We need to force signed chars when we need the signal.
The type "char" is not defined to have a sign or not, for performance issue some platforms (ie: ARM) define it as unsigned. If we need to rely on the sign, must say so. SVN revision: 34924
This commit is contained in:
parent
86e4286496
commit
0db98a4d3f
|
@ -477,8 +477,8 @@ struct _Edje_Part
|
||||||
/* davinchi */
|
/* davinchi */
|
||||||
int events_id; /* If it is used as scrollbar */
|
int events_id; /* If it is used as scrollbar */
|
||||||
|
|
||||||
char x; /* can u click & drag this bit in x dir */
|
signed char x; /* can u click & drag this bit in x dir */
|
||||||
char y; /* can u click & drag this bit in y dir */
|
signed char y; /* can u click & drag this bit in y dir */
|
||||||
} dragable;
|
} dragable;
|
||||||
unsigned char type; /* what type (image, rect, text) */
|
unsigned char type; /* what type (image, rect, text) */
|
||||||
unsigned char effect; /* 0 = plain... */
|
unsigned char effect; /* 0 = plain... */
|
||||||
|
|
Loading…
Reference in New Issue