evas/gl - indentation fix

SVN revision: 73330
This commit is contained in:
ChunEon Park 2012-07-05 08:37:16 +00:00
parent ab9e4b3c9a
commit 9fbe6288df
1 changed files with 8 additions and 8 deletions

View File

@ -2058,8 +2058,8 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
RGBA_Map_Point *p, RGBA_Map_Point *p,
int clip, int cx, int cy, int cw, int ch, int clip, int cx, int cy, int cw, int ch,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth, Eina_Bool tex_only, Eina_Bool smooth, Eina_Bool tex_only,
Evas_Colorspace cspace) Evas_Colorspace cspace)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, nu3, nt, i;
const int points[6] = { 0, 1, 2, 0, 2, 3 }; const int points[6] = { 0, 1, 2, 0, 2, 3 };
@ -2198,12 +2198,12 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
} }
pn = _evas_gl_common_context_push(RTYPE_MAP, pn = _evas_gl_common_context_push(RTYPE_MAP,
gc, tex, NULL, gc, tex, NULL,
prog, prog,
x, y, w, h, x, y, w, h,
blend, blend,
smooth, smooth,
clip, cx, cy, cw, ch); clip, cx, cy, cw, ch);
gc->pipe[pn].region.type = RTYPE_MAP; gc->pipe[pn].region.type = RTYPE_MAP;
gc->pipe[pn].shader.cur_tex = tex->pt->texture; gc->pipe[pn].shader.cur_tex = tex->pt->texture;
if (utexture) if (utexture)