e16/src/eglx.c

533 lines
13 KiB
C

/*
* Copyright (C) 2007-2022 Kim Woelders
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of the Software, its documentation and marketing & publicity
* materials, and acknowledgment shall be given in the documentation, materials
* and software packages that this Software was used.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <stdlib.h>
#define GLX_GLXEXT_PROTOTYPES 1
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xrender.h>
#include "E.h"
#include "eglx.h"
#include "eimage.h"
#include "xwin.h"
#define ENABLE_DEBUG 1
#if ENABLE_DEBUG
#define Dprintf(fmt...) do { if(EDebug(EDBUG_TYPE_GLX))Eprintf(fmt); } while(0)
#define D2printf(fmt...) do { if(EDebug(EDBUG_TYPE_GLX)>1)Eprintf(fmt); } while(0)
#else
#define Dprintf(fmt...)
#define D2printf(fmt...)
#endif /* ENABLE_DEBUG */
#define ETEX_TYPE_IMAGE 1
#define ETEX_TYPE_PIXMAP 2
#if 1
#define TEXTURE_TARGET GL_TEXTURE_2D
#else
#define TEXTURE_TARGET GLX_TEXTURE_RECTANGLE_EXT
#endif
#ifdef HAVE_GLX_glXBindTexImageEXT
#define _glXBindTexImageEXT glXBindTexImageEXT
#define _glXReleaseTexImageEXT glXReleaseTexImageEXT
#else
#include <dlfcn.h>
/* GL functions and helper */
typedef void (*glXBindTexImageEXT_func)(Display * dpy,
GLXDrawable drawable,
int buffer, const int *attrib_list);
typedef void (*glXReleaseTexImageEXT_func)(Display * dpy,
GLXDrawable drawable, int buffer);
typedef void (*glXFuncPtr)(void);
typedef glXFuncPtr(*glXGetProcAddress_func) (const GLubyte *);
static glXBindTexImageEXT_func _glXBindTexImageEXT;
static glXReleaseTexImageEXT_func _glXReleaseTexImageEXT;
static glXGetProcAddress_func glx_get_proc_address;
static glXFuncPtr
get_func_addr(const char *name)
{
glXFuncPtr ret = NULL;
if (glx_get_proc_address)
ret = glx_get_proc_address((const GLubyte *)name);
if (!ret)
ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
return ret;
}
static int
glx_funcs_init(void)
{
glx_get_proc_address = (glXGetProcAddress_func)
get_func_addr("glXGetProcAddress");
if (!glx_get_proc_address)
glx_get_proc_address = (glXGetProcAddress_func)
get_func_addr("glXGetProcAddressARB");
_glXBindTexImageEXT = (glXBindTexImageEXT_func)
get_func_addr("glXBindTexImageEXT");
_glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func)
get_func_addr("glXReleaseTexImageEXT");
return !_glXBindTexImageEXT || !_glXReleaseTexImageEXT;
}
#endif /* HAVE_GLX_glXBindTexImageEXT */
static void EobjTexturesFree(void);
typedef struct {
XVisualInfo *vi;
GLXContext ctx;
GLXFBConfig fbc;
unsigned ctx_initialised:1;
} EGlContext;
static EGlContext egl;
#define FBCATTR(fbc, attr, want) _EGlFbcAttrib(fbc, #attr, attr, want)
static int
_EGlFbcAttrib(GLXFBConfig fbc, const char *name, int attr, int want)
{
int err, value;
value = 0xabbabeef;
err = glXGetFBConfigAttrib(disp, fbc, attr, &value);
if (err)
Eprintf(" %s *** Error %d ***\n", name, err);
else if (want > 0)
D2printf(" %s=%#x (want %#x)\n", name, value, want);
else
D2printf(" %s=%#x\n", name, value);
return value;
}
int
EGlInit(void)
{
/* From NV's README.txt (AddARGBGLXVisuals) */
static const int attrs[] = {
GLX_VISUAL_CAVEAT_EXT, GLX_NONE_EXT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DOUBLEBUFFER, True,
GLX_DEPTH_SIZE, 1,
0
};
XVisualInfo *vi;
GLXFBConfig *fbc;
int i, ix, num;
int value;
char *s;
XID vid = NoXID;
XRenderPictFormat *pictFormat;
Dprintf("EGlInit\n");
memset(&egl, 0, sizeof(EGlContext));
s = getenv("EVISUAL");
if (s)
{
vid = strtoul(s, NULL, 0);
Eprintf("Want Visual Id=%#lx\n", vid);
}
/* Create a GLX context */
fbc = glXChooseFBConfig(disp, DefaultScreen(disp), attrs, &num);
if (!fbc)
{
Eprintf("No FB configs\n");
return -1;
}
D2printf("Visuals found: %d\n", num);
ix = -1;
for (i = 0; i < num; i++)
{
vi = glXGetVisualFromFBConfig(disp, fbc[i]);
if (!vi)
continue;
D2printf("Checking Visual ID=%#lx depth=%d\n", vi->visualid, vi->depth);
if (vid && vi->visualid != vid)
continue;
#if 1
FBCATTR(fbc[i], GLX_FBCONFIG_ID, -1);
FBCATTR(fbc[i], GLX_CONFIG_CAVEAT, GLX_NONE);
FBCATTR(fbc[i], GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT);
FBCATTR(fbc[i], GLX_RENDER_TYPE, -1);
FBCATTR(fbc[i], GLX_X_VISUAL_TYPE, -1);
FBCATTR(fbc[i], GLX_X_RENDERABLE, -1);
FBCATTR(fbc[i], GLX_BUFFER_SIZE, -1);
FBCATTR(fbc[i], GLX_LEVEL, -1);
FBCATTR(fbc[i], GLX_TRANSPARENT_TYPE, -1);
#endif
#if 1
FBCATTR(fbc[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, 1);
value = FBCATTR(fbc[i], GLX_BIND_TO_TEXTURE_RGB_EXT, 1);
if (!value)
continue;
FBCATTR(fbc[i], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, -1);
FBCATTR(fbc[i], GLX_BIND_TO_TEXTURE_TARGETS_EXT,
GLX_TEXTURE_2D_BIT_EXT);
#if 0
if (!(value & GLX_TEXTURE_2D_BIT_EXT))
continue;
#endif
FBCATTR(fbc[i], GLX_Y_INVERTED_EXT, -1);
#endif
#if 1
/* We want an ARGB visual */
pictFormat = XRenderFindVisualFormat(disp, vi->visual);
if (!pictFormat)
continue;
if (pictFormat->direct.alphaMask == 0)
continue;
#endif
D2printf(" - passed\n");
if (ix < 0)
ix = i;
XFree(vi);
}
if (ix >= 0)
egl.fbc = fbc[ix];
XFree(fbc);
if (ix < 0)
{
Eprintf("No FB config match\n");
return -1;
}
#ifndef HAVE_GLX_glXBindTexImageEXT
if (glx_funcs_init())
{
Eprintf("glXBindTexImageEXT or glXReleaseTexImageEXT not available\n");
return -1;
}
#endif
egl.vi = glXGetVisualFromFBConfig(disp, egl.fbc);
egl.ctx = glXCreateNewContext(disp, egl.fbc, GLX_RGBA_TYPE, NULL, True);
Dprintf("Direct Rendering %s\n",
glXIsDirect(disp, egl.ctx) ? "enabled" : "not available");
Dprintf("Visual ID=%#lx depth %d\n", egl.vi->visualid, egl.vi->depth);
return 0;
}
void
EGlExit(void)
{
Dprintf("EGlExit\n");
EobjTexturesFree();
if (egl.vi)
{
XFree(egl.vi);
egl.vi = NULL;
}
if (egl.ctx)
{
EGlWindowDisconnect();
glXDestroyContext(disp, egl.ctx);
egl.ctx = NULL;
}
}
Visual *
EGlGetVisual(void)
{
if (!egl.vi)
EGlInit();
return (egl.vi) ? egl.vi->visual : NULL;
}
unsigned int
EGlGetDepth(void)
{
if (!egl.vi)
EGlInit();
return (egl.vi) ? egl.vi->depth : 0;
}
void
EGlWindowConnect(EX_Window xwin)
{
glXMakeContextCurrent(disp, xwin, xwin, egl.ctx);
if (egl.ctx_initialised)
return;
/* First time */
glEnable(TEXTURE_TARGET);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
egl.ctx_initialised = 1;
}
void
EGlWindowDisconnect(void)
{
if (!glXMakeContextCurrent(disp, NoXID, NoXID, NULL))
{
Eprintf("Failed to release GL context.\n");
}
}
ETexture *
EGlTextureFromImage(EImage *im, int mode)
{
ETexture *et;
int w, h;
unsigned char *data;
if (!im)
return NULL;
et = ECALLOC(ETexture, 1);
if (!et)
return NULL;
et->type = ETEX_TYPE_IMAGE;
et->target = TEXTURE_TARGET;
glGenTextures(1, &et->texture);
glBindTexture(et->target, et->texture);
EImageGetSize(im, &w, &h);
data = (unsigned char *)EImageGetData(im);
switch (mode)
{
case 0: /* No filtering */
glTexImage2D(et->target, 0, GL_RGB8, w, h, 0, GL_BGRA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case 1: /* Linear filtering */
glTexImage2D(et->target, 0, GL_RGB8, w, h, 0, GL_BGRA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case 2: /* Mipmapping */
gluBuild2DMipmaps(et->target, GL_RGB8, w, h, GL_BGRA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
}
return et;
}
static GLXPixmap
GetGlPixmap(EX_Window xwin, EX_Drawable draw)
{
static const int attrs[] = {
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
0
};
EX_Pixmap pixmap;
GLXPixmap glxpixmap;
if (xwin == NoXID && draw == NoXID)
return 0;
pixmap = (draw) ? draw : XCompositeNameWindowPixmap(disp, xwin);
glxpixmap = glXCreatePixmap(disp, egl.fbc, pixmap, attrs);
Dprintf("GetGlPixmap: Window=%#x Drawable=%#x glxpixmap=%#lx\n",
xwin, draw, glxpixmap);
return glxpixmap;
}
static void
_EGlTextureFromDrawable(ETexture *et, EX_Drawable draw, int mode)
{
if (!et || draw == NoXID)
return;
glBindTexture(et->target, et->texture);
et->glxpmap = GetGlPixmap(draw, (mode & 0x100) ? NoXID : draw);
if (et->glxpmap == NoXID)
return;
_glXBindTexImageEXT(disp, et->glxpmap, GLX_FRONT_LEFT_EXT, NULL);
#if 0 /* No! */
glXDestroyPixmap(disp, et->glxpmap);
#endif
}
ETexture *
EGlTextureFromDrawable(EX_Drawable draw, int mode)
{
ETexture *et;
if (draw == NoXID)
return NULL;
et = ECALLOC(ETexture, 1);
if (!et)
return NULL;
et->type = ETEX_TYPE_PIXMAP;
et->target = TEXTURE_TARGET;
glGenTextures(1, &et->texture);
glBindTexture(et->target, et->texture);
_EGlTextureFromDrawable(et, draw, mode);
return et;
}
void
EGlTextureDestroy(ETexture *et)
{
if (!et)
return;
Dprintf("EGlTextureDestroy %d type=%u pmap=%#x\n", et->texture, et->type,
et->glxpmap);
EGlTextureInvalidate(et);
glDeleteTextures(1, &et->texture);
Efree(et);
}
void
EGlTextureInvalidate(ETexture *et)
{
if (!et)
return;
Dprintf("EGlTextureInvalidate %d type=%u pmap=%#x\n", et->texture, et->type,
et->glxpmap);
switch (et->type)
{
case ETEX_TYPE_IMAGE:
break;
case ETEX_TYPE_PIXMAP:
if (!et->glxpmap)
break;
_glXReleaseTexImageEXT(disp, et->glxpmap, GLX_FRONT_LEFT_EXT);
glXDestroyPixmap(disp, et->glxpmap);
et->glxpmap = NoXID;
break;
}
}
#include "eobj.h"
static void
EobjTexturesFree(void)
{
int i, num;
EObj *const *eol;
eol = EobjListStackGet(&num);
for (i = 0; i < num; i++)
EobjTextureDestroy(eol[i]);
}
ETexture *
EobjGetTexture(EObj *eo)
{
if (eo->glhook)
{
if (eo->glhook->glxpmap == NoXID)
_EGlTextureFromDrawable(eo->glhook, EobjGetPixmap(eo), 0);
}
else
{
EobjTextureCreate(eo);
}
return eo->glhook;
}
void
EobjTextureCreate(EObj *eo)
{
EX_Pixmap pmap;
pmap = EobjGetPixmap(eo);
if (pmap == NoXID)
return;
eo->glhook = EGlTextureFromDrawable(pmap, 0);
}
void
EobjTextureDestroy(EObj *eo)
{
EGlTextureDestroy(eo->glhook);
eo->glhook = NULL;
}
void
EobjTextureInvalidate(EObj *eo)
{
EGlTextureInvalidate(eo->glhook);
}