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-rw-r--r--pages/develop/api/efl/canvas/image/internal/property/view_size.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/pages/develop/api/efl/canvas/image/internal/property/view_size.txt b/pages/develop/api/efl/canvas/image/internal/property/view_size.txt
index 69e7298d0..c498a2735 100644
--- a/pages/develop/api/efl/canvas/image/internal/property/view_size.txt
+++ b/pages/develop/api/efl/canvas/image/internal/property/view_size.txt
@@ -1,4 +1,23 @@
~~Title: Efl.Canvas.Image.Internal.view_size~~
+===== Values =====
+
+ * **size** - %%Size of the view.%%
+===== Description =====
+
+%%The dimensions of this object's viewport.%%
+
+%%This property represents the size of an image (file on disk, vector graphics, GL or 3D scene, ...) view: this is the logical size of a view, not the number of pixels in the buffer, nor its visible size on the window.%%
+
+%%For scalable scenes (vector graphics, 3D or GL), this means scaling the contents of the scene and drawing more pixels as a result; For pixmaps this means zooming and stretching up or down the backing buffer to fit this view.%%
+
+%%In most cases the view should have the same dimensions as the object on the canvas, for best quality.%%
+
+%%%%[[:develop:api:efl:gfx:view:property:view_size|Efl.Gfx.View.view_size.set]]%% may not be implemented. If it is, it might trigger a complete recalculation of the scene, or reload of the pixel data.%%
+
+%%Refer to each implementing class specific documentation for more details.%%
+{{page>:develop:api-include:efl:canvas:image:internal:property:view_size:description&nouser&nolink&nodate}}
+
+
//Overridden from [[:develop:api:efl:gfx:view:property:view_size|Efl.Gfx.View.view_size]] **(get)**.//===== Signature =====
<code>
@@ -23,25 +42,6 @@ Eina_Size2D efl_gfx_view_size_get(const Eo *obj);
void efl_gfx_view_size_set(Eo *obj, Eina_Size2D size);
</code>
-===== Values =====
-
- * **size** - %%Size of the view.%%
-===== Description =====
-
-%%The dimensions of this object's viewport.%%
-
-%%This property represents the size of an image (file on disk, vector graphics, GL or 3D scene, ...) view: this is the logical size of a view, not the number of pixels in the buffer, nor its visible size on the window.%%
-
-%%For scalable scenes (vector graphics, 3D or GL), this means scaling the contents of the scene and drawing more pixels as a result; For pixmaps this means zooming and stretching up or down the backing buffer to fit this view.%%
-
-%%In most cases the view should have the same dimensions as the object on the canvas, for best quality.%%
-
-%%%%[[:develop:api:efl:gfx:view:property:view_size|Efl.Gfx.View.view_size.set]]%% may not be implemented. If it is, it might trigger a complete recalculation of the scene, or reload of the pixel data.%%
-
-%%Refer to each implementing class specific documentation for more details.%%
-{{page>:develop:api-include:efl:canvas:image:internal:property:view_size:description&nouser&nolink&nodate}}
-
-
===== Implemented by =====
* [[:develop:api:efl:gfx:view:property:view_size|Efl.Gfx.View.view_size]]