Commit Graph

110 Commits

Author SHA1 Message Date
Bruno Dilly 005be7be8c ephysics: improve doc description and remove redundant
links




SVN revision: 76701
2012-09-14 22:06:09 +00:00
Bruno Dilly ff792ee8e8 ephysics: improve diagram displayed on docs
SVN revision: 76700
2012-09-14 22:05:54 +00:00
Bruno Dilly 70c3dd925b ephysics: small fixes on docs
Spotted by gastal



SVN revision: 76698
2012-09-14 22:05:29 +00:00
Bruno Dilly 3f27034dc7 ephysics: shrink convex shapes to avoid margin gap
SVN revision: 76563
2012-09-12 21:50:01 +00:00
Leandro Dorileo 81786a748a ephysics: fix issues with world destructor
Makes sure the body is removed from the world before deleting it
so it will not mess with overlapping pair caches, proxies and so on.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 76562
2012-09-12 21:49:47 +00:00
Leandro Dorileo 075029bdfe ephysics: soft body memory usage/leak
Added a call for sparsesdf garbage collector after every simulation
avoiding bullet's soft dynamics leaks.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 76561
2012-09-12 21:49:29 +00:00
Leandro Dorileo 3ecddb724a ephysics: softbody
** linear/angular joints:
We don't need the linear and angular joints for soft bodies.

Actually these joint's are pulling the soft body towards (0, 0, 0).
The soft body is anchored with the rigid one, so limiting the rigid body
angular and linear movements seems to be enough.

** soft body configs:
Some soft body configurations were tweaked to fix issues of instability
of soft bodies.

** soft body hardness API:
Soft body hardness API was introduced as well.

** points of deformation:
The points of deformation were inverted;

** soft body mass:
Fixed issues with soft body mass changing, now it doesn't "explode" after
changing its mass.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 76560
2012-09-12 21:49:14 +00:00
Bruno Dilly 35780ad7cf ephysics: activate all bodies when one is deleted
Otherwise it can lead to scenarios when a body 1, below body 2 is deleted
and body 2 will stay freezed in the air. Gravity won't start to
act over it until it's activated again.



SVN revision: 76155
2012-09-04 22:42:35 +00:00
Bruno Dilly d42b1c51c2 ephysics: fix unused vars and parameters
SVN revision: 76154
2012-09-04 22:42:28 +00:00
Bruno Dilly 06d88ea834 ephysics: pass evas object associated to body on del
event




SVN revision: 76153
2012-09-04 22:42:20 +00:00
Bruno Dilly 11891001f2 ephysics: fix camera move callback call
it should be called after moved flag was set to false
otherwise callback functions moving camera won't work correctly



SVN revision: 76152
2012-09-04 22:42:10 +00:00
Jerome Pinot 62f2c5c1aa ephysics: missing include in dist
SVN revision: 75735
2012-08-27 09:38:07 +00:00
Bruno Dilly 9b56c8b27a EPhysics: expose bodies center of mass.
SVN revision: 75574
2012-08-22 20:05:35 +00:00
Bruno Dilly aa76c79c86 EPhysics: fix tests using vertical impulse
SVN revision: 75573
2012-08-22 20:05:30 +00:00
Bruno Dilly eae54a26ee EPhysics: improve convex shapes
Center of these shapes were wrong, now it's much better.
But collision still seems a bit inaccurate.



SVN revision: 75572
2012-08-22 20:05:25 +00:00
Bruno Dilly 3627234fb8 EPhysics: use vertex reduction utility
Convex meshes often have too many vertices.
This slows down collision detection a lot, and there is no benefit in the
unnecessary details.



SVN revision: 75571
2012-08-22 20:05:19 +00:00
Bruno Dilly e2534363a6 EPhysics: update docs regarding soft bodies
SVN revision: 75570
2012-08-22 20:05:14 +00:00
Bruno Dilly f5891500b0 EPhysics: fix indenting and remove useless lines
No need to set to 0 zeroed memory.



SVN revision: 75569
2012-08-22 20:05:07 +00:00
Bruno Dilly 5044cf3501 EPhysics: remove a rigid ball and weird amount of mass
Let's see what was it masking and focus on making it works with
defaults.



SVN revision: 75568
2012-08-22 20:05:02 +00:00
Bruno Dilly eec20918d0 EPhysics: don't show input msg if won't handle it
Also, respect 80 col



SVN revision: 75567
2012-08-22 20:04:57 +00:00
Bruno Dilly ef82a631a9 EPhysics: keep tests in alphabetical order
SVN revision: 75566
2012-08-22 20:04:51 +00:00
Leandro Dorileo 18743b72ad EPhysics: soft body implementation
Introduces soft body dynamics and calls to create soft circles and boxes.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 75564
2012-08-22 20:04:39 +00:00
Bruno Dilly 89eaea1c65 EPhysics: fix bug when changing head of worlds list
Animator callback was working with a not updated list pointer.



SVN revision: 75510
2012-08-21 17:47:29 +00:00
Bruno Dilly dde0746fcb EPhysics: improve bodies group description documentation
SVN revision: 75509
2012-08-21 17:47:24 +00:00
Bruno Dilly a10277b529 EPhysics: don't activate body if not going to apply
forces

Otherwise it won't stop, sleeping thresholds won't work...



SVN revision: 75508
2012-08-21 17:47:18 +00:00
Bruno Dilly 335912df94 EPhysics: fix y component convertion on forces and
impulses




SVN revision: 75480
2012-08-20 22:18:14 +00:00
Bruno Dilly 80f7e6307c EPhysics: consider gravity on forces getter
SVN revision: 75479
2012-08-20 22:17:34 +00:00
Bruno Dilly 335dcc1165 EPhysics: add test for forces API
SVN revision: 75478
2012-08-20 22:17:11 +00:00
Bruno Dilly b66f460e84 EPhysics: test torque forces
SVN revision: 75477
2012-08-20 22:16:02 +00:00
Bruno Dilly 218004c9e3 EPhysics: add forces API
Implement functions to make it possible to control forces acting
over a body.



SVN revision: 75476
2012-08-20 22:15:52 +00:00
Bruno Dilly 4bccde902a EPhysics: rotation set implemented
SVN revision: 75475
2012-08-20 22:14:43 +00:00
Bruno Dilly d3e74fce50 EPhysics: implement generic apply impulse for bodies
It results in central and torque impulses.



SVN revision: 75474
2012-08-20 22:14:25 +00:00
Bruno Dilly 1ef5ae1a2d EPhysics: fix torque impulse
SVN revision: 75473
2012-08-20 22:13:38 +00:00
Bruno Dilly 5c32157f04 EPhysics: fix ephysics central impulse unit and
improve docs

It should use a unit based on pixels, not meters.
This way is more compatible with the rest of API and easier
to see the result.



SVN revision: 75472
2012-08-20 22:12:14 +00:00
Bruno Dilly df457b4645 EPhysics: implement body move(), resize()
It was already possible to move and resize using geometry get / set,
but if just one of the actions is wanted, this new API is easier for the user
and save a few operations.



SVN revision: 75471
2012-08-20 22:10:52 +00:00
Bruno Dilly b5221d0705 EPhysics: fix old bug on velocity setter
It should invert y component since evas y coords increase
going down.



SVN revision: 75337
2012-08-16 21:35:31 +00:00
Bruno Dilly b007921b94 EPhysics: add test for windows resize
It listen for windows resize and changes objects size,
world render geometry and world rate.



SVN revision: 75336
2012-08-16 21:35:25 +00:00
Bruno Dilly a3f12a0ae0 EPhysics: fix rate set implementation
Update everything that depends on rate:
 - worlds
 - bodies
 - constraints



SVN revision: 75335
2012-08-16 21:35:20 +00:00
Bruno Dilly 8b5737d2df EPhysics: make it possible to recalculate gravity
SVN revision: 75334
2012-08-16 21:35:14 +00:00
Bruno Dilly 3fe6e1dc40 EPhysics: constraint recalc
Just making it possible to fix world rate set.
This code will be modified when all constraints are added as generic
and modified later.



SVN revision: 75333
2012-08-16 21:35:09 +00:00
Bruno Dilly 44aeda07ae EPhysics: implement body recalc
SVN revision: 75332
2012-08-16 21:35:04 +00:00
Bruno Dilly 1328120089 EPhysics: small fix on body docs
SVN revision: 75331
2012-08-16 21:34:59 +00:00
Bruno Dilly eff2ac3302 EPhysics: add test displaying body acceleration
Linear and angular.

It has to be done on user side, since it requires to keep previous
velocity to calculate it.

I'll expose forces later but I don't think it would be enough
because impulses just modifies the ammount of velocity directly,
it doesn't create a force for a tick or something like that.

So velocity changes caused by impulse wouldn't be get as acceleration.



SVN revision: 75330
2012-08-16 21:34:54 +00:00
Bruno Dilly 50413abfc9 EPhysics: drop camera zoom
Reasons:
 - we don't have previewed cases for that (would be code to be implemented
         and maintained without use)
 - can be done on user side changing world rate, camera position, objects size



SVN revision: 75329
2012-08-16 21:34:49 +00:00
Bruno Dilly ebf3a282fb EPhysics: delete constraints if world is deleted
SVN revision: 75328
2012-08-16 21:34:44 +00:00
Bruno Dilly 405c5affa1 EPhysics: fix constraint angular limit type
SVN revision: 75327
2012-08-16 21:34:39 +00:00
Bruno Dilly ab877d4d23 EPhysics: small fixes on sleeping threshold docs
SVN revision: 75326
2012-08-16 21:34:34 +00:00
Bruno Dilly 7a759f05b6 EPhysics: support running only specified test
SVN revision: 75325
2012-08-16 21:34:29 +00:00
Bruno Dilly ae28b7a504 EPhysics: listen for associated evas object resize event
So physics body will resize together.



SVN revision: 75230
2012-08-13 22:24:47 +00:00
Bruno Dilly 3c27a0288d EPhysics: fix updating bodies with evas object without
geometry

If a evas object associated to a body don't have w or h, don't
try to apply map / rotation on it.



SVN revision: 75229
2012-08-13 22:24:36 +00:00