#include "Eobj.h" #include "mixin.h" #include "simple6.h" #include "config.h" static Eobj_Class *_my_class = NULL; static void _destructor(Eobj *obj, void *class_data __UNUSED__) { eobj_constructor_super(obj); eobj_constructor_error_set(obj); } const Eobj_Class * simple6_class_get(void) { if (_my_class) return _my_class; static const Eobj_Class_Description class_desc = { "Simple6", EOBJ_CLASS_TYPE_REGULAR, EOBJ_CLASS_DESCRIPTION_OPS(NULL, NULL, 0), NULL, 0, NULL, _destructor, NULL, NULL }; _my_class = eobj_class_new(&class_desc, EOBJ_CLASS_BASE, NULL); return _my_class; }