12 lines
226 B
Plaintext
12 lines
226 B
Plaintext
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
uniform sampler2D tex, texm;
|
||
|
varying vec4 col;
|
||
|
varying vec2 tex_c, tex_cm;
|
||
|
void main()
|
||
|
{
|
||
|
gl_FragColor = texture2D(texm, tex_cm.xy).aaaa * texture2D(tex, tex_c.xy).rgba * col;
|
||
|
}
|
||
|
|