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Carsten Haitzler fd60c655b0 i was just playing with adding thread supprot to INTERNALS of evas (ie the
renderer gets threaded). if i thread at the simplest levels (low down in for
example the image scaler code - one of the most expensvie gfx routnes) on an
actual dual core system - performance drops by 40%. this just doesn't work
well at that level. thread creates and joins per render op are just a bad
thing (tm) :) so this really needs to go in much higher up and that presents
problems. :( i will need to clearly define entry and exit points to and from
threaded space (and thus all the locks) - remove all nested calls (where
internal code goes thru the same entry/exit points traditionally so it
deadlocks itself).. anyway - this here has all that code stripepd out i
played with - it is just the autofoo and build stuff so we can turn on/off
thread support at will in the build.


SVN revision: 26817
2006-10-28 03:02:23 +00:00
legacy i was just playing with adding thread supprot to INTERNALS of evas (ie the 2006-10-28 03:02:23 +00:00