EPhysics: add no gravity test
This test covers linear and angular velocity setters, stop, gravity set, and damping. SVN revision: 73385
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@ -34,6 +34,8 @@ EXTRA_DIST = \
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images/bt_restart_pressed.png \
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images/bt_restart_pressed.png \
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images/bt_shoot.png \
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images/bt_shoot.png \
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images/bt_shoot_pressed.png \
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images/bt_shoot_pressed.png \
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images/bt_stop.png \
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images/bt_stop_pressed.png \
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images/collisionL.png \
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images/collisionL.png \
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images/cube-blue.png \
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images/cube-blue.png \
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images/cube-purple.png \
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images/cube-purple.png \
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@ -128,5 +128,6 @@
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BUTTON_GROUP(jump)
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BUTTON_GROUP(jump)
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BUTTON_GROUP(restart)
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BUTTON_GROUP(restart)
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BUTTON_GROUP(shoot)
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BUTTON_GROUP(shoot)
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BUTTON_GROUP(stop)
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#undef BUTTON_GROUP
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#undef BUTTON_GROUP
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@ -24,6 +24,7 @@ test_collision_speed.c \
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test_constraint.c \
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test_constraint.c \
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test_falling_letters.c \
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test_falling_letters.c \
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test_jumping_balls.c \
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test_jumping_balls.c \
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test_no_gravity.c \
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test_rotate.c \
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test_rotate.c \
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test_velocity.c
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test_velocity.c
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@ -17,6 +17,7 @@ void test_collision_speed(void *data, Evas_Object *obj, void *event_info);
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void test_constraint(void *data, Evas_Object *obj, void *event_info);
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void test_constraint(void *data, Evas_Object *obj, void *event_info);
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void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
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void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
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void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
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void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
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void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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@ -155,6 +156,7 @@ _main_win_add(char *autorun __UNUSED__, Eina_Bool test_win_only __UNUSED__)
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ADD_TEST("CONSTRAINT", test_constraint);
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ADD_TEST("CONSTRAINT", test_constraint);
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ADD_TEST("FALLING LETTERS", test_falling_letters);
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ADD_TEST("FALLING LETTERS", test_falling_letters);
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ADD_TEST("JUMPING BALLS", test_jumping_balls);
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ADD_TEST("JUMPING BALLS", test_jumping_balls);
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ADD_TEST("NO GRAVITY", test_no_gravity);
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ADD_TEST("ROTATE", test_rotate);
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ADD_TEST("ROTATE", test_rotate);
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ADD_TEST("VELOCITY", test_velocity);
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ADD_TEST("VELOCITY", test_velocity);
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@ -0,0 +1,131 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static void
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_stop(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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Test_Data *test_data = data;
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EPhysics_Body *body = test_data->data;
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ephysics_body_stop(body);
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INF("Stop purple cube");
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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EPhysics_Body *box_body1, *box_body2;
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Evas_Object *box1, *box2, *sh1, *sh2;
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sh1 = elm_layout_add(test_data->win);
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elm_layout_file_set(
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sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
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evas_object_move(sh1, WIDTH / 2 - 80, FLOOR_Y);
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evas_object_resize(sh1, 70, 3);
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evas_object_show(sh1);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1);
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box1 = elm_image_add(test_data->win);
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elm_image_file_set(
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box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
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evas_object_move(box1, WIDTH / 2 - 80, FLOOR_Y - 200);
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evas_object_resize(box1, 70, 70);
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evas_object_show(box1);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, box1);
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box_body1 = ephysics_body_box_add(test_data->world);
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ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
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ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, sh1);
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ephysics_body_restitution_set(box_body1, 1);
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ephysics_body_friction_set(box_body1, 0);
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ephysics_body_linear_velocity_set(box_body1, -30, -40);
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ephysics_body_damping_set(box_body1, 0.1, 0.1);
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test_data->bodies = eina_list_append(test_data->bodies, box_body1);
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sh2 = elm_layout_add(test_data->win);
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elm_layout_file_set(
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sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
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evas_object_move(sh2, WIDTH / 2 - 80, FLOOR_Y);
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evas_object_resize(sh2, 70, 3);
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evas_object_show(sh2);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2);
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box2 = elm_image_add(test_data->win);
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elm_image_file_set(
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box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
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evas_object_move(box2, WIDTH / 2 + 10, FLOOR_Y - 200);
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evas_object_resize(box2, 70, 70);
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evas_object_show(box2);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, box2);
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box_body2 = ephysics_body_box_add(test_data->world);
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ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
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ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, sh2);
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ephysics_body_restitution_set(box_body2, 1);
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ephysics_body_friction_set(box_body2, 0);
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ephysics_body_linear_velocity_set(box_body2, 40, 30);
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ephysics_body_angular_velocity_set(box_body2, 36);
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ephysics_body_damping_set(box_body2, 0.05, 0.1);
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test_data->bodies = eina_list_append(test_data->bodies, box_body2);
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test_data->data = box_body2;
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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DBG("Restart pressed");
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test_clean(test_data);
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_world_populate(test_data);
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}
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void
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test_no_gravity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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Evas_Object *bt;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "No Gravity", EINA_TRUE);
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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bt = elm_button_add(test_data->win);
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elm_object_style_set(bt, "ephysics-test-stop");
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elm_layout_content_set(test_data->layout, "extra_button", bt);
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evas_object_smart_callback_add(bt, "clicked", _stop, test_data);
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 1);
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ephysics_body_friction_set(boundary, 0);
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boundary = ephysics_body_top_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 1);
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ephysics_body_friction_set(boundary, 0);
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boundary = ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 1);
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ephysics_body_friction_set(boundary, 0);
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boundary = ephysics_body_right_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 1);
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ephysics_body_friction_set(boundary, 0);
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_world_populate(test_data);
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ephysics_world_gravity_set(world, 0, 0);
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}
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