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~~Title: Efl.Net.Server.Udp.multicast_loopback~~
===== Signature =====

<code>
@property multicast_loopback {
    get {
        values {
            loopback: bool;
        }
    }
    set {
        values {
            loopback: bool;
        }
        return: Eina.Error;
    }
}
</code>

===== C signature =====

<code c>
Eina_Bool efl_net_server_udp_multicast_loopback_get(const Eo *obj);
Eina_Error efl_net_server_udp_multicast_loopback_set(Eo *obj, Eina_Bool loopback);
</code>

===== Values =====

  * **loopback** - %%%%''true''%% when multicast packets are looped back, %%''false''%% otherwise%%
===== Description =====

%%Controls whenever multicast will loopback packets locally.%%

%%If %%''false''%%, then packets won't be looped back locally, just delivered for remote peers.%%

//Since 1.19//
{{page>:develop:api-include:efl:net:server:udp:property:multicast_loopback:description&nouser&nolink&nodate}}


===== Implemented by =====

  * **Efl.Net.Server.Udp.multicast_loopback**