elementary/animator - * DEPRECATED.

SVN revision: 60571
This commit is contained in:
ChunEon Park 2011-06-22 05:32:50 +00:00
parent 2b172f87be
commit fd3ae33eac
1 changed files with 16 additions and 16 deletions

View File

@ -3518,7 +3518,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* there is no need to call elm_animator_del(), when the parent is deleted it * there is no need to call elm_animator_del(), when the parent is deleted it
* will delete the animator. * will delete the animator.
*/ */
EAPI Elm_Animator* elm_animator_add(Evas_Object *parent); EINA_DEPRECATED EAPI Elm_Animator* elm_animator_add(Evas_Object *parent);
/** /**
* Deletes the animator freeing any resources it used. If the animator was * Deletes the animator freeing any resources it used. If the animator was
* created with a NULL parent this must be called, otherwise it will be * created with a NULL parent this must be called, otherwise it will be
@ -3526,14 +3526,14 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* *
* @param[in] animator Animator object * @param[in] animator Animator object
*/ */
EAPI void elm_animator_del(Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_del(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* Set the duration of the animation. * Set the duration of the animation.
* *
* @param[in] animator Animator object * @param[in] animator Animator object
* @param[in] duration Duration in second * @param[in] duration Duration in second
*/ */
EAPI void elm_animator_duration_set(Elm_Animator *animator, double duration) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_duration_set(Elm_Animator *animator, double duration) EINA_ARG_NONNULL(1);
/** /**
* @brief Set the callback function for animator operation. * @brief Set the callback function for animator operation.
* *
@ -3545,7 +3545,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* indicates how far along the animation should be. It is the job of @p func to * indicates how far along the animation should be. It is the job of @p func to
* actually change the state of any object(or objects) that are being animated. * actually change the state of any object(or objects) that are being animated.
*/ */
EAPI void elm_animator_operation_callback_set(Elm_Animator *animator, Elm_Animator_Operation_Cb func, void *data) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_operation_callback_set(Elm_Animator *animator, Elm_Animator_Operation_Cb func, void *data) EINA_ARG_NONNULL(1);
/** /**
* Set the callback function for the when the animation ends. * Set the callback function for the when the animation ends.
* *
@ -3555,7 +3555,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* *
* @warning @a func will not be executed if elm_animator_stop() is called. * @warning @a func will not be executed if elm_animator_stop() is called.
*/ */
EAPI void elm_animator_completion_callback_set(Elm_Animator *animator, Elm_Animator_Completion_Cb func, void *data) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_completion_callback_set(Elm_Animator *animator, Elm_Animator_Completion_Cb func, void *data) EINA_ARG_NONNULL(1);
/** /**
* @brief Stop animator. * @brief Stop animator.
* *
@ -3566,14 +3566,14 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* will not be executed again) and it can't be restarted using * will not be executed again) and it can't be restarted using
* elm_animator_resume(). * elm_animator_resume().
*/ */
EAPI void elm_animator_stop(Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_stop(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* Set the animator repeat count. * Set the animator repeat count.
* *
* @param[in] animator Animator object * @param[in] animator Animator object
* @param[in] repeat_cnt Repeat count * @param[in] repeat_cnt Repeat count
*/ */
EAPI void elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt) EINA_ARG_NONNULL(1);
/** /**
* @brief Start animation. * @brief Start animation.
* *
@ -3583,21 +3583,21 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* and operation callback) have been set. Once started the animation will * and operation callback) have been set. Once started the animation will
* run until complete or elm_animator_stop() is called. * run until complete or elm_animator_stop() is called.
*/ */
EAPI void elm_animator_animate(Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_animate(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* Sets the animation @ref Elm_Animator_Curve_Style "acceleration style". * Sets the animation @ref Elm_Animator_Curve_Style "acceleration style".
* *
* @param[in] animator Animator object * @param[in] animator Animator object
* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR * @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
*/ */
EAPI void elm_animator_curve_style_set(Elm_Animator *animator, Elm_Animator_Curve_Style cs) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_curve_style_set(Elm_Animator *animator, Elm_Animator_Curve_Style cs) EINA_ARG_NONNULL(1);
/** /**
* Gets the animation @ref Elm_Animator_Curve_Style "acceleration style". * Gets the animation @ref Elm_Animator_Curve_Style "acceleration style".
* *
* @param[in] animator Animator object * @param[in] animator Animator object
* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR * @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
*/ */
EAPI Elm_Animator_Curve_Style elm_animator_curve_style_get(const Elm_Animator *animator); EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI Elm_Animator_Curve_Style elm_animator_curve_style_get(const Elm_Animator *animator); EINA_ARG_NONNULL(1);
/** /**
* @brief Sets wether the animation should be automatically reversed. * @brief Sets wether the animation should be automatically reversed.
* *
@ -3610,13 +3610,13 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* Runnin an animation in reverse is accomplished by calling the operation * Runnin an animation in reverse is accomplished by calling the operation
* callback with a frame value starting at 1 and diminshing until 0. * callback with a frame value starting at 1 and diminshing until 0.
*/ */
EAPI void elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse) EINA_ARG_NONNULL(1);
/** /**
* Gets wether the animation will automatically reversed * Gets wether the animation will automatically reversed
* *
* @param[in] animator Animator object * @param[in] animator Animator object
*/ */
EAPI Eina_Bool elm_animator_auto_reverse_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI Eina_Bool elm_animator_auto_reverse_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* Gets the status for the animator operation. The status of the animator @b * Gets the status for the animator operation. The status of the animator @b
* doesn't take in to account elm_animator_pause() or elm_animator_resume(), it * doesn't take in to account elm_animator_pause() or elm_animator_resume(), it
@ -3625,13 +3625,13 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* *
* @param[in] animator Animator object * @param[in] animator Animator object
*/ */
EAPI Eina_Bool elm_animator_operating_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI Eina_Bool elm_animator_operating_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* Gets how many times the animation will be repeated * Gets how many times the animation will be repeated
* *
* @param[in] animator Animator object * @param[in] animator Animator object
*/ */
EAPI unsigned int elm_animator_repeat_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI unsigned int elm_animator_repeat_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* Pause the animator. * Pause the animator.
* *
@ -3642,7 +3642,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* Once an animation has been paused with this function it can be resumed * Once an animation has been paused with this function it can be resumed
* using elm_animator_resume(). * using elm_animator_resume().
*/ */
EAPI void elm_animator_pause(Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_pause(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* @brief Resumes the animator. * @brief Resumes the animator.
* *
@ -3659,7 +3659,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* it will resume as if it had ben animating for 2 seconds, the operating * it will resume as if it had ben animating for 2 seconds, the operating
* callback will be called with a frame value of aproximately 2/3. * callback will be called with a frame value of aproximately 2/3.
*/ */
EAPI void elm_animator_resume(Elm_Animator *animator) EINA_ARG_NONNULL(1); EINA_DEPRECATED EAPI void elm_animator_resume(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/** /**
* @} * @}
*/ */