evas/gl - don't need to keep the texture altas height for the framebuffer.

they won't be utilized anything by atlas. 

Cause of this, It wasted unnecessary texture memory. :(



SVN revision: 79637
This commit is contained in:
ChunEon Park 2012-11-24 17:25:43 +00:00
parent 63cbf85067
commit 4e55742f4a
1 changed files with 0 additions and 1 deletions

View File

@ -363,7 +363,6 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, in
pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
if (!pt) return NULL;
h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size;
_tex_adjust(gc, &w, &h);
pt->gc = gc;
pt->w = w;