evas/gl - indentation fix

SVN revision: 73330
This commit is contained in:
ChunEon Park 2012-07-05 08:37:16 +00:00
parent ab9e4b3c9a
commit 9fbe6288df
1 changed files with 8 additions and 8 deletions

View File

@ -2058,8 +2058,8 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
RGBA_Map_Point *p,
int clip, int cx, int cy, int cw, int ch,
int r, int g, int b, int a,
Eina_Bool smooth, Eina_Bool tex_only,
Evas_Colorspace cspace)
Eina_Bool smooth, Eina_Bool tex_only,
Evas_Colorspace cspace)
{
int pnum, nv, nc, nu, nu2, nu3, nt, i;
const int points[6] = { 0, 1, 2, 0, 2, 3 };
@ -2198,12 +2198,12 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
}
pn = _evas_gl_common_context_push(RTYPE_MAP,
gc, tex, NULL,
prog,
x, y, w, h,
blend,
smooth,
clip, cx, cy, cw, ch);
gc, tex, NULL,
prog,
x, y, w, h,
blend,
smooth,
clip, cx, cy, cw, ch);
gc->pipe[pn].region.type = RTYPE_MAP;
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
if (utexture)