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-rw-r--r--pages/develop/api/efl/gfx/map/method/rotate_3d.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/pages/develop/api/efl/gfx/map/method/rotate_3d.txt b/pages/develop/api/efl/gfx/map/method/rotate_3d.txt
index 85181a340..6ea7ad929 100644
--- a/pages/develop/api/efl/gfx/map/method/rotate_3d.txt
+++ b/pages/develop/api/efl/gfx/map/method/rotate_3d.txt
@@ -1,4 +1,15 @@
~~Title: Efl.Gfx.Map.rotate_3d~~
+===== Description =====
+
+%%Rotate the object around 3 axes in 3D.%%
+
+%%This will rotate in 3D and not just around the "Z" axis as the case with %%[[:develop:api:efl:gfx:map:method:rotate|Efl.Gfx.Map.rotate]]%%. This will rotate around the X, Y and Z axes. The Z axis points "into" the screen with low values at the screen and higher values further away. The X axis runs from left to right on the screen and the Y axis from top to bottom.%%
+
+%%As with %%[[:develop:api:efl:gfx:map:method:rotate|Efl.Gfx.Map.rotate]]%%, you provide a pivot and center point to rotate around (in 3D). The Z coordinate of this center point is an absolute value, and not a relative one like X and Y, as objects are flat in a 2D space.%%
+
+//Since 1.20//
+{{page>:develop:api-include:efl:gfx:map:method:rotate_3d:description&nouser&nolink&nodate}}
+
===== Signature =====
<code>
@@ -31,17 +42,6 @@ void efl_gfx_map_rotate_3d(Eo *obj, double dx, double dy, double dz, const Efl_G
* **cy** //(in)// - %%y relative coordinate of the center point.%%
* **cz** //(in)// - %%Z absolute coordinate of the center point.%%
-===== Description =====
-
-%%Rotate the object around 3 axes in 3D.%%
-
-%%This will rotate in 3D and not just around the "Z" axis as the case with %%[[:develop:api:efl:gfx:map:method:rotate|Efl.Gfx.Map.rotate]]%%. This will rotate around the X, Y and Z axes. The Z axis points "into" the screen with low values at the screen and higher values further away. The X axis runs from left to right on the screen and the Y axis from top to bottom.%%
-
-%%As with %%[[:develop:api:efl:gfx:map:method:rotate|Efl.Gfx.Map.rotate]]%%, you provide a pivot and center point to rotate around (in 3D). The Z coordinate of this center point is an absolute value, and not a relative one like X and Y, as objects are flat in a 2D space.%%
-
-//Since 1.20//
-{{page>:develop:api-include:efl:gfx:map:method:rotate_3d:description&nouser&nolink&nodate}}
-
===== Implemented by =====
* **Efl.Gfx.Map.rotate_3d**