Until now it wasn't allowed/possible to init (eo_init) eo after it has
been shut down (eo_shutdown). This commit fixes that, so now that is
fully legal to have as many init/shutdown cycles as you want.
There was a previous workaround for this issue:
e47edc250d.
This should allow more flexibility when using the EFL in loadable
modules and in various other scenarios.
The problem is that the class_get() functions cache the previously
created class for efficiency, but the class is freed if eo is shut down,
so the cached pointer is actually invalid.
The solution to the problem was to maintain a generation count
(incremented every time we shut down eo), and compare that to a locally
saved version in class_get(). If they don't match, recreate the class,
as it has already been freed.
@feature
This commit was a workaround to let us shutdown and then init eo without
any issues. It leaks and it's wrong. This will properly be fixed in the
next commit.
This reverts commit e47edc250d.
This is not really needed, I just did it to make it easier for coverity
(and future static analysers) to understand that the class id doesn't
need to be accessed with a lock.
CID1341854
Currently, eo_shutdown can't work.
Every Eo_Class ID is stored inside its class_get() function as a
static variable. This means any call to class_get() after eo_shutdown()
(even if eo_init was done properly) will lead to using an invalid ref
for the class id. In other words, the class is not valid anymore,
and objects can't be created.
Resetting the pointer to NULL would be possible, if we passed it
during the class creation. But this would lead to potential crashes
if a class was created from a now dlclosed library.
The only solution I can envision here is to check that class_get
actually returns a valid ref with the right class name. Most likely
the performance impact is not acceptable.
This fixes make check for me (with systemd module for ecore).
This is faster in most cases, and to be honest, should be much faster
than it is. I don't understand why there's no better directive to mark a
variable as *really* important thread storage that is used all the time.
We don't really need the eo_id most of the time, and when we do, it's
very easy to get it. It's better if we just don't save the eo_id on the
stack, and just save if it's an object or a class instead.
It seems that the idea behind that optimisation, is to save object data
fetching when calling functions implemented by the object's class inside
functions implemented by the object's class. This should be rare enough
not to worth the upkeep, memory reads and memory writes, especially
since for all cases apart of mixins (for which this optimisation won't
work for anyway), the upkeep is more costly than fetching the data
again.
removing the klass member meant removing hooks and keeping cache small
but that meant not using it. this meand if the object is not an obj...
i removed the:
call->obj = _eo_class_id_get(call->klass);
line - seemed harmless/pointless. apparently not. so put it back but
use the klass there in local vars and not in call as it's not there
(and not needed).
fix.
we pass both the callcache and the op id - both are static and filled
in at runtime, so merge them into the same struct. this should lead to
better alignment/padding with the offset array and the next slot and
op fields, probably saving about 4-8 bytes of rame per method with no
downsides. also pass in only cache ptr, not both cache ptr and opid -
less passing of stuff around and should be better.
BEWARE! this breaks eo ABI. _eo_call_resolve and _eo_data_scope_get
are 2 of the biggest cpu users in eo. they easily consume like 10-15%
cpu between them on tests that drive a lot of api - like simply
scrolling a genlist around. this is a lot of overhead for efl. this
fixes that to make them far leaner. In fact this got an overall 10%
cpu usage drop and that includes all of the actual rendering, and code
work, so this would drop the eo overhead of these functions incredibly
low. using this much cpu just on doing call marshalling is a bug and
thus - this is a fix, but ... with an abi break to boot. more abi
breaks may happen before release to try and get them all in this
release so we don't have to do them again later.
note i actually tested 4, 3, 2, and 1 cache slots, and 1 was the
fastest. 2 was very close behind and then it got worse. all were
better than with no cache though.
benchmark test method:
export ELM_ENGINE=gl
export ELM_TEST_AUTOBOUNCE=1
while [ 1 ]; do sync; sync; sync; time elementary_test -to genlist;
sleep 1; done
take the 2nd to the 8th results (7 runs) and total up system and user
time. copmpare this to the same without the cache. with the cache cpu
time used is 90.3% of the cpu time used without - thus a win. at least
in my tests.
@fix
so we do a bit of error handling like does a stack fail to allocate,
does setting the tls var fail, have the stack frames been nulled or
not allocated, etc. - these acutally cost every call because they mean
some extra compare and branches, but ore because they cause a lot fo
extra code to be generated, thus polluting instruction cache with code
and cacheline fetches of code that we rarely take - if ever.
every if () and DBG, ERR etc. does cost something. in really hotpath
code like this, i think it's best we realize that these checks will
basically never be triggered, because if a stack fails to grow... we
likely alreayd blew our REAL stack for the C/C++ side and that can't
allocate anymore and has already just crashed (no magic message there -
just segv). so in this case i think this checking is pointless and
just costs us rather than gets us anything.
This causes a significant speed up (around 10% here) and is definitely
worth it. The way it's done lets the compiler cache the value across
different eo_do calls, and across the parts of eo_do. Start and end.
This breaks ABI.
This may look like an insignificant change, but it doubles the speed of
this function, and since this function is called so often, it actually
improves my benchmarks by around 8%.
This breaks ABI in a harmless way, and it will give us the ability to
drastically improve Eo in the future without breaking ABI again, thus
allowing us to declare Eo stable for this release if we choose to.
We use function names instead of function pointers of Windows, because
of dll import/export issues (more in a comment in eo.c). Before this
commit we were comparing the pointers to the strings instead of the
content in some of the places, which caused op desc lookup not to work.
This fixes that.
Thanks to vtorri for his assistance.
@fix
This removes code that became dead in commit:
389c6d35f2
The commit doesn't explain why we don't shrink or grow when using mmap,
but this is how it is. No reason to keep old code there.
CID 1240224
@fix
As described by Carsten in his email to edev ML titled:
"[E-devel] eo stability - i think we need to postpone that"
with the switch to Eo2 we significantly increased our usage of RW memory
pages, and thus significantly increased our memory usage when running
multiple applications.
The problem was that during the migration to Eo2 the op id cache and the
op description arrays were merged, causing the op description arrays to
no longer be RO. This patch enables users of Eo (mainly Eolian) to
declare those arrays as const (RO) again, saving that memory.
There might be performance implications with this patch. I had to remove
the op desc array sorting, and I used a hash table for the lookup. I
think the op desc sorting doesn't really affect performance because that
array is seldom accessed and is usually pretty short. The hash table
is not a problem either, because it's behind the scenes, so it can be
changed to a more efficient data structure if the hash table is not good
enough. The hash table itself is also rarely accessed, so it's mostly
about memory.
Please keep an eye for any bugs, performance or excessive memory usage.
I believe this should be better on all fronts.
This commit *BREAKS ABI*.
@fix
This hasn't been used for a while. Since we are going to break Eo a bit anyway
it's a good opportunity to drop this.
This may cause a slight performance issues with legacy events, such as
smart callbacks. This shouldn't really be a problem as we've migrated away from
them. If it does, we need to migrate the remaining parts. Only relevant
for callbacks that are added before the classes are created, which
shouldn't be possible except for smart, only for old evas callbacks.
After this change, parent_set assigns a ref, so for example:
obj = eo_add(CLASS, parent); /* Ref is 1 */
eo_do(obj, eo_parent_set(parent2)); /* Ref is 1 */
eo_ref(obj); /* Ref is 2 */
eo_do(obj, eo_parent_set(NULL)); /* Ref is 1, giving the ref to NULL */
eo_do(obj, eo_parent_set(parent)); /* Ref is 1 */
This is following a discussion on the ML about commit
8689d54471.
@feature
@fix
XXX: Given EFL usage of objects, construction is a perfectly valid thing
to do. we shouldn't complain about it as handling a NULL obj creation is
the job of the caller. a perfect example here is ecore_con and ecore_ipc
where you create a con or ipc obj then set up type/destination/port and
the finalize of the constructor does the actual connect and thus this
fails or succeeds based on if service is there.
until there is a better solution - don't complain here.
This is heavily based on a patch by Vincent Torri. I just refactored it
a bit so it doesn't break ABI on Linux, only on Windows (where it was
broken anyway).
This patch changes things so on Windows, functions are looked up only
based on their name. Because of the indirection (and export/import
tables) windows does, this is the only reasonable way to make it work.
You should always use curly brackets. Especially when the inside statement
has its own curlys. This can be confusing and has already lead to bugs in
many projects.
While unrefing twice works, it's cleaner to unref the ref we
have and delete normally. It will handle parnet detachments in
a nicer way, and is just more correct.
This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.
The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.
@feature.
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.
This is one of the final steps towards stabilizing Eo.
@feature
As discussed on IRC and ML. We are in a feature freeze phase, and this
patch is not essential. Furthermore, this patch was never discussed.
This reverts commit 537c7fe9e3.