EvasGL: for direct rendering option, we have to force the gl code to be redrawn

every render loop because the framebuffer is updated every time. I think it's
fair enough to make this assumption here for this optimization.


SVN revision: 78145
This commit is contained in:
Sung Park 2012-10-18 02:23:08 +00:00
parent 0340df883a
commit 1f604e190e
1 changed files with 1 additions and 1 deletions

View File

@ -2436,7 +2436,7 @@ eng_image_draw(void *data, void *context, void *surface, void *image, int src_x,
if ((im->native.data) && evgl_direct_enabled(re->evgl_engine))
{
DBG("Rendering Directly to the window");
//evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE);
evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE);
}
else
{