ephysics: add heavy test to check threads work

Simulate 600 small balls.

Ok, it's not so huge, but I've tested to add a sleep on step simulation
on bullet. Things looks to be working just fine.



SVN revision: 77470
This commit is contained in:
Bruno Dilly 2012-10-04 22:40:46 +00:00
parent d6d51d86f8
commit 14459c4d74
9 changed files with 175 additions and 0 deletions

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@ -19,6 +19,7 @@ EXTRA_DIST = \
ephysics_test.edc \
frame.edc \
list.edc \
loading_bar.edc \
shadows.edc \
shapes.edc \
spinner.edc \
@ -47,6 +48,8 @@ EXTRA_DIST = \
images/list-item-corner.png \
images/list-item-corner-pressed.png \
images/list-item-pressed.png \
images/loading_bar.png \
images/loading_knob.png \
images/pentagon.png \
images/shadow-ball.png \
images/shadow-cube.png \

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@ -9,6 +9,7 @@ collections {
#include "effects.edc"
#include "frame.edc"
#include "list.edc"
#include "loading_bar.edc"
#include "shadows.edc"
#include "shapes.edc"
#include "spinner.edc"

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@ -229,6 +229,24 @@
}
}
part {
name: "loading_bar";
type: GROUP;
source: "loading_bar";
mouse_events: 0;
description {
state: "default" 0.0;
align: 0.5 1;
visible: 0;
rel2.offset: -1 -5;
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
visible: 1;
}
}
}
programs {
@ -268,6 +286,14 @@
target: "angular_acc";
}
program {
name: "loading_bar,show";
source: "ephysics_test";
signal: "loading_bar,show";
action: STATE_SET "visible" 0.0;
target: "loading_bar";
}
}
}

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@ -0,0 +1,69 @@
group {
name: "loading_bar";
min: 440 16;
max: 440 16;
images {
image: "loading_bar.png" COMP;
image: "loading_knob.png" COMP;
}
parts {
part {
name: "bar";
type: IMAGE;
mouse_events: 0;
description {
state: "default" 0.0;
min: 440 8;
max: 440 8;
image.normal: "loading_bar.png";
}
}
part {
name: "knob";
type: IMAGE;
mouse_events: 0;
description {
state: "default" 0.0;
min: 56 16;
max: 56 16;
rel1.to: "bar";
rel2.to: "bar";
align: 0 0.5;
image.normal: "loading_knob.png";
}
description {
state: "end" 0.0;
inherit: "default" 0.0;
align: 1 0.5;
}
}
}
programs {
program {
name: "loading_bar,show";
source: "ephysics_test";
signal: "loading_bar,show";
action: STATE_SET "end" 0.0;
transition: LINEAR 1.5;
target: "knob";
after: "knob,restart";
}
program {
name: "knob,restart";
action: STATE_SET "default" 0.0;
transition: LINEAR 1.5;
target: "knob";
after: "loading_bar,show";
}
}
}

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@ -29,6 +29,7 @@ test_delete.c \
test_falling_letters.c \
test_forces.c \
test_growing_balls.c \
test_heavy.c \
test_jumping_balls.c \
test_material.c \
test_no_gravity.c \

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@ -29,6 +29,7 @@ void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
void test_flag(void *data, Evas_Object *obj, void *event_info);
void test_forces(void *data, Evas_Object *obj, void *event_info);
void test_growing_balls(void *data, Evas_Object *obj, void *event_info);
void test_heavy(void *data, Evas_Object *obj, void *event_info);
void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
void test_material(void *data, Evas_Object *obj, void *event_info);
void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
@ -56,6 +57,7 @@ static const EPhysics_Test tests[] = {
{"Flag - Cloth", test_flag},
{"Forces", test_forces},
{"Growing Balls", test_growing_balls},
{"Heavy", test_heavy},
{"Jumping Balls", test_jumping_balls},
{"Material", test_material},
{"No Gravity", test_no_gravity},

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@ -0,0 +1,73 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_add_sphere(Test_Data *test_data, int i)
{
EPhysics_Body *body;
Evas_Object *sphere;
static const char *colors[] = {"blue-ball", "red-ball", "green-ball"};
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", colors[i % 3]);
evas_object_move(sphere, 50 + (i % 34) * 12, 40 + i / 34 * 12);
evas_object_resize(sphere, 10, 10);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
body = ephysics_body_circle_add(test_data->world);
ephysics_body_restitution_set(body, 0.85);
ephysics_body_evas_object_set(body, sphere, EINA_TRUE);
test_data->bodies = eina_list_append(test_data->bodies, body);
}
static void
_world_populate(Test_Data *test_data)
{
int i;
for (i = 0; i < 612; i++)
_add_sphere(test_data, i);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
test_clean(data);
_world_populate(data);
}
void
test_heavy(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Heavy", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
elm_layout_signal_emit(test_data->layout, "loading_bar,show",
"ephysics_test");
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_top_boundary_add(test_data->world);
ephysics_body_left_boundary_add(test_data->world);
ephysics_body_right_boundary_add(test_data->world);
_world_populate(test_data);
}