We need to force signed chars when we need the signal.

The type "char" is not defined to have a sign or not, for performance
issue some platforms (ie: ARM) define it as unsigned. If we need to
rely on the sign, must say so.


SVN revision: 34924
This commit is contained in:
Gustavo Sverzut Barbieri 2008-06-27 03:14:57 +00:00
parent 86e4286496
commit 0db98a4d3f
1 changed files with 2 additions and 2 deletions

View File

@ -477,8 +477,8 @@ struct _Edje_Part
/* davinchi */
int events_id; /* If it is used as scrollbar */
char x; /* can u click & drag this bit in x dir */
char y; /* can u click & drag this bit in y dir */
signed char x; /* can u click & drag this bit in x dir */
signed char y; /* can u click & drag this bit in y dir */
} dragable;
unsigned char type; /* what type (image, rect, text) */
unsigned char effect; /* 0 = plain... */