forked from enlightenment/evisum
ui_cpu: hope this is ok
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8366483936
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@ -222,11 +222,13 @@ _animate(void *data)
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h -= rem;
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h -= rem;
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evas_object_image_size_set(obj, w, h);
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evas_object_image_size_set(obj, w, h);
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evas_object_resize(bg, w, h);
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evas_object_image_data_update_add(obj, 0, 0, w, h);
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evas_object_geometry_get(obj, NULL, NULL, NULL, &h);
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evas_object_move(line, x + w - ad->pos, y);
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evas_object_move(line, x + w - ad->pos, y);
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evas_object_resize(line, 1, h);
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evas_object_resize(line, 1, h);
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evas_object_show(line);
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evas_object_show(line);
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evas_object_resize(bg, w, h);
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evas_object_image_data_update_add(obj, 0, 0, w, h);
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if (ad->redraw)
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if (ad->redraw)
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{
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{
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