forked from enlightenment/enlightenment
fix limit fps - it doesnt totally limit fps as window moves and
resizes are still going to work at input event rate, but app rendering will be limited etc. and this stops e missing updates. so it's a bugfix. SVN revision: 61643
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@ -900,7 +900,7 @@ _e_mod_comp_cb_update(E_Comp *c)
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if (_comp_mod->conf->lock_fps)
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{
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DBG("MANUAL RENDER...\n");
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ecore_evas_manual_render(c->ee);
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// ecore_evas_manual_render(c->ee);
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}
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if (_comp_mod->conf->efl_sync)
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{
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@ -3189,7 +3189,7 @@ _e_mod_comp_add(E_Manager *man)
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}
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ecore_evas_comp_sync_set(c->ee, 0);
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ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
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// ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
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c->evas = ecore_evas_get(c->ee);
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ecore_evas_show(c->ee);
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@ -3422,7 +3422,7 @@ e_mod_comp_shadow_set(void)
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{
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E_Comp_Win *cw;
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ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
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// ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
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_e_mod_comp_fps_update(c);
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EINA_INLIST_FOREACH(c->wins, cw)
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{
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