Carsten Haitzler
017e26b4e0
fix font aligned tex.
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SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler
0b3d755ce9
more work putting shared bits in shared. but context seems to be a big problem.
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:(
SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler
e31d7799ee
set tex min/mag filter always
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SVN revision: 43044
2009-10-13 00:37:16 +00:00
Carsten Haitzler
8da2320695
dont eed these params here
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SVN revision: 43038
2009-10-12 18:02:33 +00:00
Carsten Haitzler
c0c9f60751
more work on the gles + gl engine.
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SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler
8bd109e8ce
update build for gles on s3c6410 testing
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SVN revision: 43030
2009-10-12 03:31:24 +00:00
Carsten Haitzler
a6b2cfd52a
and delete u and v textures too
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SVN revision: 43002
2009-10-10 14:55:10 +00:00
Carsten Haitzler
43420a5df3
yuv support is back now.
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SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler
37b66e806b
new gl engine. no one uses it anyway. not 100% complete, but much better than
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the old. and it ALSO does GLES2.0 as well asn GL.
SVN revision: 42982
2009-10-09 12:10:27 +00:00
Gustavo Sverzut Barbieri
74ece51f0b
warnings--
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SVN revision: 39593
2009-03-19 19:29:05 +00:00
Vincent Torri
6696a9c87b
* remove 'unused parameter' warnings
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* i didn't touch glitz engine as it will certainly be disabled later
* i'll update windows engines later
SVN revision: 39274
2009-02-28 10:08:45 +00:00
Cedric BAIL
d102e3db82
* Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
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Image_Entry flag structure. This fix a bug with 16 bpp software engine.
* Change image loader module API to take any Image_Entry. Same goes
for evas_common_image_premul and evas_common_image_set_alpha_sparse.
* Use new eet API: eet_data_image_read_to_surface.
SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler
ae1977a214
cedric's cache changes patch
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SVN revision: 34253
2008-04-12 00:32:30 +00:00
Carsten Haitzler
1977933b18
actually - yes - in texture drop not del.
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SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler
ebc47059de
gradients dont crash now. draw funny tho :-P
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SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler
a730b4be5d
1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
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tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.
SVN revision: 30192
2007-06-02 15:30:59 +00:00
Carsten Haitzler
fc6ccd2192
and use pixelstorei to do the row skips :)
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SVN revision: 27714
2007-01-02 02:43:11 +00:00
Carsten Haitzler
ccafed752a
well THAT was just silly. fix yuv texture upload bug - row by row get it right.
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SVN revision: 27691
2006-12-31 07:00:13 +00:00
Carsten Haitzler
b51bdcbc1e
colorspace work mostly. not complete.
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SVN revision: 27630
2006-12-29 03:32:46 +00:00
Carsten Haitzler
9e27a0d98c
fix color modulation for gl surfaces. also fix segvs tat can happen. xrender
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engine is behind now though. can't do yuv surfaces (yet)
SVN revision: 27518
2006-12-19 14:12:40 +00:00
Carsten Haitzler
348e7aaee5
and handle updates. next is to fix the row handling.
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SVN revision: 27510
2006-12-18 14:56:46 +00:00
Carsten Haitzler
eb7759cf39
fragment shader finally actually works. it's unclean and fixme's for seeding
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the pixel data - but it works!
SVN revision: 27509
2006-12-18 14:55:47 +00:00
Carsten Haitzler
f83220c857
not complete yet - actually i need help with the fragment shader.
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in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?
SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler
f435375b19
initial import fo loadable engine modules for evas - from jorge zappie :)
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SVN revision: 19775
2006-01-14 12:13:38 +00:00