reset gadman when zone 0 is added/removed to ensure proper gadget placement

ticket #1372


SVN revision: 75643
This commit is contained in:
Mike Blumenkrantz 2012-08-24 07:33:37 +00:00
parent 09d26d74af
commit 8bc7ac007e
1 changed files with 19 additions and 10 deletions

View File

@ -531,7 +531,6 @@ gadman_update_bg(void)
}
}
/* Internals */
static E_Gadcon *
_gadman_gadcon_new(const char *name, Gadman_Layer_Type layer, E_Zone *zone, E_Gadcon_Location *loc)
{
@ -1496,29 +1495,30 @@ _e_gadman_cb_zone_add(void *data __UNUSED__, int type __UNUSED__, void *event)
{
E_Event_Zone_Add *ev;
E_Zone *zone;
E_Gadcon *gc;
Eina_List *l;
unsigned int layer;
const char *layer_name[] = {"gadman", "gadman_top"};
ev = event;
zone = ev->zone;
for (layer = 0; layer < GADMAN_LAYER_COUNT; layer++)
if ((!zone->x) || (!zone->y))
{
EINA_LIST_FOREACH(Man->gadcons[layer], l, gc)
if (gc->zone == zone) return ECORE_CALLBACK_PASS_ON;
/* first zone removed, need to reinit to re-place every gadget */
E_Module *m = Man->module;
gadman_shutdown();
gadman_init(m);
return ECORE_CALLBACK_RENEW;
}
// Not exist, then add
/* iterating through zones - and making gadmans on each */
const char *layer_name[] = {"gadman", "gadman_top"};
for (layer = 0; layer < GADMAN_LAYER_COUNT; layer++)
{
E_Gadcon *gdc;
E_Gadcon *gc;
gdc = _gadman_gadcon_new(layer_name[layer], layer, zone, location);
Man->gadcons[layer] = eina_list_append(Man->gadcons[layer], gdc);
gc = _gadman_gadcon_new(layer_name[layer], layer, zone, location);
Man->gadcons[layer] = eina_list_append(Man->gadcons[layer], gc);
}
return ECORE_CALLBACK_PASS_ON;
@ -1537,6 +1537,15 @@ _e_gadman_cb_zone_del(void *data __UNUSED__, int type __UNUSED__, void *event)
ev = event;
zone = ev->zone;
if ((!zone->x) || (!zone->y))
{
/* another first zone added, need to reinit to re-place every gadget */
E_Module *m = Man->module;
gadman_shutdown();
gadman_init(m);
return ECORE_CALLBACK_RENEW;
}
for (layer = 0; layer < GADMAN_LAYER_COUNT; layer++)
{
EINA_LIST_FOREACH(Man->gadcons[layer], l, gc)