Reasons:
- we don't have previewed cases for that (would be code to be implemented
and maintained without use)
- can be done on user side changing world rate, camera position, objects size
SVN revision: 75329
default when we get a mouse move. Now we will store the current
cursor, so it can be restored later (this is part of a bug fix for
#1293).
SVN revision: 75312
function, we should do the same for events. This fixes the cursor
position in elm widgets.
NB: I have been running this patch for 2 days and see not bad side
effects in either wayland engines, or X11 engines. Patch from Robert
Bradford @ Intel, slightly modified by myself to avoid the overhead of
another function call.
SVN revision: 75309
When we are using alpha, we need to create the buffer using ARGB so we
will destroy the old buffer and recreate with the new alpha format
because currently all windows are created using XRGB8888 by default.
SVN revision: 75307
Only take min & max properties into account if the window is not fullscreen.
Be sure to call update_size before we attach the buffer, as the buffer attach
code makes use of the allocated size to damage the surface.
Add trapping for fullscreen window in the configure callback. This
(along with coming commits) allows us to actually do fullscreen now :)
During window configure, when we check for maximized, we should check
to be sure it is not fullscreen also before adjusting window size.
SVN revision: 75293
adjust the clip size and position if something changed.
NB: Found this during final fullscreen testing where, when fullscreen,
the clip was not getting moved or resized.
SVN revision: 75291
Certain types of variadic functions use NULL as the last argument instead of a
string format (printf-like). Functions like these are: execl and execlp.
We are in feature freeze, but I believe this is small and simple enough to slip
in with no headaches. These functions are being used in the new edbus library
and it would be good to have it supported in eina now.
SVN revision: 75271
When we create the egl window we should take rotation into
consideration, so account for that. Add an 'edges' variable to the
engine info structure. This is needed so we can implement resizing
windows from the top also. Make sure to use
wl_egl_window_get_attached_size and determine the edge we are resizing
from, so we can calculate the difference in sizes to send to
wl_egl_window_resize.
Add __UNUSED__ to function paramaters where it was missing, and fix
some compiler warnings.
SVN revision: 75215
from the top when asked too (this is akin to the wayland_shm resize
fix). Also, when we update the ecore_wl_window size, we
should be sure to call the buffer attach function so that server size
allocation can be kept in sync with the window allocation.
SVN revision: 75214