10 lines
184 B
C
10 lines
184 B
C
|
"#ifdef GL_ES\n"
|
||
|
"precision mediump float;\n"
|
||
|
"#endif\n"
|
||
|
"uniform sampler2D tex;\n"
|
||
|
"varying vec2 tex_c;\n"
|
||
|
"void main()\n"
|
||
|
"{\n"
|
||
|
" gl_FragColor = texture2D(tex, tex_c.xy);\n"
|
||
|
"}\n"
|