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.gitignore
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Support for Proxy Objects (and others)
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2011-02-06 23:52:17 +00:00 |
compile-s3c6410.sh
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start fixing shader mess. at least add mask compile to scripts. need
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2011-04-20 07:12:51 +00:00 |
compile-sgx.sh
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start fixing shader mess. at least add mask compile to scripts. need
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2011-04-20 07:12:51 +00:00 |
filter_blur.h
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur.shd
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_bgra.h
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_bgra.shd
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_bgra_nomul.h
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_bgra_nomul.shd
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_nomul.h
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_nomul.shd
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Evas: Filters:
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2011-04-19 05:47:56 +00:00 |
filter_blur_vert.h
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evas: fix misspellings
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2011-05-30 16:45:08 +00:00 |
filter_blur_vert.shd
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evas: fix misspellings
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2011-05-30 16:45:08 +00:00 |
filter_greyscale.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale_bgra.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale_bgra.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale_bgra_nomul.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale_bgra_nomul.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale_nomul.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_greyscale_nomul.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert_bgra.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert_bgra.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert_bgra_nomul.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert_bgra_nomul.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert_nomul.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_invert_nomul.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia_bgra.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia_bgra.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia_bgra_nomul.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia_bgra_nomul.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia_nomul.h
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
filter_sepia_nomul.shd
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Evas: Filter: Add the shaders - nice and safe change here.
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2011-04-19 05:47:51 +00:00 |
font_frag.h
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_frag.shd
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_frag_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
font_frag_s3c6410.asm
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
font_vert.h
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_vert.shd
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
img_bgra_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_frag_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_frag_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_vert_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_vert_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_frag_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
img_frag_s3c6410.asm
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
img_mask_frag.h
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Support for Proxy Objects (and others)
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2011-02-06 23:52:17 +00:00 |
img_mask_frag.shd
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Support for Proxy Objects (and others)
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2011-02-06 23:52:17 +00:00 |
img_mask_vert.h
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Support for Proxy Objects (and others)
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2011-02-06 23:52:17 +00:00 |
img_mask_vert.shd
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Support for Proxy Objects (and others)
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2011-02-06 23:52:17 +00:00 |
img_nomul_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_frag_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_vert_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
make-c-bin.sh
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
make-c-str.sh
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
nv12_nomul_vert.h
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
nv12_nomul_vert.shd
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
nv12_vert.h
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
nv12_vert.shd
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
rect_frag.h
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
rect_frag.shd
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
rect_frag_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
rect_frag_s3c6410.asm
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
rect_vert.h
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simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
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2010-02-20 04:37:22 +00:00 |
rect_vert.shd
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simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
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2010-02-20 04:37:22 +00:00 |
rect_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
tex_frag.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_frag.shd
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_frag_bin_s3c6410.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_frag_s3c6410.asm
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_nomul_frag.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_frag.shd
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_frag_bin_s3c6410.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_vert.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_vert.shd
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_vert_bin_s3c6410.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_vert.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_vert.shd
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_vert_bin_s3c6410.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
yuv_frag.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_frag.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_frag_bin_s3c6410.h
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better text perf - less geometry data for complex text drawing.
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2009-11-06 11:32:23 +00:00 |
yuv_frag_s3c6410.asm
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better text perf - less geometry data for complex text drawing.
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2009-11-06 11:32:23 +00:00 |
yuv_nomul_frag.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_frag.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_frag_bin_s3c6410.h
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simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
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2010-02-20 04:37:22 +00:00 |
yuv_nomul_vert.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_vert.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_vert_bin_s3c6410.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
yuv_vert.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_vert.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
yuy2_frag.h
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evas: add YUY2 shader to GL engine.
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2011-08-23 15:13:40 +00:00 |
yuy2_frag.shd
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
yuy2_nomul_frag.h
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evas: add YUY2 shader to GL engine.
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2011-08-23 15:13:40 +00:00 |
yuy2_nomul_frag.shd
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
yuy2_nomul_vert.h
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evas: add YUY2 shader to GL engine.
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2011-08-23 15:13:40 +00:00 |
yuy2_nomul_vert.shd
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |
yuy2_vert.h
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evas: add YUY2 shader to GL engine.
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2011-08-23 15:13:40 +00:00 |
yuy2_vert.shd
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evas: add NV12 and MT12 colorspace.
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2011-08-29 20:56:48 +00:00 |