it seems i have an override-redirect window just off the bottom-right
of my screen - i think its the scim input panel status. what happens
is it is "managed" by comp but then deleted (_e_comp_x_hook_client_del
called), BUT _e_comp_x_object_add is called with a deferred event for
that client to add it again (likely this is a race) which finds he
client in a state of not having comp_data as the E_FREE in
_e_comp_x_hook_client_del() frees it and sets it to NULL. move the
comp_data free to the actual client free (which is the last time a
client is valid at all) solves this.
this fixes a race condition when windows open simultaneously and then are stacked under each other: the previous result was that they would end up hanging out at the top of the window stack (above all windows) until another window was raised above them. now they stack as expected
this flag is used to block most cwm actions until after the client is past its first loop iteration. overrides, however, don't need to be blocked and will in fact break sometimes (fuck you gtk) as a result
it's worth noting that showing/hiding overrides extremely fast will still break the compositor a little in that I'm not going to render a single frame while constantly playing edje hide/show animations which are longer than the actual render. with animations disabled, however, rendering occurs as expected.
T831
so comp would call ecore_x_composite_window_events_enable in
_e_comp_x_client_shape_input_rectangle_set()
_e_comp_x_hook_client_post_new_client() all the time.. because
ec->need_shape_merge was always set.. why was it always set.. because
ecore_x_composite_window_events_enable woudl set shape rectangles to
make the window visible to input events... so e would feed itsefl with
events all day long via x. this shortcuts that to check if event rects
are the SAME then don't set them as the ones that are stored.
we can assume that these are always going to be ready for drawing immediately, and sometimes X fucks up the damages so it's best to go with the full frame from the beginning
there's an event from ecore-x which tells us when this property has changed, which means we no longer have to be constantly checking to see if other apps have changed it
when not dealing with a re_manage client (persisting from previous E instance), we're almost definitely going to get multiple full-window damages as a new client starts up. the first damage USUALLY results in a garbage render, so ignoring it makes the first frame become actual window content (good!) or a transparent rect until the client finishes drawing (not good!), which is at least an improvement over showing random pixels