the ecore_evas fullscreen code.
Previously, fullscreening was only done if the ecore_evas was visible.
This patch allows to specify an ecore_evas be fullscreen before it is
displayed.
SVN revision: 74774
was using evas' window surface to do its resource creation and it
wans't properly updated when a window is destroyed and recreated.
Also, deleted some whitespaces.
SVN revision: 74771
changed the win32 color parse to be malloc-less and also support more
colors. It should be more correct, but I have no windows machine to
test.
SVN revision: 74742
epoll does not handle reading from files since it is only a mechanism for determining whether a fd is ready for read/write/error, and regular files are always ready. as a result, we must select on them explicitly without adding to the epoll fd
I realize that this is a feature freeze, but it's rather non-invasive and this is an absolute must-have to fix mounting for e17 so...sorry!
SVN revision: 74741
edje error was a mess. First someone (maybe myself) added eina log,
then people changed it to be a mix with printf()... then they replaced
eina_log with printf() + colors so it would be less verbose.
It's fixed now! Using eina log infrastructure.
If all that is wanted is specific messages for edje_cc domain, do it
with a specific log print function (eina_log_print_cb_set()). I made
it produce messages in the format:
<levelcolor><progname>: <levelprefix><message>
Where:
- levelcolor is defined by eina_log (I hacked the win32 version,
since no public api to resolve level to color).
- levelprefix is "Error. " or "Warning. " to cope with traditional
output.
If it does not look as you wanted, let me know before stuffing some
printf() again.
Bonus point: reduced 2 global variables (progname and verbose),
removed lots of code.
SVN revision: 74701
This patch introduces the slider constraint, adds an slider constraint
test, move p2p constraint from ephysics_constraint_add to
ephysics_constraint_p2p_add migrates its usage.
Further work will migrate the btConstraint of p2p for Generic6Dof constraint
since it's flexible enough to implement most of constraints.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74699
position. Fix bug when clipping to viewport/framespace. These changes
fix Several buggers on Trac which related to the Wayland Engine(s).
Fix minor bug in evas_render where clipping for framespace would
not take into account the frame height and also move the frame clip to
the values specified in framespace (not viewport).
Fix buggers in evas_object_main which was causing objects (when created using
the wayland engines) to be an incorrect size & position (objects will now
be the same size/position in EFL Wayland as they are in X11).
Fix evas_object_geometry_get to return values based on where they were
moved (in relation to framespace). (These fixes are for the Wayland
Engines and do not affect X11).
Remove nw/nh from evas_object_resize (not needed variables anymore).
SVN revision: 74565
"current mounted status" . fstab is "stuff i WANT to mount".
secondly.. if mtab is a symlink.. pretend we arent monitoring. this
then kicks in the poll checker after mount cmd is done.
SVN revision: 74545
This patch introduces a collision filter API. Once a rigid body
has been added to some group it must just collide against rigid
bodies in the same group, if no group has been attribute it's
going to collide against any other body.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74501
This patch introduces a wrapper(EPhysics_Body_Collision) to hold
the collision data(the contact body and collision position).
This data type is used by EPHYSICS_CALLBACK_BODY_COLLISION callback. The
collision detection test is migrated to the new API as well.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74500
This patch fix a compilation warning by _ephysics_world_contact_processed_cb
not returning. Bullet doesn't care about what is returned, so this
is just a compilation warning fix.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74499
This patch introduces calls for setting the body's linear and angular
sleeping thresholds and to set the world's max sleeping time.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74498
Used to just go for the first match in the cache which means it would always
think we only have the wrong size in the cache, and it would just add
new entries all the time.
SVN revision: 74435
Subject: [E-devel] [PATCH]Evas.h comments patch
When reading the comments of 'evas_object_textgrid_update_add' I
noticed
a little cnp err. The enclosed patch is just a suggestion, but the
misleading comment was driving me nuts...
SVN revision: 74331
wayland_egl engine caused by windows being hidden:
From: Rob Bradford <rob@linux.intel.com>
Date: Fri, 13 Jul 2012 19:13:12 +0100
Subject: [PATCH] evas(wayland_egl): Resolve a series of segfaults on
clean-up
The first was that when a window was being hidden the render engine
(e->engine.data.output) was being assigned to NULL (like on an error
path). I
checked other backends and they only free and nullify this pointer on
error
paths. By doing it on a hide it was interfering with cleanup process
for the
object.
This then highlighted a second crash from the derefence of the window
to NULL
when flushing the cache. If the window was hidden this window pointer
would
be NULL.
The third it highlighted was a duplicate call into
evas_gl_common_image_free
and the freeing of the image cache twice. By the time eng_image_free
has been
called the cache has already been freed so we can remove the duplicate
free.
SVN revision: 74330
From: Alex Wu <zhiwen.wu@linux.intel.com>
When calling elm_win_alpha_set(), the global EGLContext object keep
unchanged, but the new EGLSurface object subjects to the new EGLConfig
with changed alpha_size. This makes eng_window_new() failed and hence
free the Render_Engine object (e->engine.data.output) and nullize it.
Next time other objects reference the output, segfault occurs.
In this patch, I give every Evas_GL_Wl_Window object a EGLContext object
and all these EGLContext objects share the same shader program objects.
A new global EGLContext object "share_context" added, which is
responsible for keeping the shared objects alive. e.g. shader program
objects.At the first time succeeded to create a EGLContext, assign it to
the "share_context", and should not destory it in eng_window_free.
The "share_context" will be taken as the 3rd argument when calling
eglCreateContext(), and then updated to the new created EGLContext to
keep the shared gl objects available.
Thanks for devilhorns' review and suggestion.
SVN revision: 74328
The arguments for image_map_draw changed, and these engines were receiving
the wrong data. In the case of gl_cocoa and gl_sdl, the gl_common would
receive a pointer for 'npoints' and would call abort() because npoints
is not 4.
SVN revision: 74321
* src/lib/dlfcn/Makefile.am:
work around a problem with libtool and the creation
of the DLL. libtool developpers should be impaled.
SVN revision: 74285
to do that.
2. just use regular ecore-con naming of the socket. it will handle if
someone else has it. no need to do tmpdir and filename stuff by hand.
SVN revision: 74261
NOTE: That one is nasty and I do admit that this doesn't
sounds like the proper fix, but as it doesn't trigger other
issue and is simple/reasonable I took to defeat that damn
beast.
SVN revision: 74180
evas_object_image_file_set tries to load the file even if the file is NULL,
this in turn makes proxies always report about an error, although there
isn't really one.
I'm not sure whether evas_object_image_file_set should behave the way it
does, but I'm sure the proxy needs to reset the error anyway (because of
potential previous errors).
SVN revision: 74073