:53:29 +09:00
parent eee3c1c773
commit fc3472aae5
1 changed files with 25 additions and 3 deletions

View File

@ -297,15 +297,37 @@ class Evas_Text (Evas_Object)
}
filter_program {
set {
/*@ Set an Evas filter program on this Text Object. If the program fails to compile (syntax error, invalid buffer name, etc...), the standard text effects will be applied instead (SHADOW, etc...). switch back to the standard text effects. */
/*@ Set an Evas filter program on this Text Object.
If the program fails to compile (syntax error, invalid
buffer name, etc...), the standard text effects will be
applied instead (SHADOW, etc...). switch back to the
standard text effects.
@since 1.9
@note EXPERIMENTAL FEATURE. This is an unstable API,
please use only for testing purposes.
@see @ref evasfiltersref "Evas filters reference"
*/
}
values {
const char* program; /*@ The program code, as defined by the @ref evasfiltersref */
const char* program; /*@ The program code, as defined
by the @ref evasfiltersref "Evas filters script language".
Pass NULL to remove the former program and switch back
to the standard text effect */
}
}
filter_source {
set {
/*@ Bind an object to use as a mask or texture with Evas Filters. This will create automatically a new RGBA buffer containing the source object's pixels (as it is rendered). */
/*@ Bind an object to use as a mask or texture with Evas Filters.
This will create automatically a new RGBA buffer containing
the source object's pixels (as it is rendered).
@since 1.9
@note EXPERIMENTAL FEATURE. This is an unstable API,
please use only for testing purposes.
@see @ref evasfiltersref "Evas filters reference" */
}
values {
const char* name; /*@ Object name as used in the program code */