EvasGL: for direct rendering option, we have to force the gl code to be redrawn
every render loop because the framebuffer is updated every time. I think it's fair enough to make this assumption here for this optimization. SVN revision: 78145
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@ -2436,7 +2436,7 @@ eng_image_draw(void *data, void *context, void *surface, void *image, int src_x,
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if ((im->native.data) && evgl_direct_enabled(re->evgl_engine))
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if ((im->native.data) && evgl_direct_enabled(re->evgl_engine))
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{
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{
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DBG("Rendering Directly to the window");
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DBG("Rendering Directly to the window");
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//evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE);
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evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE);
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}
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}
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else
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else
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{
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{
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