evas - clean the unused code.

SVN revision: 78882
This commit is contained in:
ChunEon Park 2012-11-03 13:25:13 +00:00
parent 34fee5ae82
commit 3b74ce2dbd
2 changed files with 19 additions and 23 deletions

View File

@ -320,7 +320,6 @@ static const char *
_slave_proc_path_get(const char *name) _slave_proc_path_get(const char *name)
{ {
char buf[PATH_MAX], cwd[PATH_MAX]; char buf[PATH_MAX], cwd[PATH_MAX];
char *ret;
if (name[0] == '/') if (name[0] == '/')
{ {
@ -329,7 +328,7 @@ _slave_proc_path_get(const char *name)
return eina_stringshare_add(name); return eina_stringshare_add(name);
} }
ret = getcwd(cwd, sizeof(cwd)); getcwd(cwd, sizeof(cwd));
snprintf(buf, sizeof(buf), "%s/%s", cwd, name); snprintf(buf, sizeof(buf), "%s/%s", cwd, name);
if (!access(buf, X_OK)) if (!access(buf, X_OK))
return eina_stringshare_add(buf); return eina_stringshare_add(buf);
@ -454,7 +453,6 @@ static void *
_slave_thread_cb(void *data) _slave_thread_cb(void *data)
{ {
ssize_t n; ssize_t n;
int ret;
Slave_Command cmd; Slave_Command cmd;
Slave_Thread_Data *sd = data; Slave_Thread_Data *sd = data;
@ -477,7 +475,7 @@ _slave_thread_cb(void *data)
continue; continue;
} }
sd->cmdanswer = sd->cb(sd, &cmd, sd->cmddata, sd->cb_data); sd->cmdanswer = sd->cb(sd, &cmd, sd->cmddata, sd->cb_data);
ret = write(sd->write_fd, &cmd, sizeof(cmd)); write(sd->write_fd, &cmd, sizeof(cmd));
n = read(sd->read_fd, &cmd, sizeof(cmd)); n = read(sd->read_fd, &cmd, sizeof(cmd));
} }

View File

@ -1266,7 +1266,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
int clip, int cx, int cy, int cw, int ch, int clip, int cx, int cy, int cw, int ch,
int r, int g, int b, int a) int r, int g, int b, int a)
{ {
int pnum, nv, nc, nu, nt, i; int pnum, nv, nc, i;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog = gc->shared->shader[SHADER_RECT].prog; GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0; int pn = 0;
@ -1295,7 +1295,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
gc->pipe[pn].array.use_texuv3 = 0; gc->pipe[pn].array.use_texuv3 = 0;
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; nv = pnum * 3; nc = pnum * 4;
gc->pipe[pn].array.num += 2; gc->pipe[pn].array.num += 2;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1321,7 +1321,7 @@ evas_gl_common_context_rectangle_push(Evas_Engine_GL_Context *gc,
int x, int y, int w, int h, int x, int y, int w, int h,
int r, int g, int b, int a) int r, int g, int b, int a)
{ {
int pnum, nv, nc, nu, nt, i; int pnum, nv, nc, i;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog = gc->shared->shader[SHADER_RECT].prog; GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0; int pn = 0;
@ -1447,7 +1447,7 @@ again:
pipe_region_expand(gc, pn, x, y, w, h); pipe_region_expand(gc, pn, x, y, w, h);
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; nv = pnum * 3; nc = pnum * 4;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1473,7 +1473,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth, Eina_Bool tex_only) Eina_Bool smooth, Eina_Bool tex_only)
{ {
int pnum, nv, nc, nu, nu2, nt, i; int pnum, nv, nc, nu, i;
GLfloat tx1, tx2, ty1, ty2; GLfloat tx1, tx2, ty1, ty2;
Eina_Bool blend = 1; Eina_Bool blend = 1;
GLuint prog = gc->shared->shader[SHADER_IMG].prog; GLuint prog = gc->shared->shader[SHADER_IMG].prog;
@ -1543,8 +1543,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
pipe_region_expand(gc, pn, x, y, w, h); pipe_region_expand(gc, pn, x, y, w, h);
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nt = pnum * 4;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1596,7 +1595,7 @@ evas_gl_common_context_image_mask_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nm, nt, i; int pnum, nv, nc, nu, nm, i;
GLfloat tx1, tx2, ty1, ty2; GLfloat tx1, tx2, ty1, ty2;
GLfloat txm1, txm2, tym1, tym2; GLfloat txm1, txm2, tym1, tym2;
Eina_Bool blend = 1; Eina_Bool blend = 1;
@ -1649,7 +1648,6 @@ evas_gl_common_context_image_mask_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nm = pnum * 2; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nm = pnum * 2; nu = pnum * 2;
nt = pnum * 4;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1721,7 +1719,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
int x, int y, int w, int h, int x, int y, int w, int h,
int r, int g, int b, int a) int r, int g, int b, int a)
{ {
int pnum, nv, nc, nu, nt, i; int pnum, nv, nc, nu, i;
GLfloat tx1, tx2, ty1, ty2; GLfloat tx1, tx2, ty1, ty2;
GLuint prog = gc->shared->shader[SHADER_FONT].prog; GLuint prog = gc->shared->shader[SHADER_FONT].prog;
int pn = 0; int pn = 0;
@ -1755,7 +1753,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
pipe_region_expand(gc, pn, x, y, w, h); pipe_region_expand(gc, pn, x, y, w, h);
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1804,7 +1802,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, nu3, i;
GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog; GLuint prog;
@ -1847,7 +1845,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2; nu3 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1907,7 +1905,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, i;
GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog; GLuint prog;
@ -1949,7 +1947,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -2001,7 +1999,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, i;
GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog; GLuint prog;
@ -2045,7 +2043,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -2099,7 +2097,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
Eina_Bool smooth, Eina_Bool tex_only, Eina_Bool smooth, Eina_Bool tex_only,
Evas_Colorspace cspace) Evas_Colorspace cspace)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, nu3, i;
const int points[6] = { 0, 1, 2, 0, 2, 3 }; const int points[6] = { 0, 1, 2, 0, 2, 3 };
int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0; int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0;
GLfloat tx[4], ty[4], t2x[4], t2y[4]; GLfloat tx[4], ty[4], t2x[4], t2y[4];
@ -2287,7 +2285,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2; nu3 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);