- new code for mime handling, an inheritance model, working good
check the e_fileman_mime.c for the idea.
- rewrite of several parts of efm to handle the new model.
- it isnt fully functional, but this commit is a first step.
- actions are working for the menu generation only, they dont execute
right now.
- lots of comments, docs on the source.
* **WARNING** this is code in progress expect it to brake things *
SVN revision: 20445
have a lot of work to go to be done well (ie work that e_app does to read
stdout/err shoudl be here too - or we need to eventually virtualise this)
2. stop self-feeding scan loop :)
SVN revision: 20425
- multiple dnd files working (only the icons no data for now)
- initial code for the autoscroll (disabled for now)
- callbacks cleanup
SVN revision: 20406
- xdnd / internal dnd works
- new signals for drag/drop of icons
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SVN revision: 20366
likely an up-to-date list of all executables in $PATH as fast as possible and
then in the background build a new list from files and if this list does not
match the cached list once built, throw away the old cache file and write out
a new one. :) this should be about the best of all worlds - instaant exebuf
appearance and storing previously discovered info as well as never hanging
"solid". there is a chance the data you have is incomplete or out of date -
but thats better than the wm just hanging there for 10 seconds while disk IO
thrashes.
SVN revision: 20305
designed to optimally help lay out gadgets in a 1 d list along an interval
and do the right thing shoudl that interval change size etc.
SVN revision: 20285
>e_int_config_focus_missing_options.patch: adds refocus last focused window on
desktop switch and revert focus when hiding or closing a window options.
>e_menu_various.patch: (up-to-date) adds several things...
- support KeyPad equivalent for keybindings (numbers as well as
directions).
- add [home] [end] support : will go to the first/last menu item
- 0 will go to the last menu item instead of going to the 10th one.
- corrected the bug when the first menu item was activated *twice* when
creating a POP_DIRECTION_DOWN menu with keyboard <- passed a long time
on this trying to figure why it was happening
- do not activate an already active menu item
>e_int_border_menu_consistency.patch: do not show items that will ne be taken
into account anyway.
SVN revision: 20223