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~~Title: Efl.Canvas.Layout.signal_process~~
//Overridden from [[:develop:api:efl:layout:signal:method:signal_process|Efl.Layout.Signal.signal_process]].//===== Signature =====

<code>
signal_process @pure_virtual {
    params {
        @in recurse: bool @optional;
    }
}
</code>

===== C signature =====

<code c>
void efl_layout_signal_process(Eo *obj, Eina_Bool recurse);
</code>

===== Parameters =====

  * **recurse** //(in)// - %%Whether to process messages on children objects.%%

===== Description =====

%%Processes an object's messages and signals queue.%%

%%This function goes through the object message queue processing the pending messages for this specific Edje object. Normally they'd be processed only at idle time.%%

%%If %%''recurse''%% is %%''true''%%, this function will be called recursively on all subobjects.%%

//Since 1.21//
{{page>:develop:api-include:efl:canvas:layout:method:signal_process:description&nouser&nolink&nodate}}

===== Implemented by =====

  * [[:develop:api:efl:layout:signal:method:signal_process|Efl.Layout.Signal.signal_process]]