efl/legacy/evas/src/modules/engines/gl_common/shader/nv12_vert.shd

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#ifdef GL_ES
precision mediump float;
#endif
attribute vec4 vertex;
attribute vec4 color;
attribute vec2 tex_coord, tex_coord2;
uniform mat4 mvp;
varying vec4 col;
varying vec2 tex_y, tex_cuv;
void main()
{
gl_Position = mvp * vertex;
col = color;
tex_y = tex_coord;
tex_cuv = tex_coord2;
}