basically if moduels wish to put objects on a desktop - they now will have to
DIY and look after themselves. until we have gadcons with "free" layout that
do similar stuff - but this simply means module authors need to d a bit more
work. gadman code is unmaintained and a burden - thus removed.
also borders and e_win's have their own pointers now - this should nuke the
stuck pointer bug... :)
SVN revision: 24925
and it could benefit from the general ecore_desktop caching I will write
soon. Not so happy about the information display in the top right
corner, if anybody has a better idea, feel free to change it or let me
know.
SVN revision: 24923
Theme icons and .eaps are searched first.
Still needs some work and a lot of testing. Also needs optimising,
which will come when I go over the caching code later.
Ibar and ibox modules read the .eap directly, so I need to convert them
seperately.
Next I'll spend some time with valgrind, things are leaking.
SVN revision: 24795
required at the moment.
Not fully completed yet. No icons, probably not fully integrated into
the current cache mechanism. Some parts may not be entirely correct.
I gotta get some sleep soon, so I'm committing it now, and I'll double
check by updating everything after it's all checked in.
Works for me. (tm) B-)
SVN revision: 24712
dialog api's - added name and class params so u can set the name and class -
so users can later use things like rememebr to rememebr where a dialog will
go for usability and convenience.
SVN revision: 24691
pass in a color struct to update
(use the change hook to know when changes have occured)
use a short timer instead of an idler to update the spectrum image data
-- ideally, we would add a pre/post render hooks for smart objects. then we could redraw int he pre-render callback.
SVN revision: 24676
Change the last test in e_test.c to #if 1 to play.
Issues:
Redrawing the H,S and V spectra is a bit slow. Needs to be optimized.
Spacing / Sizing of the various pieces of the csel widget needs to be cleaned up a bit.
I haven't actually themed anything yet. Just some fairly basic place holders to get it working. We should wrap each piece in shadowed cutout graphic, and make fancier cursors.
A color well widget
- show the currently selected color
- allows dnd of colors (this probably requires some reworking of ecore selection code)
For anyone wanting to play with this, a single E_Color struct is used by all parts of the selector, preventing the need to copy values around. This includes RGB *and* HSV values since the two spaces aren't 1:1.
SVN revision: 24669