|
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
attribute vec4 vertex;
|
|
attribute vec2 tex_coord, tex_coord2;
|
|
uniform mat4 mvp;
|
|
varying vec2 tex_c, tex_cuv;
|
|
void main()
|
|
{
|
|
gl_Position = mvp * vertex;
|
|
tex_c = tex_coord;
|
|
tex_cuv = vec2(tex_coord2.x * 0.5, tex_coord2.y);
|
|
}
|