Currently, only software engine checks animation flag during rendering.

I add animation check code to gl engine.


SVN revision: 64704
This commit is contained in:
Jiyoun Park 2011-11-03 15:20:30 +00:00
parent a6b8ad17af
commit fb44314af1
1 changed files with 4 additions and 1 deletions

View File

@ -535,7 +535,9 @@ evas_gl_common_image_dirty(Evas_GL_Image *im, unsigned int x, unsigned int y, un
void void
evas_gl_common_image_update(Evas_Engine_GL_Context *gc, Evas_GL_Image *im) evas_gl_common_image_update(Evas_Engine_GL_Context *gc, Evas_GL_Image *im)
{ {
Image_Entry *ie;
if (!im->im) return; if (!im->im) return;
ie = (Image_Entry *)(im->im);
/* /*
if ((im->cs.space == EVAS_COLORSPACE_YCBCR422P601_PL) || if ((im->cs.space == EVAS_COLORSPACE_YCBCR422P601_PL) ||
(im->cs.space == EVAS_COLORSPACE_YCBCR422P709_PL)) (im->cs.space == EVAS_COLORSPACE_YCBCR422P709_PL))
@ -560,7 +562,8 @@ evas_gl_common_image_update(Evas_Engine_GL_Context *gc, Evas_GL_Image *im)
switch (im->cs.space) switch (im->cs.space)
{ {
case EVAS_COLORSPACE_ARGB8888: case EVAS_COLORSPACE_ARGB8888:
if ((im->tex) && (im->dirty)) if ((im->tex) &&
((im->dirty) || (ie->flags.animated)))
{ {
evas_cache_image_load_data(&im->im->cache_entry); evas_cache_image_load_data(&im->im->cache_entry);
evas_gl_common_texture_update(im->tex, im->im); evas_gl_common_texture_update(im->tex, im->im);