Carsten Haitzler
66cace4f44
some major re-jig to get multiple render pipes in gl at once... some
...
chunky speedups to be had in real-life cases by avoiding more array
flushes.
SVN revision: 50917
2010-08-09 03:27:59 +00:00
Carsten Haitzler
3b6c09d89b
allow max cutout rects to be tunable. and change3 default for gl?
...
SVN revision: 50736
2010-08-02 06:46:38 +00:00
Carsten Haitzler
6559804d43
found booboo on non-bgra extended gl-es.
...
SVN revision: 46576
2010-02-27 10:31:17 +00:00
Carsten Haitzler
c7695857f7
lots more shaders!
...
SVN revision: 46266
2010-02-18 07:10:28 +00:00
Carsten Haitzler
dc8fdf5e3a
lots of gl error catching.. if gl errors happen.
...
it's a #defined macro so it can be removed.
SVN revision: 46233
2010-02-17 04:21:59 +00:00
Carsten Haitzler
466fb263ac
clean up gl text-from-pixmap a bit
...
SVN revision: 45796
2010-02-02 07:00:10 +00:00
Carsten Haitzler
37cd2fff83
make that an ifdef for gles
...
SVN revision: 45762
2010-02-01 04:40:48 +00:00
Carsten Haitzler
a022e49d82
more complete gl-texture-pixmap handling, but still is broken on fglrx. hmmm.
...
SVN revision: 45750
2010-01-31 02:50:01 +00:00
Carsten Haitzler
ef3b81b395
some safety with freeing texture stuff
...
SVN revision: 45701
2010-01-29 10:53:53 +00:00
Carsten Haitzler
36270ab981
fix rgb textures on fglrx again
...
SVN revision: 45628
2010-01-27 15:29:24 +00:00
Carsten Haitzler
b06b71050a
ok. work on native pixmap suppport. have problmes - not sure why. see
...
comments (create/destory glx pixmap needed for updates to work, but this
makes rendering dead-slow. without it rendering is fast, but updates dont
happen (useless).
anyone know why glxcreatepixmap is needed as well as bindteximage+release
(and destroy pixmap) vs just bind/unbind?
SVN revision: 45508
2010-01-24 05:11:54 +00:00
Carsten Haitzler
18c8ea2e96
fix native surface stuff - rounding dimensions up was not smart! :)
...
SVN revision: 45484
2010-01-23 13:49:54 +00:00
Carsten Haitzler
31b9220a3e
fix texture size alloc for native textures.
...
SVN revision: 45483
2010-01-23 13:21:04 +00:00
Carsten Haitzler
abb6c09cd6
go back to rgba
...
SVN revision: 45437
2010-01-22 10:52:53 +00:00
Carsten Haitzler
dbf33fc10a
some protection against playing with native surfaces (setting image size
...
doent re-alloc for example)
SVN revision: 45385
2010-01-21 09:42:26 +00:00
Carsten Haitzler
ad2b33c0bb
native surface support lives - for GL (GLX) only. it works - or seemingly
...
does in my test casses. doesn't work for compositing though! don't know why.
SVN revision: 45383
2010-01-21 08:44:11 +00:00
Carsten Haitzler
efec562314
handle images that have alpha vhannel but are arbage (in gl) eg 0 or
...
something other than 0xff
SVN revision: 45350
2010-01-20 03:59:32 +00:00
Carsten Haitzler
250496b0ea
hunting bug in fglrx libs - make comment!
...
SVN revision: 45330
2010-01-19 14:29:20 +00:00
Carsten Haitzler
bfd91eb67f
remove excess tex update on dirty. some formattign and naming too.
...
SVN revision: 44592
2009-12-20 06:23:13 +00:00
Carsten Haitzler
a6dea7be9b
find gl symbols runtime - some gl's support the feature but havent
...
standardised symbols! (bad gl! bad!)
SVN revision: 43857
2009-11-21 10:51:51 +00:00
Carsten Haitzler
16764f7d61
fix font alloc bug!
...
SVN revision: 43686
2009-11-14 05:08:00 +00:00
Carsten Haitzler
de44d8682a
fix gles symbols
...
SVN revision: 43662
2009-11-13 12:31:31 +00:00
Carsten Haitzler
39913889b3
fix gles defs
...
SVN revision: 43660
2009-11-13 11:30:28 +00:00
Carsten Haitzler
267c9bce6c
on paper.. go gles2 too... that should work.. in theory. need to test.
...
SVN revision: 43659
2009-11-13 08:43:50 +00:00
Carsten Haitzler
2df6cb92bb
del fbo as well if it exists
...
SVN revision: 43654
2009-11-13 07:25:08 +00:00
Carsten Haitzler
e3fcdd8b48
render-to-texture now is used for evas maps... but only simple cases seem to
...
work. (in ello) elementary stuff seems... less happy. will work on it! also
havent done the gles bits. just desktop gl (first port of call for
doing/testing). the #ifdefs are ther waiting with fixme's
SVN revision: 43653
2009-11-13 07:22:31 +00:00
Carsten Haitzler
402103b40b
2 more!
...
SVN revision: 43490
2009-11-06 15:15:12 +00:00
Carsten Haitzler
09554e67fb
remove 2 more types
...
SVN revision: 43489
2009-11-06 15:14:34 +00:00
Carsten Haitzler
7ecfc00965
fix - remove typedefs of gl stuff. not needed.
...
SVN revision: 43488
2009-11-06 15:13:29 +00:00
Carsten Haitzler
3fa1906514
better text perf - less geometry data for complex text drawing.
...
simpler yuv with matrix.
SVN revision: 43487
2009-11-06 11:32:23 +00:00
Carsten Haitzler
c1b3587659
enable npot textures
...
SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler
017e26b4e0
fix font aligned tex.
...
SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler
0b3d755ce9
more work putting shared bits in shared. but context seems to be a big problem.
...
:(
SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler
e31d7799ee
set tex min/mag filter always
...
SVN revision: 43044
2009-10-13 00:37:16 +00:00
Carsten Haitzler
8da2320695
dont eed these params here
...
SVN revision: 43038
2009-10-12 18:02:33 +00:00
Carsten Haitzler
c0c9f60751
more work on the gles + gl engine.
...
SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler
8bd109e8ce
update build for gles on s3c6410 testing
...
SVN revision: 43030
2009-10-12 03:31:24 +00:00
Carsten Haitzler
a6b2cfd52a
and delete u and v textures too
...
SVN revision: 43002
2009-10-10 14:55:10 +00:00
Carsten Haitzler
43420a5df3
yuv support is back now.
...
SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler
37b66e806b
new gl engine. no one uses it anyway. not 100% complete, but much better than
...
the old. and it ALSO does GLES2.0 as well asn GL.
SVN revision: 42982
2009-10-09 12:10:27 +00:00
Gustavo Sverzut Barbieri
74ece51f0b
warnings--
...
SVN revision: 39593
2009-03-19 19:29:05 +00:00
Vincent Torri
6696a9c87b
* remove 'unused parameter' warnings
...
* i didn't touch glitz engine as it will certainly be disabled later
* i'll update windows engines later
SVN revision: 39274
2009-02-28 10:08:45 +00:00
Cedric BAIL
d102e3db82
* Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
...
Image_Entry flag structure. This fix a bug with 16 bpp software engine.
* Change image loader module API to take any Image_Entry. Same goes
for evas_common_image_premul and evas_common_image_set_alpha_sparse.
* Use new eet API: eet_data_image_read_to_surface.
SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler
ae1977a214
cedric's cache changes patch
...
SVN revision: 34253
2008-04-12 00:32:30 +00:00
Carsten Haitzler
1977933b18
actually - yes - in texture drop not del.
...
SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler
ebc47059de
gradients dont crash now. draw funny tho :-P
...
SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler
a730b4be5d
1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
...
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.
SVN revision: 30192
2007-06-02 15:30:59 +00:00
Carsten Haitzler
fc6ccd2192
and use pixelstorei to do the row skips :)
...
SVN revision: 27714
2007-01-02 02:43:11 +00:00
Carsten Haitzler
ccafed752a
well THAT was just silly. fix yuv texture upload bug - row by row get it right.
...
SVN revision: 27691
2006-12-31 07:00:13 +00:00
Carsten Haitzler
b51bdcbc1e
colorspace work mostly. not complete.
...
SVN revision: 27630
2006-12-29 03:32:46 +00:00