efl/legacy/evas/src/modules/engines/gl_x11/evas_engine.c

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#include <X11/Xlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
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#include "evas_common.h"
#include "evas_private.h"
#include "evas_engine.h"
#include "Evas_Engine_GL_X11.h"
#include "evas_gl_common.h"
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static void *eng_info(Evas *e);
static void eng_info_free(Evas *e, void *info);
static void eng_setup(Evas *e, void *info);
static void *eng_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colormap cmap, int depth);
static void eng_output_free(void *data);
static void eng_output_resize(void *data, int w, int h);
static void eng_output_tile_size_set(void *data, int w, int h);
static void eng_output_redraws_rect_add(void *data, int x, int y, int w, int h);
static void eng_output_redraws_rect_del(void *data, int x, int y, int w, int h);
static void eng_output_redraws_clear(void *data);
static void *eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch);
static void eng_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h);
static void eng_output_flush(void *data);
static void *eng_context_new(void *data);
static void eng_context_free(void *data, void *context);
static void eng_context_clip_set(void *data, void *context, int x, int y, int w, int h);
static void eng_context_clip_clip(void *data, void *context, int x, int y, int w, int h);
static void eng_context_clip_unset(void *data, void *context);
static int eng_context_clip_get(void *data, void *context, int *x, int *y, int *w, int *h);
static void eng_context_color_set(void *data, void *context, int r, int g, int b, int a);
static int eng_context_color_get(void *data, void *context, int *r, int *g, int *b, int *a);
static void eng_context_multiplier_set(void *data, void *context, int r, int g, int b, int a);
static void eng_context_multiplier_unset(void *data, void *context);
static int eng_context_multiplier_get(void *data, void *context, int *r, int *g, int *b, int *a);
static void eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h);
static void eng_context_cutout_clear(void *data, void *context);
static void eng_context_anti_alias_set(void *data, void *context, unsigned char aa);
static unsigned char eng_context_anti_alias_get(void *data, void *context);
static void eng_context_color_interpolation_set(void *data, void *context, int color_space);
static int eng_context_color_interpolation_get(void *data, void *context);
static void eng_context_render_op_set(void *data, void *context, int op);
static int eng_context_render_op_get(void *data, void *context);
static void eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h);
static void eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2);
static void *eng_polygon_point_add(void *data, void *context, void *polygon, int x, int y);
static void *eng_polygon_points_clear(void *data, void *context, void *polygon);
static void eng_polygon_draw(void *data, void *context, void *surface, void *polygon);
static void *eng_gradient_color_add(void *data, void *context, void *gradient, int r, int g, int b, int a, int distance);
static void *eng_gradient_colors_clear(void *data, void *context, void *gradient);
static void *eng_gradient_data_set(void *data, void *context, void *gradient, void *map, int len, int has_alpha);
static void *eng_gradient_data_unset(void *data, void *context, void *gradient);
static void eng_gradient_free(void *data, void *gradient);
static void eng_gradient_fill_set(void *data, void *gradient, int x, int y, int w, int h);
static void eng_gradient_range_offset_set(void *data, void *gradient, float offset);
static void eng_gradient_type_set(void *data, void *gradient, char *name);
static void eng_gradient_type_params_set(void *data, void *gradient, char *params);
static void *eng_gradient_geometry_init(void *data, void *gradient, int spread);
static int eng_gradient_alpha_get(void *data, void *gradient, int spread, int op);
static void eng_gradient_map(void *data, void *context, void *gradient, int spread);
static void eng_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h, double angle, int spread);
static void *eng_image_load(void *data, char *file, char *key, int *error, Evas_Image_Load_Opts *lo);
static void *eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data);
static void *eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data);
static void eng_image_free(void *data, void *image);
static void eng_image_size_get(void *data, void *image, int *w, int *h);
static void *eng_image_size_set(void *data, void *image, int w, int h);
static void *eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h);
static void *eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data);
static void *eng_image_data_put(void *data, void *image, DATA32 *image_data);
static void *eng_image_alpha_set(void *data, void *image, int has_alpha);
static int eng_image_alpha_get(void *data, void *image);
static void *eng_image_border_set(void *data, void *image, int l, int r, int t, int b);
static void eng_image_border_get(void *data, void *image, int *l, int *r, int *t, int *b);
static void eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth);
static char *eng_image_comment_get(void *data, void *image, char *key);
static char *eng_image_format_get(void *data, void *image);
static void eng_image_cache_flush(void *data);
static void eng_image_cache_set(void *data, int bytes);
static int eng_image_cache_get(void *data);
static void *eng_font_load(void *data, char *name, int size);
static void *eng_font_memory_load(void *data, char *name, int size, const void *fdata, int fdata_size);
static void *eng_font_add(void *data, void *font, char *name, int size);
static void *eng_font_memory_add(void *data, void *font, char *name, int size, const void *fdata, int fdata_size);
static void eng_font_free(void *data, void *font);
static int eng_font_ascent_get(void *data, void *font);
static int eng_font_descent_get(void *data, void *font);
static int eng_font_max_ascent_get(void *data, void *font);
static int eng_font_max_descent_get(void *data, void *font);
static void eng_font_string_size_get(void *data, void *font, char *text, int *w, int *h);
static int eng_font_inset_get(void *data, void *font, char *text);
static int eng_font_h_advance_get(void *data, void *font, char *text);
static int eng_font_v_advance_get(void *data, void *font, char *text);
static int eng_font_char_coords_get(void *data, void *font, char *text, int pos, int *cx, int *cy, int *cw, int *ch);
static int eng_font_char_at_coords_get(void *data, void *font, char *text, int x, int y, int *cx, int *cy, int *cw, int *ch);
static void eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, char *text);
static void eng_font_cache_flush(void *data);
static void eng_font_cache_set(void *data, int bytes);
static int eng_font_cache_get(void *data);
static Visual *eng_best_visual_get(Display *disp, int screen);
static Colormap eng_best_colormap_get(Display *disp, int screen);
static int eng_best_depth_get(Display *disp, int screen);
static void eng_font_hinting_set(void *data, void *font, int hinting);
static int eng_font_hinting_can_hint(void *data, int hinting);
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typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Evas_GL_X11_Window *win;
int end;
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};
static Evas_Func eng_func =
{
eng_info,
eng_info_free,
eng_setup,
eng_output_free,
eng_output_resize,
eng_output_tile_size_set,
eng_output_redraws_rect_add,
eng_output_redraws_rect_del,
eng_output_redraws_clear,
eng_output_redraws_next_update_get,
eng_output_redraws_next_update_push,
eng_output_flush,
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/* draw context virtual methods */
eng_context_new,
eng_context_free,
eng_context_clip_set,
eng_context_clip_clip,
eng_context_clip_unset,
eng_context_clip_get,
eng_context_color_set,
eng_context_color_get,
eng_context_multiplier_set,
eng_context_multiplier_unset,
eng_context_multiplier_get,
eng_context_cutout_add,
eng_context_cutout_clear,
eng_context_anti_alias_set,
eng_context_anti_alias_get,
eng_context_color_interpolation_set,
eng_context_color_interpolation_get,
eng_context_render_op_set,
eng_context_render_op_get,
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/* rectangle draw funcs */
eng_rectangle_draw,
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/* line draw funcs */
eng_line_draw,
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/* polygon draw funcs */
eng_polygon_point_add,
eng_polygon_points_clear,
eng_polygon_draw,
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/* gradient draw funcs */
eng_gradient_color_add,
eng_gradient_colors_clear,
eng_gradient_data_set,
eng_gradient_data_unset,
eng_gradient_free,
eng_gradient_fill_set,
eng_gradient_range_offset_set,
eng_gradient_type_set,
eng_gradient_type_params_set,
eng_gradient_geometry_init,
eng_gradient_alpha_get,
eng_gradient_map,
eng_gradient_draw,
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/* image draw funcs */
eng_image_load,
eng_image_new_from_data,
eng_image_new_from_copied_data,
eng_image_free,
eng_image_size_get,
eng_image_size_set,
eng_image_dirty_region,
eng_image_data_get,
eng_image_data_put,
eng_image_alpha_set,
eng_image_alpha_get,
eng_image_border_set,
eng_image_border_get,
eng_image_draw,
eng_image_comment_get,
eng_image_format_get,
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/* image cache funcs */
eng_image_cache_flush,
eng_image_cache_set,
eng_image_cache_get,
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/* font draw functions */
eng_font_load,
eng_font_memory_load,
eng_font_add,
eng_font_memory_add,
eng_font_free,
eng_font_ascent_get,
eng_font_descent_get,
eng_font_max_ascent_get,
eng_font_max_descent_get,
eng_font_string_size_get,
eng_font_inset_get,
eng_font_h_advance_get,
eng_font_v_advance_get,
eng_font_char_coords_get,
eng_font_char_at_coords_get,
eng_font_draw,
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/* font cache functions */
eng_font_cache_flush,
eng_font_cache_set,
eng_font_cache_get,
eng_font_hinting_set,
eng_font_hinting_can_hint
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};
static void *
eng_info(Evas *e)
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{
Evas_Engine_Info_GL_X11 *info;
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info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
if (!info) return NULL;
info->magic.magic = rand();
info->func.best_visual_get = eng_best_visual_get;
info->func.best_colormap_get = eng_best_colormap_get;
info->func.best_depth_get = eng_best_depth_get;
printf("GL: create info...\n");
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return info;
e = NULL;
}
static void
eng_info_free(Evas *e, void *info)
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{
Evas_Engine_Info_GL_X11 *in;
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in = (Evas_Engine_Info_GL_X11 *)info;
free(in);
}
static void
eng_setup(Evas *e, void *in)
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{
Render_Engine *re;
Evas_Engine_Info_GL_X11 *info;
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info = (Evas_Engine_Info_GL_X11 *)in;
printf("GL: setup info...\n");
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if (!e->engine.data.output)
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e->engine.data.output =
eng_output_setup(e->output.w,
e->output.h,
info->info.display,
info->info.drawable,
info->info.visual,
info->info.colormap,
info->info.depth);
else
{
re = e->engine.data.output;
eng_window_free(re->win);
re->win = eng_window_new(info->info.display,
info->info.drawable,
0,/* FIXME: screen 0 assumption */
info->info.visual,
info->info.colormap,
info->info.depth,
e->output.w,
e->output.h);
}
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if (!e->engine.data.output) return;
if (!e->engine.data.context)
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e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
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}
static void *
eng_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colormap cmap, int depth)
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{
Render_Engine *re;
int eb, evb;
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if (!glXQueryExtension(disp, &eb, &evb)) return NULL;
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re = calloc(1, sizeof(Render_Engine));
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re->win = eng_window_new(disp, draw,
0 /* FIXME: screen 0 assumption */,
vis, cmap, depth, w, h);
if (!re->win)
{
free(re);
return NULL;
}
printf("GL: gl window setup done.\n");
evas_common_cpu_init();
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evas_common_blend_init();
evas_common_image_init();
evas_common_convert_init();
evas_common_scale_init();
evas_common_rectangle_init();
evas_common_gradient_init();
evas_common_polygon_init();
evas_common_line_init();
evas_common_font_init();
evas_common_draw_init();
evas_common_tilebuf_init();
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return re;
}
static void
eng_output_free(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
free(re);
evas_common_font_shutdown();
evas_common_image_shutdown();
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}
static void
eng_output_resize(void *data, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
re->win->w = w;
re->win->h = h;
evas_gl_common_context_resize(re->win->gl_context, w, h);
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}
static void
eng_output_tile_size_set(void *data, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
}
static void
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
/* smple bounding box */
if (!re->win->draw.redraw)
{
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#if 0
re->win->draw.x1 = x;
re->win->draw.y1 = y;
re->win->draw.x2 = x + w - 1;
re->win->draw.y2 = y + h - 1;
#else
re->win->draw.x1 = 0;
re->win->draw.y1 = 0;
re->win->draw.x2 = re->win->w - 1;
re->win->draw.y2 = re->win->h - 1;
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#endif
}
else
{
if (x < re->win->draw.x1) re->win->draw.x1 = x;
if (y < re->win->draw.y1) re->win->draw.y1 = y;
if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
}
re->win->draw.redraw = 1;
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}
static void
eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
}
static void
eng_output_redraws_clear(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
re->win->draw.redraw = 0;
// printf("GL: finish update cycle!\n");
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}
static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
/* get the upate rect surface - return engine data as dummy */
if (!re->win->draw.redraw)
{
// printf("GL: NO updates!\n");
return NULL;
}
// printf("GL: update....!\n");
if (x) *x = re->win->draw.x1;
if (y) *y = re->win->draw.y1;
if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
if (cx) *cx = re->win->draw.x1;
if (cy) *cy = re->win->draw.y1;
if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
return re;
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}
static void
eng_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
/* put back update surface.. in this case just unflag redraw */
// printf("GL: update done.\n");
re->win->draw.redraw = 0;
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}
static void
eng_output_flush(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
// printf("GL: flush your mush!\n");
eng_window_use(re->win);
/* SLOW AS ALL HELL! */
#if 0
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evas_gl_common_swap_rect(re->win->gl_context,
re->win->draw.x1, re->win->draw.y1,
re->win->draw.x2 - re->win->draw.x1 + 1,
re->win->draw.y2 - re->win->draw.y1 + 1);
#else
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#if 0
glFlush();
{
unsigned int rc;
glXGetVideoSyncSGI(&rc);
glXWaitVideoSyncSGI(2, (rc + 1) % 2, &rc);
}
#endif
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glXSwapBuffers(re->win->disp, re->win->win);
#endif
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// glFlush();
// glXWaitGL();
// XSync(re->win->disp, False);
// printf("SYNC! %i\n", fr++);
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}
static void *
eng_context_new(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_common_draw_context_new();
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}
static void
eng_context_free(void *data, void *context)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_free(context);
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}
static void
eng_context_clip_set(void *data, void *context, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_set_clip(context, x, y, w, h);
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}
static void
eng_context_clip_clip(void *data, void *context, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_clip_clip(context, x, y, w, h);
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}
static void
eng_context_clip_unset(void *data, void *context)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_unset_clip(context);
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}
static int
eng_context_clip_get(void *data, void *context, int *x, int *y, int *w, int *h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
*x = ((RGBA_Draw_Context *)context)->clip.x;
*y = ((RGBA_Draw_Context *)context)->clip.y;
*w = ((RGBA_Draw_Context *)context)->clip.w;
*h = ((RGBA_Draw_Context *)context)->clip.h;
return ((RGBA_Draw_Context *)context)->clip.use;
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}
static void
eng_context_color_set(void *data, void *context, int r, int g, int b, int a)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_set_color(context, r, g, b, a);
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}
static int
eng_context_color_get(void *data, void *context, int *r, int *g, int *b, int *a)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
*r = (int)(R_VAL(&((RGBA_Draw_Context *)context)->col.col));
*g = (int)(G_VAL(&((RGBA_Draw_Context *)context)->col.col));
*b = (int)(B_VAL(&((RGBA_Draw_Context *)context)->col.col));
*a = (int)(A_VAL(&((RGBA_Draw_Context *)context)->col.col));
return 1;
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}
static void
eng_context_multiplier_set(void *data, void *context, int r, int g, int b, int a)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_set_multiplier(context, r, g, b, a);
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}
static void
eng_context_multiplier_unset(void *data, void *context)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_common_draw_context_unset_multiplier(context);
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}
static int
eng_context_multiplier_get(void *data, void *context, int *r, int *g, int *b, int *a)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
*r = (int)(R_VAL(&((RGBA_Draw_Context *)context)->mul.col));
*g = (int)(G_VAL(&((RGBA_Draw_Context *)context)->mul.col));
*b = (int)(B_VAL(&((RGBA_Draw_Context *)context)->mul.col));
*a = (int)(A_VAL(&((RGBA_Draw_Context *)context)->mul.col));
return ((RGBA_Draw_Context *)context)->mul.use;
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}
static void
eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
/* not used in gl engine */
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}
static void
eng_context_cutout_clear(void *data, void *context)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
/* not used in gl engine */
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}
static void
eng_context_anti_alias_set(void *data, void *context, unsigned char aa)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_draw_context_set_anti_alias(context, aa);
}
static unsigned char
eng_context_anti_alias_get(void *data, void *context)
{
Render_Engine *re;
re = (Render_Engine *)data;
return ((RGBA_Draw_Context *)context)->anti_alias;
}
static void
eng_context_color_interpolation_set(void *data, void *context, int color_space)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_draw_context_set_color_interpolation(context, color_space);
}
static int
eng_context_color_interpolation_get(void *data, void *context)
{
Render_Engine *re;
re = (Render_Engine *)data;
return ((RGBA_Draw_Context *)context)->interpolation.color_space;
}
static void
eng_context_render_op_set(void *data, void *context, int op)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_draw_context_set_render_op(context, op);
}
static int
eng_context_render_op_get(void *data, void *context)
{
Render_Engine *re;
re = (Render_Engine *)data;
return ((RGBA_Draw_Context *)context)->render_op;
}
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static void
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_rect_draw(re->win->gl_context, context, x, y, w, h);
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}
static void
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_gl_common_line_draw(re->win->gl_context, context, x1, y1, x2, y2);
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}
static void *
eng_polygon_point_add(void *data, void *context, void *polygon, int x, int y)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_gl_common_poly_point_add(polygon, x, y);
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}
static void *
eng_polygon_points_clear(void *data, void *context, void *polygon)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_gl_common_poly_points_clear(polygon);
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}
static void
eng_polygon_draw(void *data, void *context, void *surface, void *polygon)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_gl_common_poly_draw(re->win->gl_context, context, polygon);
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}
static void *
eng_gradient_color_add(void *data, void *context, void *gradient, int r, int g, int b, int a, int distance)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_gl_common_gradient_color_add(gradient, r, g, b, a, distance);
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}
static void *
eng_gradient_colors_clear(void *data, void *context, void *gradient)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_gl_common_gradient_colors_clear(gradient);
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}
static void *
eng_gradient_data_set(void *data, void *context, void *gradient, void *map, int len, int has_alpha)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_data_set(gradient, map, len, has_alpha);
return gradient;
context = NULL;
}
static void *
eng_gradient_data_unset(void *data, void *context, void *gradient)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_data_unset(gradient);
return gradient;
context = NULL;
}
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static void
eng_gradient_free(void *data, void *gradient)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_free(gradient);
}
static void
eng_gradient_fill_set(void *data, void *gradient, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_fill_set(gradient, x, y, w, h);
}
static void
eng_gradient_range_offset_set(void *data, void *gradient, float offset)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_range_offset_set(gradient, offset);
}
static void
eng_gradient_type_set(void *data, void *gradient, char *name)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_type_set(gradient, name);
}
static void
eng_gradient_type_params_set(void *data, void *gradient, char *params)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_type_params_set(gradient, params);
}
static void *
eng_gradient_geometry_init(void *data, void *gradient, int spread)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_gradient_geometry_init(gradient, spread);
}
static int
eng_gradient_alpha_get(void *data, void *gradient, int spread, int op)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_gradient_alpha_get(gradient, spread, op);
}
static void
eng_gradient_map(void *data, void *context, void *gradient, int spread)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_gradient_map(context, gradient, spread);
}
static void
eng_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h, double angle, int spread)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_gradient_draw(re->win->gl_context, context, gradient, x, y, w, h, angle, spread);
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}
static void *
eng_image_load(void *data, char *file, char *key, int *error, Evas_Image_Load_Opts *lo)
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{
Render_Engine *re;
re = (Render_Engine *)data;
*error = 0;
eng_window_use(re->win);
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return evas_gl_common_image_load(re->win->gl_context, file, key, lo);
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}
static void *
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data);
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}
static void *
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data);
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}
static void
eng_image_free(void *data, void *image)
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{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_image_free(image);
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}
static void
eng_image_size_get(void *data, void *image, int *w, int *h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
if (w) *w = ((Evas_GL_Image *)image)->im->image->w;
if (h) *h = ((Evas_GL_Image *)image)->im->image->h;
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}
static void *
eng_image_size_set(void *data, void *image, int w, int h)
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{
Render_Engine *re;
Evas_GL_Image *im, *im_old;
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re = (Render_Engine *)data;
eng_window_use(re->win);
if (!image) return NULL;
im_old = image;
if ((im_old) && (im_old->im->image->w == w) && (im_old->im->image->h == h))
return image;
im = evas_gl_common_image_new(re->win->gl_context, w, h);
if (im_old)
{
evas_common_load_image_data_from_file(im_old->im);
if (im_old->im->image->data)
{
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
evas_common_cpu_end_opt();
}
evas_gl_common_image_free(im_old);
}
return im;
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}
static void *
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_gl_common_image_dirty(image);
return image;
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}
static void *
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
im = image;
eng_window_use(re->win);
evas_common_load_image_data_from_file(im->im);
if (to_write)
{
if (im->references > 1)
{
Evas_GL_Image *im_new;
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im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data);
if (!im_new)
{
return im;
*image_data = NULL;
}
im = im_new;
}
else
evas_gl_common_image_dirty(im);
}
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*image_data = im->im->image->data;
return im;
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}
static void *
eng_image_data_put(void *data, void *image, DATA32 *image_data)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
im = image;
eng_window_use(re->win);
if (image_data != im->im->image->data)
{
int w, h;
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w = im->im->image->w;
h = im->im->image->h;
evas_gl_common_image_free(im);
return eng_image_new_from_data(data, w, h, image_data);
}
/* hmmm - but if we wrote... why bother? */
evas_gl_common_image_dirty(im);
return im;
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}
static void *
eng_image_alpha_set(void *data, void *image, int has_alpha)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
eng_window_use(re->win);
im = image;
if ((has_alpha) && (im->im->flags & RGBA_IMAGE_HAS_ALPHA)) return image;
else if ((!has_alpha) && (!(im->im->flags & RGBA_IMAGE_HAS_ALPHA))) return image;
if (im->references > 1)
{
Evas_GL_Image *im_new;
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im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data);
if (!im_new) return im;
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im);
if (has_alpha)
im->im->flags |= RGBA_IMAGE_HAS_ALPHA;
else
im->im->flags &= ~RGBA_IMAGE_HAS_ALPHA;
return image;
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}
static int
eng_image_alpha_get(void *data, void *image)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
im = image;
eng_window_use(re->win);
if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1;
return 0;
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}
static void *
eng_image_border_set(void *data, void *image, int l, int r, int t, int b)
{
Render_Engine *re;
re = (Render_Engine *)data;
return image;
}
static void
eng_image_border_get(void *data, void *image, int *l, int *r, int *t, int *b)
{
Render_Engine *re;
re = (Render_Engine *)data;
}
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static void
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
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evas_gl_common_image_draw(re->win->gl_context, context, image,
src_x, src_y, src_w, src_h,
dst_x, dst_y, dst_w, dst_h,
smooth);
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}
static char *
eng_image_comment_get(void *data, void *image, char *key)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
im = image;
return im->im->info.comment;
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}
static char *
eng_image_format_get(void *data, void *image)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
im = image;
// if (im->im->info.format == 1) return "png";
return NULL;
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}
static void
eng_image_cache_flush(void *data)
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{
Render_Engine *re;
int tmp_size;
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re = (Render_Engine *)data;
tmp_size = evas_common_image_get_cache();
evas_common_image_set_cache(0);
evas_common_image_set_cache(tmp_size);
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}
static void
eng_image_cache_set(void *data, int bytes)
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{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_image_set_cache(bytes);
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}
static int
eng_image_cache_get(void *data)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_image_get_cache();
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}
static void *
eng_font_load(void *data, char *name, int size)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_load(name, size);
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}
static void *
eng_font_memory_load(void *data, char *name, int size, const void *fdata, int fdata_size)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_memory_load(name, size, fdata, fdata_size);
}
static void *
eng_font_add(void *data, void *font, char *name, int size)
{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_common_font_add(font, name, size);
}
static void *
eng_font_memory_add(void *data, void *font, char *name, int size, const void *fdata, int fdata_size)
{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_common_font_memory_add(font, name, size, fdata, fdata_size);
}
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static void
eng_font_free(void *data, void *font)
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{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_font_free(font);
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}
static int
eng_font_ascent_get(void *data, void *font)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_ascent_get(font);
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}
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static int
eng_font_descent_get(void *data, void *font)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_descent_get(font);
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}
static int
eng_font_max_ascent_get(void *data, void *font)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_max_ascent_get(font);
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}
static int
eng_font_max_descent_get(void *data, void *font)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_max_descent_get(font);
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}
static void
eng_font_string_size_get(void *data, void *font, char *text, int *w, int *h)
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{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_font_query_size(font, text, w, h);
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}
static int
eng_font_inset_get(void *data, void *font, char *text)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_query_inset(font, text);
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}
static int
eng_font_h_advance_get(void *data, void *font, char *text)
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{
Render_Engine *re;
int h, v;
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re = (Render_Engine *)data;
evas_common_font_query_advance(font, text, &h, &v);
return h;
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}
static int
eng_font_v_advance_get(void *data, void *font, char *text)
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{
Render_Engine *re;
int h, v;
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re = (Render_Engine *)data;
evas_common_font_query_advance(font, text, &h, &v);
return v;
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}
static int
eng_font_char_coords_get(void *data, void *font, char *text, int pos, int *cx, int *cy, int *cw, int *ch)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_query_char_coords(font, text, pos, cx, cy, cw, ch);
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}
static int
eng_font_char_at_coords_get(void *data, void *font, char *text, int x, int y, int *cx, int *cy, int *cw, int *ch)
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{
Render_Engine *re;
re = (Render_Engine *)data;
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return evas_common_font_query_text_at_pos(font, text, x, y, cx, cy, cw, ch);
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}
static void
eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, char *text)
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{
Render_Engine *re;
re = (Render_Engine *)data;
/* text renderign takes benchmark from 40 to 27 on gf4-ti4400 */
{
static RGBA_Image *im = NULL;
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if (!im)
{
im = evas_common_image_new();
im->image = evas_common_image_surface_new(im);
im->image->no_free = 1;
}
im->image->w = re->win->w;
im->image->h = re->win->h;
im->image->data = NULL;
evas_common_draw_context_font_ext_set(context,
re->win->gl_context,
evas_gl_font_texture_new,
evas_gl_font_texture_free,
evas_gl_font_texture_draw);
/* 40 */
evas_common_font_draw(im, context, font, x, y, text);
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evas_common_draw_context_font_ext_set(context,
NULL,
NULL,
NULL,
NULL);
}
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}
static void
eng_font_cache_flush(void *data)
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{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_font_flush();
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}
static void
eng_font_cache_set(void *data, int bytes)
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{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_font_cache_set(bytes);
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}
static int
eng_font_cache_get(void *data)
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{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_font_cache_get();
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}
static void
eng_font_hinting_set(void *data, void *font, int hinting)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_font_hinting_set(font, hinting);
}
static int
eng_font_hinting_can_hint(void *data, int hinting)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_hinting_available(hinting);
}
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/* private engine functions the calling prog can use */
static Visual *
eng_best_visual_get(Display *disp, int screen)
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{
if (!disp) return NULL;
if (!_evas_gl_x11_vi)
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_evas_gl_x11_vi = glXChooseVisual(disp, screen,
_evas_gl_x11_configuration);
if (!_evas_gl_x11_vi) return NULL;
return _evas_gl_x11_vi->visual;
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}
static Colormap
eng_best_colormap_get(Display *disp, int screen)
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{
if (!disp) return 0;
if (!_evas_gl_x11_vi)
eng_best_visual_get(disp, screen);
if (!_evas_gl_x11_vi) return 0;
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_evas_gl_x11_cmap = XCreateColormap(disp, RootWindow(disp, screen),
_evas_gl_x11_vi->visual, 0);
return _evas_gl_x11_cmap;
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}
static int
eng_best_depth_get(Display *disp, int screen)
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{
if (!disp) return 0;
if (!_evas_gl_x11_vi)
eng_best_visual_get(disp, screen);
if (!_evas_gl_x11_vi) return 0;
return _evas_gl_x11_vi->depth;
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}
int module_open(Evas_Module *em)
{
if (!em) return 0;
em->functions = (void *)(&eng_func);
return 1;
}
void module_close(void)
{
}
Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
EVAS_MODULE_TYPE_ENGINE,
"gl_x11",
"none"
};