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-rw-r--r--pages/develop/api/efl/canvas/filter/internal/property/filter_state.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/pages/develop/api/efl/canvas/filter/internal/property/filter_state.txt b/pages/develop/api/efl/canvas/filter/internal/property/filter_state.txt
index 703da2276..93c6c1dbd 100644
--- a/pages/develop/api/efl/canvas/filter/internal/property/filter_state.txt
+++ b/pages/develop/api/efl/canvas/filter/internal/property/filter_state.txt
@@ -1,4 +1,23 @@
~~Title: Efl.Canvas.Filter.Internal.filter_state~~
+===== Values =====
+
+ * **cur_state** - %%Current state of the filter%%
+ * **cur_val** - %%Current value%%
+ * **next_state** - %%Next filter state, optional%%
+ * **next_val** - %%Next value, optional%%
+ * **pos** - %%Position, optional%%
+===== Description =====
+
+%%Set the current state of the filter.%%
+
+%%This should be used by Edje (EFL's internal layout engine), but could also be used when implementing animations programmatically.%%
+
+%%A full state is defined by two states (name + value): origin state and target state of an ongoing animation, as well as the %%''pos''%% progress (from 0 to 1) of that animation timeline. The second state can be omitted if there is no ongoing animation.%%
+
+//Since 1.18//
+{{page>:develop:api-include:efl:canvas:filter:internal:property:filter_state:description&nouser&nolink&nodate}}
+
+
//Overridden from [[:develop:api:efl:gfx:filter:property:filter_state|Efl.Gfx.Filter.filter_state]] **(get, set)**.//===== Signature =====
<code>
@@ -31,25 +50,6 @@ void efl_gfx_filter_state_get(const Eo *obj, const char **cur_state, double *cur
void efl_gfx_filter_state_set(Eo *obj, const char *cur_state, double cur_val, const char *next_state, double next_val, double pos);
</code>
-===== Values =====
-
- * **cur_state** - %%Current state of the filter%%
- * **cur_val** - %%Current value%%
- * **next_state** - %%Next filter state, optional%%
- * **next_val** - %%Next value, optional%%
- * **pos** - %%Position, optional%%
-===== Description =====
-
-%%Set the current state of the filter.%%
-
-%%This should be used by Edje (EFL's internal layout engine), but could also be used when implementing animations programmatically.%%
-
-%%A full state is defined by two states (name + value): origin state and target state of an ongoing animation, as well as the %%''pos''%% progress (from 0 to 1) of that animation timeline. The second state can be omitted if there is no ongoing animation.%%
-
-//Since 1.18//
-{{page>:develop:api-include:efl:canvas:filter:internal:property:filter_state:description&nouser&nolink&nodate}}
-
-
===== Implemented by =====
* [[:develop:api:efl:gfx:filter:property:filter_state|Efl.Gfx.Filter.filter_state]]