For no bidi: just don't set the bidi stuff. I.e paragraph props and the
other stuff (including text_props_direction_set). If you disable BiDi you most
likely want to disable shaping as well.
For no shaping: Disable bidi (i.e don't set direction) and pass
EVAS_TEXT_PROPS_MODE_NONE to info create.
This will prove especially useful for textgrid, but not only.
SVN revision: 72032
NOTE: for people using Evas pipe rendering infrastructure. I am interested in reporting
expedite test before and after this patch with the associated type of CPU (number, thread,
cache). Thanks.
SVN revision: 71887
Now evas will in all case do the layout during the prepare stage. It will do that
once and as long as the text didn't change. This does improve by a factor of at
least 2.3 in all expedite test case except the text change that only get a 30%
increase (I expect a drop in performance on non pipe rendering for text change
expedite test only, but this case is not common in real life).
This also fix the issue that show random size glyph when using pipe rendering.
SVN revision: 71220
glyph metrics.
Instead of having to render the glyph to get the width and horizontal
bearing of it, it's possible to get this information from the glyph
metrics (which are available on the glyph slot).
This change now allows Evas to only render the glyph at the rendering
phase, instead of having to render it during layout phase.
SVN revision: 71132
now seriously...
Introducing Cache Serve 2.
This cache server will initially load images for clients connected to
it. It starts slave processes to load these images, and share the loaded
images through shm with the clients. All the connection done between
clients and the server goes through sockets.
The cserve2 build option is turned on by default, while the old cserve
was disabled, but in order to make clients use it, the environment
variable EVAS_CSERVE2 must be set, and a server must be running.
Clients will try to find the socket on a specified location using the
environment variable EVAS_CSERVE2_SOCKET. If it's not defined, then the
XDG_RUNTIME_DIR path should be used, and finally HOME, TMPDIR and /tmp.
SVN revision: 70699
This make it possible to use the object tree to reduce the number of object, we need to explore to know
what is under a specific position. First used by propagation event code. That code is now 4 times faster, enjoy !
As a side cost evas_object_move goes from 925 to 980 valgrind cycle on my computer, so not something you
will notice.
NOTE: if you notice any breakage regarding event propagation, map, cats, minor or major, please report to
me ! I hope I didn't loose my mojo, with such a scary change, I have a big chance to get it back !
SVN revision: 70564
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.
SVN revision: 70503
NOTE: other things that may join it in the near futur EVAS_FRAME_QUEUE,
EVAS_METRIC_CACHE and maybe EVAS_WORD_CACHE also. This is all part of
cleaning up our rendering path so we can actually improve it more easily.
SVN revision: 70499
This optimization is significant for rendering to a large surface
because it'l save an extra copy overhead as well as an extra rendering pass.
To enable it, you can give EVAS_GL_OPTIONS_DIRECT hint in the surface
config options_bits. The following conditions have to be met in order
for evas to render directly into the Evas' window. If they are not met, the
engine will fallback to rendering to an FBO as it normally does.
conditions:
1.) All the GL calls have to be called using the pixel_get_callback function.
This is necessary for the evas object order to be maintained.
2.) Alpha must be disabled on the image ojbect that renders evas_gl.
3.) No rotation allowed.
One way to override above condition is to set EVAS_GL_DIRECT_OVERRIDE=1 but
there is no guarantee in its behavior.
Currently, this optimization is added for gl_x11 engine only.
SVN revision: 67388
Make the functions static as well to avoid gcc warnings like this:
warning: 'ALPHA_SSE3' is static but used in inline function 'sub4_alpha_sse3' which is not static
Signed-off-by: Stefan Schmidt <stefan@datenfreihafen.org>
SVN revision: 67355
Subject: Drawing objects by pixman
* Extend pixman support to allow other operations to use
pixman when doing software rendering. On x86 this isn't useful
but on ARMv7 with NEON pixman happens to do better with image
blending and nearest scale blending.
* Add tiled rotator for 32bit display as an option.
SVN revision: 66478
currently evas_object_event_callback_call checks _evas_event_counter
for preventing object's callback called several times in one evas event.
but it use global variable(_evas_event_counter), it can be changed while
procssing same event.
for example , evas_event_feed_mouse_up.
If there are several object in e->pointer.object.in and object 1's callback
create new evas event, object 2 cannot now event id.
so I change callback call api, and object callbacks can decide wheather it deal with that event.
SVN revision: 66234
in most cases, it is performed twice inside and outside of the function in inefficient way.
and calling of events_frozen in the passes_through() is not understable in the view of functional consistency.
Check is separately would be better.
SVN revision: 65269
Fix multiple storage bug.
* __forceinline is the equivalent of __always_inline__ on Windows. It has
'extern' as storage, so static must not be used with it
* use __always_inline__ and not always_inline as attribute value instead.
No need to add storage class with __always_inline__ too.
* static inline is fine
SVN revision: 64767
Subject: [E-devel] [Patch] [Evas] Patch to provide information of
touched points
Hello,
I made a new patch to get information of current touched point instead
of Touch Event.
I added touch_points (Eina_List) to the Evas structure and it maintains touched points on the evas.
New touched point is added to the touch_points when we get Mouse_Down and Multi_Down,
touched point is updated when we get Mouse_Move and Mult_Move,
and touched point is removed when we get Mouse_Up and Multi_Up.
The each touch point has coordinate, id and state information as follows:
id - identifier. 0 for Mouse Event and device id for Multi Event. coordinate - (x, y) coordinate of point.
state - state of point. type is Evas_Touch_Point_State enum.
(EVAS_TOUCH_POINT_DOWN, EVAS_TOUCH_POINT_UP, EVAS_TOUCH_POINT_MOVE,
EVAS_TOUCH_POINT_STILL, EVAS_TOUCH_POINT_CANCEL)
There are 4 new APIs to get touch point's information as follows:
unsigned int evas_touch_point_list_count(Evas *e);
void evas_touch_point_list_nth_xy_get(Evas *e, unsigned int n, Evas_Coord *x, Evas_Coord *y);
int evas_touch_point_list_nth_id_get(Evas *e, unsigned int n);
Evas_Touch_Point_State evas_touch_point_list_nth_state_get(Evas *e, unsigned int n);
I added APIs to get each information instead of exposing whole
structure to make it easy to expand in the future as you mentioned in
the below e-mail :)
SVN revision: 64373