Commit Graph

341 Commits

Author SHA1 Message Date
Carsten Haitzler 4044fe6504 eo - now ref and unref objects on each eo call to keep things safe
so... i got this ... callback calls callback calls something calls
callback that deletes the original object at the top so when it comes
back ... things die as the object was destructed. in removing eo_do()
we removed the ref/unrefs that went with it. so this uses the
_EO_API_BEFORE_HOOK and _EO_API_AFTER_HOOK to call exposed "internal"
public functions _eo_real_ref() and _eo_real_unref().

this fixes a new segv i've noticed in several e dialogs where hitting
close does the above via callbacks and closes the window etc.
2016-05-24 09:20:49 +09:00
Tom Hacohen 83a2ed5e70 Eo: Fix wrong allocation.
We weren't allocating the correct amount. Oops.

CID 1355594.
2016-05-23 08:36:16 +01:00
Tom Hacohen 5e95d7f2d8 Eo super: Validate class in eo_super instead of call_reslove.
This is more correct and fixes a segfault that occurs when eo_id is
disabled.
2016-05-20 11:47:32 +01:00
Tom Hacohen 06f65ab2b1 Eo: Implement eo_override() to enable overriding functions of objects.
This change lets you override the functions of objects so that those
functions will be called instead of the functions of the class. This
lets you change objects on the fly and makes using the delegate pattern
easier (no need to create a class every time anymore).
You can see the newly added tests (in this commit) for usage examples.

@feature
2016-05-20 10:25:00 +01:00
Tom Hacohen c450efdcde Eo: Improve error message when overriding functions. 2016-05-20 10:25:00 +01:00
Tom Hacohen e1efe2e651 Eo: Reorganise the vtable in classes and add pointer from objects.
This is the first step towards supporting eo_override().
More details about eo_override() to follow.
2016-05-20 10:25:00 +01:00
Carsten Haitzler 72adab7222 eo datarefcount - only use in debug mode 2016-05-18 23:11:00 +09:00
Tom Hacohen 96624b9725 Eo: Fix singleton pattern and add a test to make sure it works. 2016-05-18 13:31:30 +01:00
Tom Hacohen 546ff7bbba Eo: Remove eo_del() and make eo_unref() the replacement.
We used to have eo_del() as the mirrored action to eo_add(). No longer,
now you just always eo_unref() to delete an object. This change makes it
so the reference of the parent is shared with the reference the
programmer has. So eo_parent_set(obj, NULL) can free an object, and so
does eo_unref() (even if there is a parent).

This means Eo no longer complains if you have a parent during deletion.
2016-05-17 16:23:23 +01:00
Tom Hacohen 9ef65788f4 Eo: Rename an internal function to reduce confusion.
@raster added eo_id_get() which was confusing because we already had
_eo_id_get() that was used internally.
2016-05-17 10:29:16 +01:00
Tom Hacohen 6cacef2503 Eo abstract class: Rename to Eo.Class. 2016-05-12 14:33:40 +01:00
Tom Hacohen 106951a61d Eo: Make eo_del() an eo function.
This was done following a feature request by @raster. There was no real
reason for it not to be an eo function and this gives us more
flexibility.

The reason why this done was to provide a way for classes to do special
things when an object deletion was requested, for example in the case of
Evas, hide the object.
2016-04-26 16:29:18 +01:00
Carsten Haitzler 09cdd364f9 eo - class table - move to mmaped memory if possible and alloc chunks
so memory for class id -> ptrs is mallocs. this means it likely will
be next to other memory malloced. which means overrunning memory
someone mallocs could walk into the class table and corrupt it. we put
eo ids in mmaped regions to avoid this if possible in case of buggy
code. let's do it for classes too.

this also now allocs in larger chunks. for mmap its in page chunks
(which can hold either 1024 or 512 classes depending on 32 or 64bit).
reallocs still work if mmap is not there and we do them in chunks of
128 classes (it seems that we start at about 70 or so classes atm when
elm_test starts and it grows to ~100 or let's do 128 as that's pretty
much our base as a power of 2 and we now dont realloc much).
2016-04-24 12:07:42 +09:00
Tom Hacohen c9347b1ca2 Revert "Eo: Fix rare crash after call_resolve"
I'm reverting this because according to jpeg it was possibly fixed in
5284b62e93.
I reverted this patch after his fix and followed his reproduction cases
and it seems that his second patch does indeed fix this issue so this
patch is no longer needed.

This reverts commit 0862b9d083.
2016-04-06 11:18:36 +01:00
Jean-Philippe Andre 0862b9d083 Eo: Fix rare crash after call_resolve
It seems that calling a @class function with an EO object
(that was not the required Eo_Class) lead to a situation
where func->func was NULL. And that meant a crash after
call_resolve.

The proper fix is to properly call a @class function with a
class object.
2016-04-06 13:27:04 +09:00
Tom Hacohen 4a75116cb4 Eo: Implement the fallback eo_add implementation.
The current eo_add uses a (very useful) gcc extension that is only
available in gcc compatible compilers (e.g clang). Until this commit we
just temporarily ignored this fact. This adds a fallback implementation that
can be used interchangeably with the non portable one. This means that the
same binary can call either at any point in time and the code will work.

Breaks ABI.
2016-03-29 16:01:52 +01:00
Carsten Haitzler 3df71ab0f6 eo del interceptor: add the ability to intercept deletions of eo objects
Imagine this. You have an object. You pass this object handle as a
message to another thread. Let's say it's not a UI object, so
something you might expect to be able to be accessed from multiple
threads. In order to keep the object alive you eo_ref() it when
placing the message on a queue and eo_unref() it once the message is
"done" in the other thread. If the original sender unref()ed the
object before the message is done, then the object will be destroyed
in the reciever thread. This is bad for objects "expecting" not to be
destroyed outside their owning thread.

This allows thius situation to be fixed. A constructor in a class of
an object can set up a delete interceptor. For example if we have a
"loop ownership" class you multi-ple-inherit from/use as a mixin. This
class will set up the interceptor to ensure that on destruction if
pthread_self() != owning loop thread id, then add object to "delete
me" queue on the owning loop and wake it up. the owning loop thread
will wake up and then process this queue and delete the queued objects
nicely and safely within the "owning context".

This can also be used in this same manner to defer deletion within a
loop "until later" in the same delete_me queue.

You can even use this as a caching mechanism for objects to prevernt
their actual destruction and instead place them in a cached area to be
picked from at a later date.

The uses are many for this and this is a basic building block for
future EFL features like generic messages where a message payload
could be an eo object and thus the above loop onwership issue can
happen and needs fixing.

This adds APIs, implementation, documentation (doxy reference) and tests.

@feature
2016-03-08 16:57:22 +09:00
Tom Hacohen b55ec7a34e Eo: remove the long deprecated eo_data_get.
It has been deprecated for a while, and now it's time to actually stop
using it.
2016-03-04 14:23:02 +00:00
Tom Hacohen d2f799e4cb Eo: Remove useless safety checks.
Those can never happen, ever.
2016-03-04 14:09:34 +00:00
Tom Hacohen fc88037977 Eo: Migrate to the new syntax (Eo 4).
The syntax is described in: https://phab.enlightenment.org/w/eo/

Summary:
eo_do(obj, a_set(1)) -> a_set(obj, 1)
eo_do_super(obj, CLASS, a_set(1)) -> a_set(eo_super(obj, CLASS), 1)

eo_do_*_ret() set of functions are no longer needed.

This is the first step, the next step would be to also fix up eo_add()
which currently still uses the old syntax and is not 100% portable.

@feature
2016-03-03 09:53:23 +00:00
Tom Hacohen 668fd4a6e8 Eo: add support for initialising eo after it has been shut down.
Until now it wasn't allowed/possible to init (eo_init) eo after it has
been shut down (eo_shutdown). This commit fixes that, so now that is
fully legal to have as many init/shutdown cycles as you want.

There was a previous workaround for this issue:
e47edc250d.

This should allow more flexibility when using the EFL in loadable
modules and in various other scenarios.

The problem is that the class_get() functions cache the previously
created class for efficiency, but the class is freed if eo is shut down,
so the cached pointer is actually invalid.
The solution to the problem was to maintain a generation count
(incremented every time we shut down eo), and compare that to a locally
saved version in class_get(). If they don't match, recreate the class,
as it has already been freed.

@feature
2016-02-04 09:27:15 +00:00
Tom Hacohen 43d05a334d Revert "Eo: Prevent shutdown from actually doing anything"
This commit was a workaround to let us shutdown and then init eo without
any issues. It leaks and it's wrong. This will properly be fixed in the
next commit.

This reverts commit e47edc250d.
2016-02-04 09:27:15 +00:00
Tom Hacohen d01ed68825 Eo: fix eo_shutdown()'s return value to be FALSE on shutdown.
The return value of init/shutdown is true if eo is init, false otherwise.
This was broken until now.

@fix.
2016-02-03 16:56:15 +00:00
Tom Hacohen 0ff1646871 Eo: Rearrange class creation code a bit.
This is not really needed, I just did it to make it easier for coverity
(and future static analysers) to understand that the class id doesn't
need to be accessed with a lock.

CID1341854
2016-01-07 13:04:12 +00:00
Vincent Torri 47ed848a87 Evil: integrate the dlfcn code into Evil
This will remove some incompatibilities with other packages,
especially for win-builds
2015-12-29 22:13:58 +09:00
Jean-Philippe Andre e47edc250d Eo: Prevent shutdown from actually doing anything
Currently, eo_shutdown can't work.

Every Eo_Class ID is stored inside its class_get() function as a
static variable. This means any call to class_get() after eo_shutdown()
(even if eo_init was done properly) will lead to using an invalid ref
for the class id. In other words, the class is not valid anymore,
and objects can't be created.

Resetting the pointer to NULL would be possible, if we passed it
during the class creation. But this would lead to potential crashes
if a class was created from a now dlclosed library.

The only solution I can envision here is to check that class_get
actually returns a valid ref with the right class name. Most likely
the performance impact is not acceptable.

This fixes make check for me (with systemd module for ecore).
2015-12-29 20:55:50 +09:00
Tom Hacohen 0bebaed0ac Eo do: use the __thread directive when available to manage call stack.
This is faster in most cases, and to be honest, should be much faster
than it is. I don't understand why there's no better directive to mark a
variable as *really* important thread storage that is used all the time.
2015-11-09 11:43:04 +00:00
Tom Hacohen 3e40b45be6 Eo: Remove extra paranoid-never could happen safety checks.
I was not able to reach those without arbitrary memory corruption, but
in that case we are in trouble anyway.
2015-11-09 11:43:04 +00:00
Tom Hacohen 6ed69b1d11 Eo: Reorganise some of the code and cleanup.
This is cleaner and makes more sense.
2015-11-09 11:43:04 +00:00
Tom Hacohen 3782931c50 Eo: Removed weird unneeded condition. 2015-11-09 11:43:04 +00:00
Tom Hacohen f28f6ecbfa Eo: Move op resolve check to where it belongs (out of hot path).
It was put in the wrong place. It should abort early if it detects we
can't resolve, and shouldn't check it if we already know it's OK.
2015-11-09 11:43:04 +00:00
Tom Hacohen f7f7fc69cf Eo: Split object checking from class checking and simplify.
The check there was wrong for objects anyway, and was ultra conservative
for classes.
2015-11-09 11:43:04 +00:00
Tom Hacohen 680388472e Eo: Reduce call stack memory footprint.
We don't really need the eo_id most of the time, and when we do, it's
very easy to get it. It's better if we just don't save the eo_id on the
stack, and just save if it's an object or a class instead.
2015-11-09 11:43:04 +00:00
Tom Hacohen adbc534703 Eo: Remove useless optimisation that is more harm than good.
It seems that the idea behind that optimisation, is to save object data
fetching when calling functions implemented by the object's class inside
functions implemented by the object's class. This should be rare enough
not to worth the upkeep, memory reads and memory writes, especially
since for all cases apart of mixins (for which this optimisation won't
work for anyway), the upkeep is more costly than fetching the data
again.
2015-11-09 11:43:04 +00:00
Tom Hacohen 748b90d295 Eo: use correct mask when checking if an id is a class 2015-11-09 11:43:04 +00:00
Tom Hacohen 44ca3a3669 Eo: Optimise object data fetching a bit more.
Removed safety check that is not necessary. This may seem small,
but this in addition to the previous commit, account for around
2% of CPU usage.
2015-11-09 11:43:04 +00:00
Tom Hacohen 1ed0edfb9e Eo: Optimise object data fetching (minor).
Pre-calculate object data offset for improved performance.
2015-11-09 11:43:04 +00:00
Carsten Haitzler c2b4137f77 eo - move cache lookup into the hot path if as it only is valid there
minor speedup ... really minor - but correct.
2015-10-24 12:23:53 +09:00
Carsten Haitzler 29884844d4 efl eo - pass test suite function overrides again after adding cache
removing the klass member meant removing hooks and keeping cache small
but that meant not using it. this meand if the object is not an obj...
i removed the:

call->obj = _eo_class_id_get(call->klass);

line - seemed harmless/pointless. apparently not. so put it back but
use the klass there in local vars and not in call as it's not there
(and not needed).

fix.
2015-10-22 09:35:11 +09:00
Carsten Haitzler 8b48906401 eo - oops remove warning cpp i accidentally put in! 2015-10-21 22:27:06 +09:00
Carsten Haitzler 9ef9f2deb8 eo resolv cache - remove params passed to resolv func for efficiency
we pass both the callcache and the op id - both are static and filled
in at runtime, so merge them into the same struct. this should lead to
better alignment/padding with the offset array and the next slot and
op fields, probably saving about 4-8 bytes of rame per method with no
downsides. also pass in only cache ptr, not both cache ptr and opid -
less passing of stuff around and should be better.
2015-10-21 22:23:18 +09:00
Carsten Haitzler 7cc41473a3 efl - eo - massively improve eo cal resolv and data scope get with cache
BEWARE! this breaks eo ABI. _eo_call_resolve and _eo_data_scope_get
are 2 of the biggest cpu users in eo. they easily consume like 10-15%
cpu between them on tests that drive a lot of api - like simply
scrolling a genlist around. this is a lot of overhead for efl. this
fixes that to make them far leaner. In fact this got an overall 10%
cpu usage drop and that includes all of the actual rendering, and code
work, so this would drop the eo overhead of these functions incredibly
low. using this much cpu just on doing call marshalling is a bug and
thus - this is a fix, but ... with an abi break to boot. more abi
breaks may happen before release to try and get them all in this
release so we don't have to do them again later.

note i actually tested 4, 3, 2, and 1 cache slots, and 1 was the
fastest. 2 was very close behind and then it got worse. all were
better than with no cache though.

benchmark test method:

export ELM_ENGINE=gl
export ELM_TEST_AUTOBOUNCE=1

while [ 1 ]; do sync; sync; sync; time elementary_test -to genlist;
sleep 1; done

take the 2nd to the 8th results (7 runs) and total up system and user
time. copmpare this to the same without the cache. with the cache cpu
time used is 90.3% of the cpu time used without - thus a win. at least
in my tests.

@fix
2015-10-21 20:16:06 +09:00
Carsten Haitzler 94ebd96df5 eo - another 1.5 percent speedup in eo_bench eo_do by removing err handl
so we do a bit of error handling like does a stack fail to allocate,
does setting the tls var fail, have the stack frames been nulled or
not allocated, etc. - these acutally cost every call because they mean
some extra compare and branches, but ore because they cause a lot fo
extra code to be generated, thus polluting instruction cache with code
and cacheline fetches of code that we rarely take - if ever.

every if () and DBG, ERR etc. does cost something. in really hotpath
code like this, i think it's best we realize that these checks will
basically never be triggered, because if a stack fails to grow... we
likely alreayd blew our REAL stack for the C/C++ side and that can't
allocate anymore and has already just crashed (no magic message there -
just segv). so in this case i think this checking is pointless and
just costs us rather than gets us anything.
2015-10-17 11:42:46 +09:00
Tom Hacohen 07ea62419a Eo do: Reuse stack fetching across eo functions.
This causes a significant speed up (around 10% here) and is definitely
worth it. The way it's done lets the compiler cache the value across
different eo_do calls, and across the parts of eo_do. Start and end.

This breaks ABI.
2015-10-16 16:38:46 +01:00
Tom Hacohen 3ee44dcef0 Eo do: optimise getting the thread call stack for the main loop thread.
This may look like an insignificant change, but it doubles the speed of
this function, and since this function is called so often, it actually
improves my benchmarks by around 8%.
2015-10-16 16:38:44 +01:00
Tom Hacohen b61556aa87 Eo: Move mainloop checks inside Eo.
This breaks ABI in a harmless way, and it will give us the ability to
drastically improve Eo in the future without breaking ABI again, thus
allowing us to declare Eo stable for this release if we choose to.
2015-10-16 14:53:22 +01:00
Tom Hacohen 535076f425 Eo: Fix confusing indentation and style. 2015-10-14 20:43:07 +01:00
Tom Hacohen fd61ff69b3 Eo: Fix Eo on Windows.
We use function names instead of function pointers of Windows, because
of dll import/export issues (more in a comment in eo.c). Before this
commit we were comparing the pointers to the strings instead of the
content in some of the places, which caused op desc lookup not to work.
This fixes that.

Thanks to vtorri for his assistance.

@fix
2015-10-09 12:18:30 +01:00
Tom Hacohen 6a4c603e0f Eo: Remove dead code.
This removes code that became dead in commit:
389c6d35f2
The commit doesn't explain why we don't shrink or grow when using mmap,
but this is how it is. No reason to keep old code there.

CID 1240224

@fix
2015-10-04 15:01:27 +01:00
Tom Hacohen 001aa98942 Eo: Clean up windows code a bit more.
Merge more parts of it with the non-windows code.
2015-09-30 08:38:47 +01:00
Tom Hacohen e2344b9b9e Eo: reduce memory usage across applications.
As described by Carsten in his email to edev ML titled:
"[E-devel] eo stability - i think we need to postpone that"
with the switch to Eo2 we significantly increased our usage of RW memory
pages, and thus significantly increased our memory usage when running
multiple applications.

The problem was that during the migration to Eo2 the op id cache and the
op description arrays were merged, causing the op description arrays to
no longer be RO. This patch enables users of Eo (mainly Eolian) to
declare those arrays as const (RO) again, saving that memory.

There might be performance implications with this patch. I had to remove
the op desc array sorting, and I used a hash table for the lookup. I
think the op desc sorting doesn't really affect performance because that
array is seldom accessed and is usually pretty short. The hash table
is not a problem either, because it's  behind the scenes, so it can be
changed to a more efficient data structure if the hash table is not good
enough. The hash table itself is also rarely accessed, so it's mostly
about memory.

Please keep an eye for any bugs, performance or excessive memory usage.
I believe this should be better on all fronts.

This commit *BREAKS ABI*.

@fix
2015-09-28 18:39:15 +01:00
Tom Hacohen 9328524da4 Eo: Remove EO_SENTINEL.
This was never really needed because we always had the count.
Removing this now because we are already breaking API and ABI.
2015-09-28 15:52:50 +01:00
Tom Hacohen 35a482141d Eo: Clean up windows code.
We were keeping a struct member that wasn't really needed on windows.
Since we already broke ABI, we can afford to clean this up.
2015-09-28 15:26:51 +01:00
Tom Hacohen 12c3986866 Eo: Fix eo function name getter on windows. 2015-09-28 15:24:44 +01:00
Tom Hacohen 37f84b7e96 Eo: Drop doc field from ops and events.
This hasn't been used for a while. Since we are going to break Eo a bit anyway
it's a good opportunity to drop this.

This may cause a slight performance issues with legacy events, such as
smart callbacks. This shouldn't really be a problem as we've migrated away from
them. If it does, we need to migrate the remaining parts. Only relevant
for callbacks that are added before the classes are created, which
shouldn't be possible except for smart, only for old evas callbacks.
2015-09-28 15:09:16 +01:00
Tom Hacohen acc158a2bf Revert "Revert "Eo base: Change parent_set to be an assignment of ref.""
Had to revert it until I pushed the changes to elm, which I had issues
with. Now the patch can safely go back in.

This reverts commit 37abea3831.
2015-08-26 10:47:06 +01:00
Tom Hacohen 37abea3831 Revert "Eo base: Change parent_set to be an assignment of ref."
Damn, this breaks some things. Reverting until fixed.

This reverts commit 9c78ee0bf4.
2015-08-26 10:33:24 +01:00
Tom Hacohen 9c78ee0bf4 Eo base: Change parent_set to be an assignment of ref.
After this change, parent_set assigns a ref, so for example:
  obj = eo_add(CLASS, parent); /* Ref is 1 */
  eo_do(obj, eo_parent_set(parent2)); /* Ref is 1 */
  eo_ref(obj); /* Ref is 2 */
  eo_do(obj, eo_parent_set(NULL)); /* Ref is 1, giving the ref to NULL */
  eo_do(obj, eo_parent_set(parent)); /* Ref is 1 */

This is following a discussion on the ML about commit
8689d54471.

@feature
2015-08-26 10:11:18 +01:00
Carsten Haitzler c6011926ba eo - silence ERR logs on constructor fail - this is valid behavior
@fix

XXX: Given EFL usage of objects, construction is a perfectly valid thing
to do. we shouldn't complain about it as handling a NULL obj creation is
the job of the caller. a perfect example here is ecore_con and ecore_ipc
where you create a con or ipc obj then set up type/destination/port and
the finalize of the constructor does the actual connect and thus this
fails or succeeds based on if service is there.

until there is a better solution - don't complain here.
2015-06-24 19:28:04 +09:00
Tom Hacohen db6c17627f Eo: Fix windows support.
This is heavily based on a patch by Vincent Torri. I just refactored it
a bit so it doesn't break ABI on Linux, only on Windows (where it was
broken anyway).

This patch changes things so on Windows, functions are looked up only
based on their name. Because of the indirection (and export/import
tables) windows does, this is the only reasonable way to make it work.
2015-06-18 14:23:08 +01:00
Tom Hacohen d85029a5c0 Eo: Fix a potentially dangerous lack of {}.
You should always use curly brackets. Especially when the inside statement
has its own curlys. This can be confusing and has already lead to bugs in
many projects.
2015-06-18 14:23:08 +01:00
Tom Hacohen 293d286977 Eo: rename conflicting internal Eo_Base to Eo_Header
This name conflicts with the class Eo.Base and should have
been called Eo_Header from the start anyway.
2015-05-28 17:47:59 +01:00
Tom Hacohen 1d4c028034 Eo: Fix typo in error message.
Thanjs to q66 for reporting.
2015-05-21 10:52:36 +01:00
Tom Hacohen c02bab4149 Eo: Better handle object cleanup on failure.
While unrefing twice works, it's cleaner to unref the ref we
have and delete normally. It will handle parnet detachments in
a nicer way, and is just more correct.
2015-05-20 16:48:33 +01:00
Tom Hacohen 92fb2917cb Eo: Remove eo_error_set() and clean up finalizer()
This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.

The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.

@feature.
2015-05-20 16:25:38 +01:00
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Tom Hacohen e27f40111d Eo: Mark composite APIs as beta.
Until now we used @protected, but now we can finally properly use @beta.
2015-05-08 16:18:36 +01:00
Tom Hacohen 1506ec30ba Eo base: mark composite API as not ready. 2015-05-06 15:46:18 +01:00
Tom Hacohen e891c56f60 Revert "eo: add eo_error_get"
As discussed on IRC and ML. We are in a feature freeze phase, and this
patch is not essential. Furthermore, this patch was never discussed.

This reverts commit 537c7fe9e3.
2015-04-15 08:18:25 +01:00
Jaehwan Kim 537c7fe9e3 eo: add eo_error_get
This is pair of eo_error_set.
2015-04-15 13:57:42 +09:00
Tom Hacohen a791d97bfc Eo: Remove GCCism and make it more portable.
This affects eo_do() and eo_add() that used to use the ({}) GCCism.
Following a discussion with Peter de Ridder after my talk at FOSDEM,
we've decided to reopen the GCCism (works with other gcc compatible
compilers like clang and intelc) discussion, and after a bit of back and
forth it was decided to make things more portable, at the cost of ease
of use.

For example:
if (eo_do(obj, visible_get()))
is no longer allowed, the portable alternative
Eina_Bool tmp;
if (eo_do_ret(obj, tmp, visible_get()))
is to be used instead.

However:
eo_do(obj, a = a_get(), b = b_get(), bool_set(!bool_get))
are still allowed and OK.

eo_do(obj, if (a_get()) return;);
is no longer allowed, but:
eo_do(obj, if (a_get()) something());
is still allowed.

For clarity, this commit only incorporates the Eo changes, and not the
EFL changes to make the efl conform with this change.

Thanks again to Peter de Ridder for triggering this important discussion
which led to this change.
2015-02-23 17:16:02 +00:00
Tom Hacohen 40cb2cd3d4 Eo add: beef up error reporting.
In some cases object ceration would fail without an error,
this is bad and should not happen.

Thanks to cedric for reporting.
2015-01-23 16:51:18 +00:00
Nicolas Aguirre 2982b05288 Eo: use int for _eo_init_count intsead of Eina_Bool 2015-01-12 14:48:22 +01:00
Avi Levin b384cd3f62 eo: Fix bad addressing in _eo_classes array
The header.id was masked before using it as index in the _eo_classes
array and was not unmasked when used.
It hasn't caused segfault (by sheer luck) but was wrong.

@fix
2015-01-08 14:29:07 +00:00
Jérémy Zurcher 18ceed4daf Eo: protect against recursive object destruction calls, fixes T1741
Summary:
    Eo: semantic obj->del replaced by obj->destructed
    Eo: protect against recursive object destruction calls
    Eo: add tests for bfada4b

Reviewers: JackDanielZ, tasn

Reviewed By: tasn

Subscribers: cedric

Maniphest Tasks: T1741

Differential Revision: https://phab.enlightenment.org/D1675

Fixes T1741

@fix
2014-11-18 15:25:34 +00:00
Tom Hacohen 2cd728373c Eo comp: Remove dead code following the composite fix.
This removes dead code resulting from Cedric's fix:
3550c38080.
2014-10-28 15:19:41 +00:00
Cedric BAIL 3550c38080 eo: fix composite to actually work.
So I don't really understand why the code was not there before, but it resulted
in my experiment of making a combobox for elementary just impossible. Now it
work at least.
2014-10-27 23:44:40 +01:00
Tom Hacohen 01a487d881 Eo composite: Fix composite object functions to be eo functions.
For some reason, they were normal functions instead of eo functions,
which makes them harder to bind, less safe, and just wrong.
This commit fixes that.
2014-10-21 12:37:00 +01:00
Tom Hacohen 5db7a70603 Revert "Revert "Eo: Move eo_add_ref logic inside the library.""
This reverts commit 11da942184.

Can't reproduce with the non-existent bug report, thus have no choice
but consider it as working.
2014-10-10 09:30:52 +01:00
Mike Blumenkrantz 11da942184 Revert "Eo: Move eo_add_ref logic inside the library."
This reverts commit 8d16d8eb57.

this broke child object deletion in all the cases that I tested and regular object deletion in some cases as well
2014-10-09 21:07:30 -04:00
Tom Hacohen 8d16d8eb57 Eo: Move eo_add_ref logic inside the library.
It was a stupid lazy decision to leave it outside. Having it inside is safer
and cleaner.
2014-10-02 15:02:48 +01:00
Tom Hacohen bc6b6aa457 Eo: Better define the relationship of eo_add/del/ref/unref.
Now it's more clear and consistent. This commit complements the previous
eo_add commit (a7560dbc61).

Now eo_add should be matched with eo_del
eo_ref with eo_unref
eo_add_ref with eo_unref + eo_del

Essentially, the change is that if you have the ref to an object, you
need to unref it. Thus making ref/unref unneeded for most people who use
things (carefully) in c. If however, you would like to delete an object
previously created by you, you should eo_del (counter-part to eo_add).

It's still recommended you ref/unref when dealing with objects in
scopes, as you can't know when an object might just get deleted as a
by-product of another call.

This fixes an issue found by JackDanielZ.
2014-09-30 14:53:09 +01:00
Tom Hacohen a7560dbc61 Eo: Change eo_add/del/unref behaviour.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
    preserves the old behaviour (for bindings).

eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
        to zombie-land even if still refed).
2014-09-25 17:38:45 +01:00
Tom Hacohen b33372b1f6 Eo do: simplify eo_do macro.
This moves the mainloop check inside the function. There was never need
for it to be in client code (i.e a header/macro).
This is better suited inside eo_do_start because this is a macro some
bindings have to re-implement, and we definitely don't want it to be any
more complicated than it has to be.

This breaks ABI and makes elm 1.12 depend on efl 1.11. This is not an issue
as because of eolian and interfaces it's already the case.
2014-09-23 14:36:20 +01:00
Jérémy Zurcher b3ffe9229a eo: call stack depth is 1024 2014-09-23 10:51:05 +02:00
Jérémy Zurcher 389c6d35f2 eo: call stack can grow/shrink when not using mmap
- if HAVE_MMAP call stack do not shrink and abort() when should grow
- otherwise it's a growing/shrinking stack using realloc
2014-09-23 10:47:24 +02:00
Jérémy Zurcher 88c5996dc1 eo: remove stack->max_size
- define EO_CALL_STACK_SIZE instead of stack->max_size
- we are talking about size here not maxsize
2014-09-23 10:43:36 +02:00
Jérémy Zurcher dc3add048f eo: remove XXX, it's ok now ... 2014-09-23 10:41:13 +02:00
Jérémy Zurcher a4c3299f41 eo: unify error msgs 2014-09-23 10:29:44 +02:00
Jérémy Zurcher 95e610d89a eo: call stack remove stack->dropcount
stack->shrink_frame does the same but more efficiently
change the value of EO_CALL_STACK_SHRINK_DROP if needed
2014-09-23 10:26:33 +02:00
Jérémy Zurcher 007efb5f05 eo: fix call stack shrink_frame
- do never shrink under EO_CALL_STACK_DEPTH_MIN size
- set shrink_frame at (current_size/2) - EO_CALL_STACK_SHRINK_OFFSET
2014-09-23 10:24:06 +02:00
Jérémy Zurcher 209a7506c3 eo: remove FIXME: Thread Local Storage
done in d39d7050
2014-09-23 10:21:26 +02:00
Cedric BAIL d86f094d67 eo: do not call eina_tls_get as often when in the main loop.
eina_tls_get is really slow, having a fast path for the main loop does really
help us right now. It is also unlikely that slowing down a little bit the use
of eo in thread is going to have any impact on application speed any time soon.

I win a +10% on expedite benchmark compared to without.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-09-04 18:11:45 +02:00
Cedric BAIL 68384fc7ef eo: let's be consistent and use the portable flag MAP_ANON. 2014-09-03 17:14:39 +02:00
Tom Hacohen 2a0937b889 Eo base: Add a property to indicate if the object is finalized;
This enables checking if an object is being created, or has already been
finalized. This is useful in functions that you want to allow
only during the creation phase (i.e inside the eo_add()).
2014-08-29 10:26:23 +01:00
Daniel Kolesa 78acf69e20 eo, autotools: check for mmap feature rather than OS (mmap is POSIX) 2014-08-21 11:54:17 +01:00
Jean Guyomarc'h dc8e006e4f eo: mmap()/unmap() are also supported on OSX
Reviewers: raster, raoulh
@feature

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1240

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-08-21 12:04:53 +02:00
Tom Hacohen 46b3643ff0 Revert "eo: replace composite_objects Eina_List with an array of Eo_Object*"
Comp objects are rare, and since we allow using classes as interfaces,
we end up allocating a lot of memory for something we don't even use.
That's why it was a linked list in the first place, and that's why it
should remain a list.

This is almost a complete revert. I reverted the code itself, and the
intent (use of array instead of list), but not the tests, or the new
return value added to comp_detach, which is useful.

This reverts commit ef09ef7489.
2014-06-13 18:20:24 +01:00
Jean-Philippe Andre 188ffd412c Eo: Fix crash on WIN32 (wrong check for NULL)
Thanks vtorri for the report
2014-06-10 14:57:58 +09:00
Cedric BAIL acc99074d1 eo: force zeroing memory on non Linux system.
@fix
2014-06-09 19:55:40 +02:00