parent
ab9e4b3c9a
commit
9fbe6288df
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@ -2058,8 +2058,8 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
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RGBA_Map_Point *p,
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RGBA_Map_Point *p,
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int clip, int cx, int cy, int cw, int ch,
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int clip, int cx, int cy, int cw, int ch,
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int r, int g, int b, int a,
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int r, int g, int b, int a,
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Eina_Bool smooth, Eina_Bool tex_only,
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Eina_Bool smooth, Eina_Bool tex_only,
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Evas_Colorspace cspace)
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Evas_Colorspace cspace)
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{
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{
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int pnum, nv, nc, nu, nu2, nu3, nt, i;
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int pnum, nv, nc, nu, nu2, nu3, nt, i;
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const int points[6] = { 0, 1, 2, 0, 2, 3 };
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const int points[6] = { 0, 1, 2, 0, 2, 3 };
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@ -2198,12 +2198,12 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
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}
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}
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pn = _evas_gl_common_context_push(RTYPE_MAP,
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pn = _evas_gl_common_context_push(RTYPE_MAP,
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gc, tex, NULL,
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gc, tex, NULL,
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prog,
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prog,
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x, y, w, h,
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x, y, w, h,
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blend,
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blend,
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smooth,
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smooth,
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clip, cx, cy, cw, ch);
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clip, cx, cy, cw, ch);
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gc->pipe[pn].region.type = RTYPE_MAP;
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gc->pipe[pn].region.type = RTYPE_MAP;
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gc->pipe[pn].shader.cur_tex = tex->pt->texture;
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gc->pipe[pn].shader.cur_tex = tex->pt->texture;
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if (utexture)
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if (utexture)
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