ui: tidy.

Sometimes things looks okay, others they just don't.
This commit is contained in:
Alastair Poole 2020-04-15 18:24:19 +01:00
parent cc57230d02
commit 8952c094ab
1 changed files with 15 additions and 15 deletions

View File

@ -15,27 +15,27 @@
static Ui *_ui = NULL; static Ui *_ui = NULL;
static Eina_Lock _lock; static Eina_Lock _lock;
static Eina_List *_list = NULL; static Eina_List *_list = NULL;
static Evisum_Config *_configuration = NULL; static Evisum_Config *_evisum_config = NULL;
static void static void
_config_save(Ui *ui) _config_save(Ui *ui)
{ {
if (!_configuration) return; if (!_evisum_config) return;
_configuration->sort_type = ui->sort_type; _evisum_config->sort_type = ui->sort_type;
_configuration->sort_reverse = ui->sort_reverse; _evisum_config->sort_reverse = ui->sort_reverse;
_configuration->data_unit = ui->data_unit; _evisum_config->data_unit = ui->data_unit;
config_save(_configuration); config_save(_evisum_config);
} }
static void static void
_config_load(Ui *ui) _config_load(Ui *ui)
{ {
_configuration = config_load(); _evisum_config = config_load();
ui->sort_type = _configuration->sort_type; ui->sort_type = _evisum_config->sort_type;
ui->sort_reverse = _configuration->sort_reverse; ui->sort_reverse = _evisum_config->sort_reverse;
ui->data_unit = _configuration->data_unit == 0 ? DATA_UNIT_MB : _configuration->data_unit; ui->data_unit = _evisum_config->data_unit == 0 ? DATA_UNIT_MB : _evisum_config->data_unit;
} }
static void static void
@ -934,16 +934,16 @@ static Evas_Object *
_content_get(void *data, Evas_Object *obj, const char *source) _content_get(void *data, Evas_Object *obj, const char *source)
{ {
Ui *ui; Ui *ui;
Proc_Stats *proc;
Evas_Object *box, *label; Evas_Object *box, *label;
Evas_Object *table, *rect; Evas_Object *table, *rect;
Evas_Coord w, h; Evas_Coord w, h;
Proc_Stats *proc = (void *) data;
proc = (void *) data;
ui = _ui;
if (strcmp(source, "elm.swallow.content")) return NULL; if (strcmp(source, "elm.swallow.content")) return NULL;
if (!proc) return NULL; if (!proc) return NULL;
ui = _ui;
if (!ui->ready) return NULL; if (!ui->ready) return NULL;
box = elm_box_add(obj); box = elm_box_add(obj);