We need to force signed chars when we need the signal.
The type "char" is not defined to have a sign or not, for performance issue some platforms (ie: ARM) define it as unsigned. If we need to rely on the sign, must say so. SVN revision: 34924
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@ -477,8 +477,8 @@ struct _Edje_Part
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/* davinchi */
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int events_id; /* If it is used as scrollbar */
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char x; /* can u click & drag this bit in x dir */
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char y; /* can u click & drag this bit in y dir */
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signed char x; /* can u click & drag this bit in x dir */
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signed char y; /* can u click & drag this bit in y dir */
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} dragable;
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unsigned char type; /* what type (image, rect, text) */
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unsigned char effect; /* 0 = plain... */
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