removing the klass member meant removing hooks and keeping cache small
but that meant not using it. this meand if the object is not an obj...
i removed the:
call->obj = _eo_class_id_get(call->klass);
line - seemed harmless/pointless. apparently not. so put it back but
use the klass there in local vars and not in call as it's not there
(and not needed).
fix.
we pass both the callcache and the op id - both are static and filled
in at runtime, so merge them into the same struct. this should lead to
better alignment/padding with the offset array and the next slot and
op fields, probably saving about 4-8 bytes of rame per method with no
downsides. also pass in only cache ptr, not both cache ptr and opid -
less passing of stuff around and should be better.
BEWARE! this breaks eo ABI. _eo_call_resolve and _eo_data_scope_get
are 2 of the biggest cpu users in eo. they easily consume like 10-15%
cpu between them on tests that drive a lot of api - like simply
scrolling a genlist around. this is a lot of overhead for efl. this
fixes that to make them far leaner. In fact this got an overall 10%
cpu usage drop and that includes all of the actual rendering, and code
work, so this would drop the eo overhead of these functions incredibly
low. using this much cpu just on doing call marshalling is a bug and
thus - this is a fix, but ... with an abi break to boot. more abi
breaks may happen before release to try and get them all in this
release so we don't have to do them again later.
note i actually tested 4, 3, 2, and 1 cache slots, and 1 was the
fastest. 2 was very close behind and then it got worse. all were
better than with no cache though.
benchmark test method:
export ELM_ENGINE=gl
export ELM_TEST_AUTOBOUNCE=1
while [ 1 ]; do sync; sync; sync; time elementary_test -to genlist;
sleep 1; done
take the 2nd to the 8th results (7 runs) and total up system and user
time. copmpare this to the same without the cache. with the cache cpu
time used is 90.3% of the cpu time used without - thus a win. at least
in my tests.
@fix
so we do a bit of error handling like does a stack fail to allocate,
does setting the tls var fail, have the stack frames been nulled or
not allocated, etc. - these acutally cost every call because they mean
some extra compare and branches, but ore because they cause a lot fo
extra code to be generated, thus polluting instruction cache with code
and cacheline fetches of code that we rarely take - if ever.
every if () and DBG, ERR etc. does cost something. in really hotpath
code like this, i think it's best we realize that these checks will
basically never be triggered, because if a stack fails to grow... we
likely alreayd blew our REAL stack for the C/C++ side and that can't
allocate anymore and has already just crashed (no magic message there -
just segv). so in this case i think this checking is pointless and
just costs us rather than gets us anything.
This causes a significant speed up (around 10% here) and is definitely
worth it. The way it's done lets the compiler cache the value across
different eo_do calls, and across the parts of eo_do. Start and end.
This breaks ABI.
This may look like an insignificant change, but it doubles the speed of
this function, and since this function is called so often, it actually
improves my benchmarks by around 8%.
This breaks ABI in a harmless way, and it will give us the ability to
drastically improve Eo in the future without breaking ABI again, thus
allowing us to declare Eo stable for this release if we choose to.
We use function names instead of function pointers of Windows, because
of dll import/export issues (more in a comment in eo.c). Before this
commit we were comparing the pointers to the strings instead of the
content in some of the places, which caused op desc lookup not to work.
This fixes that.
Thanks to vtorri for his assistance.
@fix
This removes code that became dead in commit:
389c6d35f2
The commit doesn't explain why we don't shrink or grow when using mmap,
but this is how it is. No reason to keep old code there.
CID 1240224
@fix
As described by Carsten in his email to edev ML titled:
"[E-devel] eo stability - i think we need to postpone that"
with the switch to Eo2 we significantly increased our usage of RW memory
pages, and thus significantly increased our memory usage when running
multiple applications.
The problem was that during the migration to Eo2 the op id cache and the
op description arrays were merged, causing the op description arrays to
no longer be RO. This patch enables users of Eo (mainly Eolian) to
declare those arrays as const (RO) again, saving that memory.
There might be performance implications with this patch. I had to remove
the op desc array sorting, and I used a hash table for the lookup. I
think the op desc sorting doesn't really affect performance because that
array is seldom accessed and is usually pretty short. The hash table
is not a problem either, because it's behind the scenes, so it can be
changed to a more efficient data structure if the hash table is not good
enough. The hash table itself is also rarely accessed, so it's mostly
about memory.
Please keep an eye for any bugs, performance or excessive memory usage.
I believe this should be better on all fronts.
This commit *BREAKS ABI*.
@fix
This hasn't been used for a while. Since we are going to break Eo a bit anyway
it's a good opportunity to drop this.
This may cause a slight performance issues with legacy events, such as
smart callbacks. This shouldn't really be a problem as we've migrated away from
them. If it does, we need to migrate the remaining parts. Only relevant
for callbacks that are added before the classes are created, which
shouldn't be possible except for smart, only for old evas callbacks.
After this change, parent_set assigns a ref, so for example:
obj = eo_add(CLASS, parent); /* Ref is 1 */
eo_do(obj, eo_parent_set(parent2)); /* Ref is 1 */
eo_ref(obj); /* Ref is 2 */
eo_do(obj, eo_parent_set(NULL)); /* Ref is 1, giving the ref to NULL */
eo_do(obj, eo_parent_set(parent)); /* Ref is 1 */
This is following a discussion on the ML about commit
8689d54471.
@feature
@fix
XXX: Given EFL usage of objects, construction is a perfectly valid thing
to do. we shouldn't complain about it as handling a NULL obj creation is
the job of the caller. a perfect example here is ecore_con and ecore_ipc
where you create a con or ipc obj then set up type/destination/port and
the finalize of the constructor does the actual connect and thus this
fails or succeeds based on if service is there.
until there is a better solution - don't complain here.
This is heavily based on a patch by Vincent Torri. I just refactored it
a bit so it doesn't break ABI on Linux, only on Windows (where it was
broken anyway).
This patch changes things so on Windows, functions are looked up only
based on their name. Because of the indirection (and export/import
tables) windows does, this is the only reasonable way to make it work.
You should always use curly brackets. Especially when the inside statement
has its own curlys. This can be confusing and has already lead to bugs in
many projects.
While unrefing twice works, it's cleaner to unref the ref we
have and delete normally. It will handle parnet detachments in
a nicer way, and is just more correct.
This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.
The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.
@feature.
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.
This is one of the final steps towards stabilizing Eo.
@feature
As discussed on IRC and ML. We are in a feature freeze phase, and this
patch is not essential. Furthermore, this patch was never discussed.
This reverts commit 537c7fe9e3.
This affects eo_do() and eo_add() that used to use the ({}) GCCism.
Following a discussion with Peter de Ridder after my talk at FOSDEM,
we've decided to reopen the GCCism (works with other gcc compatible
compilers like clang and intelc) discussion, and after a bit of back and
forth it was decided to make things more portable, at the cost of ease
of use.
For example:
if (eo_do(obj, visible_get()))
is no longer allowed, the portable alternative
Eina_Bool tmp;
if (eo_do_ret(obj, tmp, visible_get()))
is to be used instead.
However:
eo_do(obj, a = a_get(), b = b_get(), bool_set(!bool_get))
are still allowed and OK.
eo_do(obj, if (a_get()) return;);
is no longer allowed, but:
eo_do(obj, if (a_get()) something());
is still allowed.
For clarity, this commit only incorporates the Eo changes, and not the
EFL changes to make the efl conform with this change.
Thanks again to Peter de Ridder for triggering this important discussion
which led to this change.
The header.id was masked before using it as index in the _eo_classes
array and was not unmasked when used.
It hasn't caused segfault (by sheer luck) but was wrong.
@fix
So I don't really understand why the code was not there before, but it resulted
in my experiment of making a combobox for elementary just impossible. Now it
work at least.
For some reason, they were normal functions instead of eo functions,
which makes them harder to bind, less safe, and just wrong.
This commit fixes that.
Now it's more clear and consistent. This commit complements the previous
eo_add commit (a7560dbc61).
Now eo_add should be matched with eo_del
eo_ref with eo_unref
eo_add_ref with eo_unref + eo_del
Essentially, the change is that if you have the ref to an object, you
need to unref it. Thus making ref/unref unneeded for most people who use
things (carefully) in c. If however, you would like to delete an object
previously created by you, you should eo_del (counter-part to eo_add).
It's still recommended you ref/unref when dealing with objects in
scopes, as you can't know when an object might just get deleted as a
by-product of another call.
This fixes an issue found by JackDanielZ.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
preserves the old behaviour (for bindings).
eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
to zombie-land even if still refed).
This moves the mainloop check inside the function. There was never need
for it to be in client code (i.e a header/macro).
This is better suited inside eo_do_start because this is a macro some
bindings have to re-implement, and we definitely don't want it to be any
more complicated than it has to be.
This breaks ABI and makes elm 1.12 depend on efl 1.11. This is not an issue
as because of eolian and interfaces it's already the case.