Subject: [E-devel] patch : eina_prefix + elementary_test
please find attached a small patch for eina_prefix
it prevent segfault when for instance
no elm_app_compile_*_dir_set is called prior to elm_app_info_set
and another one for elementary/src/bin/test*.c which tends to replace
usage of PACKAGE_DATA_DIR with elm_app_data_dir_get
SVN revision: 62795
Now, smart callback is prepended among the same priorities. After the
discussion with hermet and raster.
I fixed this because I think it's better keeping the default behavior
even we have new priority option. This is for evas backward
compatibility and for the world peace. Although I know there is no
official policy and it's not recommended to rely on the smart callback
calling sequence in application, I really hope evas needs to have
compatibility. Otherwise we need to adopt the new policy in next
version of evas.
SVN revision: 62792
Hi all,
I've fixed a minor bug in the ecore_evas_gl_x11_pre_post_swap_callback_set API.
It wasn't setting a post_swap callback properly.
Please review it.
BR,
SVN revision: 62785
Subject: [E-devel] [PATCH] add elm_entry_input_panel_layout_set API
elm_entry_input_panel_layout_set API is high level API to call
ecore_imf_context_input_panel_layout_set (through edje).
This API will be used to set layout of input panel (such as URL, Email,
Number layout...) by application programmer.
Would you please review this patch?
Please let me know if I have to do more.
SVN revision: 62782
Subject: [E-devel] [Review] [Patch] Evas_GL bug fixes/updates
I've fixed some minor issues that I've been pushing off for later.
The patch does the following:
1. Evas_GL and Evas had an issue where the viewport parameters were
being reset in the wrong context. Previously, this issue was temporarily
patched by flushing evas' pipeline and setting
evas_gl_common_context_use(NULL) in EvasGL's
make current. I know, it was pretty hacky. It turns out that in
evas_engine,
there was a code evas_gl_common_context_resize(NULL) without doing
eng_window_use() first. So i've added that part and problem went was
resolved properly. :-)
2. Naturally, I've taken out the temporary patch from 1.
3. I've added code that took care of glBindFramebuffer(..., fbo) where
the
fbo had to be saved and restored in case the user wanted to use his
own fbo.
Also, I've had to take care of the case when fbo is 0 since 0 need to
point
to evas_gl surface.
4. I've updated make_current a little as well.
SVN revision: 62780
Subject: [E-devel] [Patch] evas gl engine's texture creation
Hello.
1. _pool_tex_dynamic_new function, it didnt set pt to NULL when secsym_eglCreateImage function failed.
In this case, it returns wrong pt pointer and it has possibility to make crash.
So I add free pt code and return NULL code into _pool_tex_dynamic_new function.
2. I modified eng_image_data_get of gl engine.
If Evas_GL_Image's texture creation failed and evas_gl_image's cache image was droped,
Im->im can be NULL. So I add check code.
Example: evas_gl_common_image_content_hint_set
1) EVAS_IMAGE_CONTENT_HINT_DYNAMIC , it drop cache image
2) if evas_gl_common_texture_dynamic_new failed
3) then, im->im =NULL, im->tex=NULL
In this situation, if application call's evas_object_image_data_get function,
It make crash in evas_cache_image_load_data function.
3. I think function's related with evas_object's engine data have to be return NULL if it failed.
If function's returns null, evas object code can handle error more easily.
But evas object's code was implemented differently each case. Does my suggestion right?
I add engine data null check code to evas_object_image based on upper consumtion.
If it is wrong , the patch code related with evas object image have to be removed.
If it is right , I will survey other evas object type also.
SVN revision: 62775
Sometimes, gif loader can miss some previous frame.
In that case, display can be dirty.
If frame N loaded without N-1 make these problem.
I fixed this problem.
And I modified wrong document.
SVN revision: 62712
The goal is to provide an easy way to do the kind of effect you see in that video
around 00:36 : http://www.youtube.com/watch?v=KVoVLHh8CHc.
At that time it was really difficult to do such thing and required a lot of
embryo code, we designed limit with Billiob to be able to do such kind of things
much more easily.
NOTE: so Billiob, now nothing stop you from releasing amsn2 ! ;-)
SVN revision: 62701
(like xlib has). Remove some fixme's (implement error checking for a
few functions).
NB: While this code makes ecore_x_window_root_list work like the xlib
version does (ability to use xprint to get list), I highly recommend
building ecore without xprint support (--disable-ecore-x-xprint)
because this seems like a lot of work to go through to get the window
root list. Building without xprint support provides a faster code path.
SVN revision: 62696
SPANK SPANK, they broke compilation. Please use the builtin revert
functions when you revert commits. Either:
GIT: 'git revert <commit hash>' (yeah, git is better).
or
SVN: 'svn merge -c <revision> .'
This will prevent this kind of erros from happenning in the future.
Also, plesae compile before committing.
SVN revision: 62678