and merge some delcaration lines for compactness
SVN revision: 46328
This commit is contained in:
parent
c26d5bc2bc
commit
e1f2ad1f76
|
@ -3,9 +3,7 @@
|
|||
"#endif\n"
|
||||
"uniform sampler2D tex, texu, texv;\n"
|
||||
"varying vec4 col;\n"
|
||||
"varying vec2 tex_c;\n"
|
||||
"varying vec2 tex_c2;\n"
|
||||
"varying vec2 tex_c3;\n"
|
||||
"varying vec2 tex_c, tex_c2, tex_c3;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n"
|
||||
|
|
|
@ -3,9 +3,7 @@ precision mediump float;
|
|||
#endif
|
||||
uniform sampler2D tex, texu, texv;
|
||||
varying vec4 col;
|
||||
varying vec2 tex_c;
|
||||
varying vec2 tex_c2;
|
||||
varying vec2 tex_c3;
|
||||
varying vec2 tex_c, tex_c2, tex_c3;
|
||||
void main()
|
||||
{
|
||||
const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
"precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"uniform sampler2D tex, texu, texv;\n"
|
||||
"varying vec2 tex_c;\n"
|
||||
"varying vec2 tex_c2;\n"
|
||||
"varying vec2 tex_c3;\n"
|
||||
"varying vec2 tex_c, tex_c2, tex_c3;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n"
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
precision mediump float;
|
||||
#endif
|
||||
uniform sampler2D tex, texu, texv;
|
||||
varying vec2 tex_c;
|
||||
varying vec2 tex_c2;
|
||||
varying vec2 tex_c3;
|
||||
varying vec2 tex_c, tex_c2, tex_c3;
|
||||
void main()
|
||||
{
|
||||
const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,
|
||||
|
|
|
@ -2,13 +2,9 @@
|
|||
"precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec2 tex_coord;\n"
|
||||
"attribute vec2 tex_coord2;\n"
|
||||
"attribute vec2 tex_coord3;\n"
|
||||
"attribute vec2 tex_coord, tex_coord2, tex_coord3;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"varying vec2 tex_c;\n"
|
||||
"varying vec2 tex_c2;\n"
|
||||
"varying vec2 tex_c3;\n"
|
||||
"varying vec2 tex_c, tex_c2, tex_c3;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = mvp * vertex;\n"
|
||||
|
|
|
@ -2,13 +2,9 @@
|
|||
precision mediump float;
|
||||
#endif
|
||||
attribute vec4 vertex;
|
||||
attribute vec2 tex_coord;
|
||||
attribute vec2 tex_coord2;
|
||||
attribute vec2 tex_coord3;
|
||||
attribute vec2 tex_coord, tex_coord2, tex_coord3;
|
||||
uniform mat4 mvp;
|
||||
varying vec2 tex_c;
|
||||
varying vec2 tex_c2;
|
||||
varying vec2 tex_c3;
|
||||
varying vec2 tex_c, tex_c2, tex_c3;
|
||||
void main()
|
||||
{
|
||||
gl_Position = mvp * vertex;
|
||||
|
|
|
@ -3,14 +3,10 @@
|
|||
"#endif\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec4 color;\n"
|
||||
"attribute vec2 tex_coord;\n"
|
||||
"attribute vec2 tex_coord2;\n"
|
||||
"attribute vec2 tex_coord3;\n"
|
||||
"attribute vec2 tex_coord, tex_coord2, tex_coord3;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"varying vec4 col;\n"
|
||||
"varying vec2 tex_c;\n"
|
||||
"varying vec2 tex_c2;\n"
|
||||
"varying vec2 tex_c3;\n"
|
||||
"varying vec2 tex_c, tex_c2, tex_c3;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = mvp * vertex;\n"
|
||||
|
|
|
@ -3,14 +3,10 @@ precision mediump float;
|
|||
#endif
|
||||
attribute vec4 vertex;
|
||||
attribute vec4 color;
|
||||
attribute vec2 tex_coord;
|
||||
attribute vec2 tex_coord2;
|
||||
attribute vec2 tex_coord3;
|
||||
attribute vec2 tex_coord, tex_coord2, tex_coord3;
|
||||
uniform mat4 mvp;
|
||||
varying vec4 col;
|
||||
varying vec2 tex_c;
|
||||
varying vec2 tex_c2;
|
||||
varying vec2 tex_c3;
|
||||
varying vec2 tex_c, tex_c2, tex_c3;
|
||||
void main()
|
||||
{
|
||||
gl_Position = mvp * vertex;
|
||||
|
|
Loading…
Reference in New Issue