this is an improvement of kakaroto's map buffer stuff - it's not
runtime detected and enabled, not compile-time, and env var can turn it off forcibly if detected. SVN revision: 76644
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@ -111,6 +111,9 @@
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#ifndef GL_MAX_SAMPLES_IMG
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#ifndef GL_MAX_SAMPLES_IMG
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#define GL_MAX_SAMPLES_IMG 0x9135
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#define GL_MAX_SAMPLES_IMG 0x9135
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#endif
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#define SHAD_VERTEX 0
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#define SHAD_VERTEX 0
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#define SHAD_COLOR 1
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#define SHAD_COLOR 1
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@ -268,7 +271,6 @@ struct _Evas_GL_Shared
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#define RTYPE_IMASK 6
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#define RTYPE_IMASK 6
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#define RTYPE_YUY2 7
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#define RTYPE_YUY2 7
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#define RTYPE_NV12 8
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#define RTYPE_NV12 8
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#define GL_USE_SERVER_BUFFERS
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#define ARRAY_BUFFER_USE 500
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#define ARRAY_BUFFER_USE 500
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#define ARRAY_BUFFER_USE_SHIFT 100
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#define ARRAY_BUFFER_USE_SHIFT 100
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@ -333,11 +335,9 @@ struct _Evas_Engine_GL_Context
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Eina_Bool use_texuv3 : 1;
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Eina_Bool use_texuv3 : 1;
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Eina_Bool use_texm : 1;
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Eina_Bool use_texm : 1;
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Evas_GL_Image *im;
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Evas_GL_Image *im;
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#ifdef GL_USE_SERVER_BUFFERS
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GLuint buffer;
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GLuint buffer;
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int buffer_alloc;
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int buffer_alloc;
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int buffer_use;
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int buffer_use;
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#endif
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} array;
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} array;
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} pipe[MAX_PIPES];
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} pipe[MAX_PIPES];
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@ -638,14 +638,16 @@ Filtered_Image *evas_gl_common_image_filtered_save(Evas_GL_Image *im, Evas_GL_
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void evas_gl_common_image_filtered_free(Evas_GL_Image *im, Filtered_Image *);
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void evas_gl_common_image_filtered_free(Evas_GL_Image *im, Filtered_Image *);
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#endif
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#endif
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extern void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
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extern void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
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extern void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
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extern void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
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extern void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
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extern void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
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extern void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
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extern void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
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extern void (*glsym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei *c, GLenum *d, void *e);
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extern void (*glsym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei *c, GLenum *d, void *e);
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extern void (*glsym_glProgramBinary) (GLuint a, GLenum b, const void *c, GLint d);
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extern void (*glsym_glProgramBinary) (GLuint a, GLenum b, const void *c, GLint d);
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extern void (*glsym_glProgramParameteri) (GLuint a, GLuint b, GLint d);
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extern void (*glsym_glProgramParameteri) (GLuint a, GLuint b, GLint d);
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extern void (*glsym_glReleaseShaderCompiler)(void);
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extern void (*glsym_glReleaseShaderCompiler)(void);
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extern void *(*glsym_glMapBuffer) (GLenum a, GLenum b);
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extern GLboolean (*glsym_glUnmapBuffer) (GLenum a);
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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extern void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e);
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extern void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e);
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